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    [Plugin] TextureSwapper v1.1 20111112

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    • S Offline
      samyell77
      last edited by

      Hi TIG,
      Thanks for coming back. Totally understand about not using the same names and that materials that use the same map wont export different maps. Ive opened several of the materials whose maps don't export using the plugin. If I go to open them in photoshop through the material palet it opens the temp folder and the files have the following names:

      C/\Users\CHRIS~1.GWY\AppData\Local\Temp\txjv9jiw.jpg
      C/\Users\chris.gwyther\Desktop\Breakthrough book cover.jpg
      S/\Level 3\Design Team\Design Reference\3D\Models\Furniture\Espresso Machine LaCimbali\1B Model Library\Library Built by Ryan\Equipment\lcd-display-screen.jpg

      Not sure why it has that name but its appears to be the address that the original material is stored or first used? We work on a network and work on both Mac and PC (which seems to add some issues). Could the file name be too long to save? Ive tried saving it to my (mac) desktop but still no joy. Do you think this is resolvable or is this just another PC / Mac issue.
      Any ideas? Thanks again.

      Sam

      SU Pro 2016
      Dell Precision M4800
      PC Windows 10
      Intel Core i7-4900MQ @ 2.80ghz
      Nvidia Quadro K2100M
      16gb RAM

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      • S Offline
        samyell77
        last edited by

        Just tried re-saving a couple of files on the mac from photoshop and get an error message telling me that the file name isn't valid so I know why they wont save now using TextureSwapper but do you know if there's any way around this in terms of how the materials are created? Im guessing the answer is probably no, as Im sure its something thats written into SU. It seems that any materials that have been created on mac dont have this massive long name, but the PC ones do. Hope you can help . . .

        SU Pro 2016
        Dell Precision M4800
        PC Windows 10
        Intel Core i7-4900MQ @ 2.80ghz
        Nvidia Quadro K2100M
        16gb RAM

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        • TIGT Offline
          TIG Moderator
          last edited by

          If you edit a texture it gets saved to a temp folder, depending on your OS...
          However, if you export textures using this tool the file name is kept and the file goes into the common folder ?? 😕

          TIG

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          • S Offline
            schnydix
            last edited by

            rrrr.jpgqqq.jpghello Tig
            First off all thank you for all the great tools
            i try to make my textures smaller with the software Jpgmini and texture swapper
            but my snapshots have after this all the same texture ?
            Texture names are unik the model is 90 mb
            The jpegmini software works well but the import see only the first snapshot ?

            Thanks for helb

            See below wath swapper make with my Map 😕

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            • TIGT Offline
              TIG Moderator
              last edited by

              @schnydix

              I am not exactly clear what your problem is...

              Have you tried Fixing issues under Model Info > Statistics ?
              Have you tried Purging under the same option?

              Do the various materials have 'simple names' ?
              Are these names 'related' etc...
              What is the connection between the failing ones ?
              etc

              TIG

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              • S Offline
                schnydix
                last edited by

                Hello Tig
                Fast service here
                You see the 1 picture with a lot of grass the 2 picture shows only one forest texture over all
                The material are google earth snapshots they are groups
                the names are Google Earth Snapshot#66
                some materials have a hidden line between

                Thanks for help

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Were some of the 'gray' roofs etc in the original, using the default-material ?
                  Which is now taking a textured material ?

                  I am still unclear about what you are swapping with what...

                  Does giving these default-material faces a real color help ?

                  TIG

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                  • S Offline
                    schnydix
                    last edited by

                    Hello Tig
                    I try to have the same textures like in picture 1
                    I use the Swapper only to make the picture folder smaller
                    The Software Jpegmini compress the 90 MB to an 29 Mb i save 70 Mb in the model.
                    The Material size and resolution are the same like bevor.
                    I Think the proplem is the name i have to rename all.
                    I Will report you the result in some days Thanks for all at the moment
                    esense3d

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                    • FlatchoumF Offline
                      Flatchoum
                      last edited by

                      Hi,
                      Is there a chance This Plugin doesn´t work any more in sketchup 2018?
                      I can´t start it any more. Thank you for your help, Best,

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                      • jujuJ Offline
                        juju
                        last edited by

                        There have been changes to the Ruby version used by SketchUp since the last release of this extension, so I'd say there is more than a fair chance that it won't function as expected.

                        Save the Earth, it's the only planet with chocolate.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Works fine for me in v2018/v2019, but remember it is 8 years old is somewhat clunky !
                          Install from the PluginStore's RBZ...
                          https://sketchucation.com/pluginstore?pln=TextureSwapper

                          It's not 'signed', so your Extension Loading Policy needs to be set to 'Unrestricted'.

                          Its Toolbar might need to be activated to be able to click-to-run...

                          Here's a synopsis of how it works...

                          Your model contains textured materials.

                          You run the 'OUT' option.
                          Everything is written to your a subfolder in your default user's folder - that is typically your 'Documents' folder.
                          A subfolder is made named thus "/ModelName_TexturesOUT".
                          The 'OUT'put.
                          If now contains all of those materials' textures' image-files, saved using their files extension - e.g. "Bricks.jpg".

                          If you want to reuse modified versions of these textures in your model, copy them into a subfolder in the same parent folder, named say "/ModelName_TexturesIN" subfolder.
                          You can now edit any of those image-files, retaining their names.
                          Alternatively overwrite an image-file using another image, keeping the exact same name [note it is case-sensitive].

                          Now you can use the 'IN' option.
                          All image-files in the "/ModelName_TexturesIN" subfolder are analyzed.
                          If your model 'ModelName' contains a material using any of the textures named in that folder [note it is case-sensitive and the image-file must be the same 'type' - e.g. .JPG or .PNG], then that material's texture is replaced by the current equivalent in the "/ModelName_TexturesIN" subfolder.

                          So reasons for it to fail are the IN file isn't made.
                          There are mismatches in the image-file names between the OUT / IN subfolders.
                          The IN images' file-types don't match the textures' names in the materials' definitions.
                          Also note the exact destination of these folders; the default folder is set up in our preferences, but some plugins might interfere with that.
                          So to check what it is, use this in the Ruby Consul:
                          Dir.pwd + <enter>

                          TIG

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                          • FlatchoumF Offline
                            Flatchoum
                            last edited by

                            HI, today I was able to reinstall the textureswapper, I don´t know why I succedded, but now it works.
                            Sorry, this is not very helpfull to learn about the issue I encountered.Best,

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