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    • T Offline
      tspco
      last edited by

      There used to be, or at least I thought there was, a plugin,or a technique that used the section tool as a way to shear unwanted, faces, and or edges from a model.
      Ok here is what I need to do, I have a couple of DEMs imported into SU, of course they aren't square, narrower at the top (in the northern hemisphere) I would like to clean up the edges of the tins so they are square, or lined with an axis. A simple task for a box or plane, but when have many hills and valleys it is not so easy.

      Ideas, suggestions?

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • mitcorbM Offline
        mitcorb
        last edited by

        Hi:
        You asked for ideas, or suggestions. In the Plugins Index at the top of the page, search for TIG's SectionCutFace. I do not know if it will help you, I just thought to make you aware.
        Again, this may be too tedious, but what I have done is use a circle placed in the proper orientation as an intersection cutting plane. Then after intersecting selected, orbit to make selection box select only the geometry you wish to delete.

        ThomThom's Selection Toys may help you in selecting, as will Fredo's Hoverselect. They each work differently.

        I take the slow, deliberate approach in my aimless wandering.

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        • D Offline
          d12dozr
          last edited by

          Hi Ryan,

          I don't know about using the Section tool to cut the model, but here's a video by Jeff H showing how to use the Solid Tools: http://www.youtube.com/watch?v=9Axkul9C_w4 ...easiest way I know about.

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

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          • T Offline
            tspco
            last edited by

            For me simple is good. Here is what I did, sort of following mitcorb's lead. I drew a line up and down from the origin, drew a line straight down the green axis, down the blue back to my original line at the origin making a simple rectangular plane. I exploded the terrain, moved my blue green rectangular plane, in a few feet, where I could see the terrain just sticking through it.
            intersected the B+G plane with the model, erased the remaining terrain outside of the B+G plane. I then moved the plane to the other side of the terrain,repeated what I did previous. I now have a clean square edged terrain. I selected the plane and its boundaries,and deleted it.
            And saved the terrain as a new group. A bit tedious but it worked!
            FYI the terrain was about 3800 feet long on each side making up about 331 acres, that is a lot of area for a 16 foot SketchyPhysics rigged model to drive around in.
            Thanks for your replies, guys I do appreciate it!

            SU make 2017, /Twilight Render Hobby
            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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            • TIGT Offline
              TIG Moderator
              last edited by

              Zorro2 ?

              TIG

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              • GaieusG Offline
                Gaieus
                last edited by

                Yes, I think zorro2 would be the ideal candidate. Make a simply cube (starting with the rectangle tool) in your model so that you can align the section tool precisely to the faces (i.e. axes) then move it to the perimeters of you tin, right click > slice model at section.

                Repeat it from all 4 sides.

                Gai...

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