Way to make grooves or reveals?
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right Pilou. I will look at those too. My original approach was that the main form of the surface stays where it is and grooves are subtracted from it. It seemed to me that these grooves should be positioned by single lines, and given standard width and depth input. Buildings and many things are made up with grooves or joints defining every part. The quickest and simplest way is best. Surface lines (edges) can often represent it but co-planar lines in SU do not render and must be added to final images selectively.
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maybe this ? http://www.1001bit.com/pro/1001bit_pro_user_guide.pdf
Goto page 37 ...
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Thanks Chris. The 1001 bits tool is a great tool, but doesn't quite fit the bill. It just creates grooved via a face select with an incremental offset. We need more of a "engraver" tool that works via preselected edges. Hopefully TIG can come up with something. If he can't do it, no one can.
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Seems multiface-offset by Remus + inverse selection by Tig
- Joint PushPull by fredo 6 can make some tricks in 3 clicks
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I worked on joinery company and most of the time offset or copying lines can outline the groove. and do a joint-push pull all at the same time.
Once one groove is outlined, copy or array to as many as required. quick select by doing a crossing in parallel front or side view. then joint push-pull to give it a uniform recess.
this works with curved faces as well.
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@unknownuser said:
Seems multiface-offset by Remus + inverse selection by Tig
- Joint PushPull by fredo 6 can make some tricks in 3 clicks
Windowizer would do it with one OK click (bonus: material separation)
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Has this been solved with a plugin yet? If so could someone kindly point me to the download? Thank you!
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@jmqrsq said:
Has this been solved with a plugin yet? If so could someone kindly point me to the download? Thank you!
If you look back in the thread a few ideas were discussed. Profile builder for one. There's not a one-shot solution, I don't think. What I was imagining was more of line(s) on surface(s) , select,run ruby, default setting box (depth and width), OK, and --boom --grooves in surface(s), no cleanup or other steps to do.
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IMO The lack of efficient rock solid groove maker is one of the narrowest bottle necks (in SU-ArchViz field). I requested it over 9000 times here and there but no luck. Would gladly buy it for sure.
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Maybe the Inverse of Lattice Maker http://sketchucation.com/forums/viewtopic.php?p=244981#p244981
...and with boolean tools you make groovs
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And there is also Bevel Maker https://youtu.be/ye4mcp0TPy8
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None of mentioned above work with preselected edges (THE only edges I want to be grooved).
The only combo that more or less 'holds the water' is S4U Frame Maker+ Booltools 2,
but still, there's a lot of space for improvement. -
Maybe this can help you...
Sdmitch has made an X,Y "Inflator" component(s)
Ask him! -
How does this relate to groove making?
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@unknownuser said:
How does this relate to groove making?
About the first post #1
If you copy the original component, launch the plug Inflator, Copy in Place then explode...
Seems you must have the result asked ? -
@srx said:
And there is also Bevel Maker https://youtu.be/ye4mcp0TPy8
Do you have any idea where to find this plugin!?
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