sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] TextureSwapper v1.1 20111112

    Scheduled Pinned Locked Moved Plugins
    23 Posts 7 Posters 19.1k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      If you edit a texture it gets saved to a temp folder, depending on your OS...
      However, if you export textures using this tool the file name is kept and the file goes into the common folder ?? 😕

      TIG

      1 Reply Last reply Reply Quote 0
      • S Offline
        schnydix
        last edited by

        rrrr.jpgqqq.jpghello Tig
        First off all thank you for all the great tools
        i try to make my textures smaller with the software Jpgmini and texture swapper
        but my snapshots have after this all the same texture ?
        Texture names are unik the model is 90 mb
        The jpegmini software works well but the import see only the first snapshot ?

        Thanks for helb

        See below wath swapper make with my Map 😕

        1 Reply Last reply Reply Quote 0
        • TIGT Offline
          TIG Moderator
          last edited by

          @schnydix

          I am not exactly clear what your problem is...

          Have you tried Fixing issues under Model Info > Statistics ?
          Have you tried Purging under the same option?

          Do the various materials have 'simple names' ?
          Are these names 'related' etc...
          What is the connection between the failing ones ?
          etc

          TIG

          1 Reply Last reply Reply Quote 0
          • S Offline
            schnydix
            last edited by

            Hello Tig
            Fast service here
            You see the 1 picture with a lot of grass the 2 picture shows only one forest texture over all
            The material are google earth snapshots they are groups
            the names are Google Earth Snapshot#66
            some materials have a hidden line between

            Thanks for help

            1 Reply Last reply Reply Quote 0
            • TIGT Offline
              TIG Moderator
              last edited by

              Were some of the 'gray' roofs etc in the original, using the default-material ?
              Which is now taking a textured material ?

              I am still unclear about what you are swapping with what...

              Does giving these default-material faces a real color help ?

              TIG

              1 Reply Last reply Reply Quote 0
              • S Offline
                schnydix
                last edited by

                Hello Tig
                I try to have the same textures like in picture 1
                I use the Swapper only to make the picture folder smaller
                The Software Jpegmini compress the 90 MB to an 29 Mb i save 70 Mb in the model.
                The Material size and resolution are the same like bevor.
                I Think the proplem is the name i have to rename all.
                I Will report you the result in some days Thanks for all at the moment
                esense3d

                1 Reply Last reply Reply Quote 0
                • FlatchoumF Offline
                  Flatchoum
                  last edited by

                  Hi,
                  Is there a chance This Plugin doesn´t work any more in sketchup 2018?
                  I can´t start it any more. Thank you for your help, Best,

                  1 Reply Last reply Reply Quote 0
                  • jujuJ Offline
                    juju
                    last edited by

                    There have been changes to the Ruby version used by SketchUp since the last release of this extension, so I'd say there is more than a fair chance that it won't function as expected.

                    Save the Earth, it's the only planet with chocolate.

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Works fine for me in v2018/v2019, but remember it is 8 years old is somewhat clunky !
                      Install from the PluginStore's RBZ...
                      https://sketchucation.com/pluginstore?pln=TextureSwapper

                      It's not 'signed', so your Extension Loading Policy needs to be set to 'Unrestricted'.

                      Its Toolbar might need to be activated to be able to click-to-run...

                      Here's a synopsis of how it works...

                      Your model contains textured materials.

                      You run the 'OUT' option.
                      Everything is written to your a subfolder in your default user's folder - that is typically your 'Documents' folder.
                      A subfolder is made named thus "/ModelName_TexturesOUT".
                      The 'OUT'put.
                      If now contains all of those materials' textures' image-files, saved using their files extension - e.g. "Bricks.jpg".

                      If you want to reuse modified versions of these textures in your model, copy them into a subfolder in the same parent folder, named say "/ModelName_TexturesIN" subfolder.
                      You can now edit any of those image-files, retaining their names.
                      Alternatively overwrite an image-file using another image, keeping the exact same name [note it is case-sensitive].

                      Now you can use the 'IN' option.
                      All image-files in the "/ModelName_TexturesIN" subfolder are analyzed.
                      If your model 'ModelName' contains a material using any of the textures named in that folder [note it is case-sensitive and the image-file must be the same 'type' - e.g. .JPG or .PNG], then that material's texture is replaced by the current equivalent in the "/ModelName_TexturesIN" subfolder.

                      So reasons for it to fail are the IN file isn't made.
                      There are mismatches in the image-file names between the OUT / IN subfolders.
                      The IN images' file-types don't match the textures' names in the materials' definitions.
                      Also note the exact destination of these folders; the default folder is set up in our preferences, but some plugins might interfere with that.
                      So to check what it is, use this in the Ruby Consul:
                      Dir.pwd + <enter>

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • FlatchoumF Offline
                        Flatchoum
                        last edited by

                        HI, today I was able to reinstall the textureswapper, I don´t know why I succedded, but now it works.
                        Sorry, this is not very helpfull to learn about the issue I encountered.Best,

                        1 Reply Last reply Reply Quote 0
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement