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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      who woulda thought.. quickie little renders at the airport ๐Ÿ˜„

      really liking this for looking at different forms in a cleaner than sketchup manner..

      piece_4.jpg

      the 800px limit is actually a good thing.. forces me not to go to 2000 or so and add time..
      doing these on a 2010 macbook pro (dual 2.66 i7) setting the threads to 3.. still allows enough juice to browse the web etc without bogging down..

      [i'll quit posting these things.. maybe if i try something more 'serious' (lights/textures/background etc), i'll put up the results]

      dotdotdot

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      • jason_marantoJ Offline
        jason_maranto
        last edited by

        I believe it is 5GB per file per day, which works out to about 33 downloads before they block the file.

        I'm not sure why you would not be able to register on the forum, but once you successfully get a user name make sure to follow the instructions in this thread: http://www.maxwellrender.com/forum/viewtopic.php?f=97&t=32637

        Personally I like the simple almost abstract renders in the same way I enjoy abstract paintings and sculpture... I seem to be obsessed with dielectric materials, which is not a good thing as they take the longest to render clear ๐Ÿ˜ข

        Best,
        Jason.

        I create video tutorial series about several 2D & 3D graphics programs.

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        • X Offline
          xrok1
          last edited by

          Thanks foe the materials! Now to round it off some light components would be great. ๐Ÿ˜›

          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

          http://www.Twilightrender.com try it!

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          • S Offline
            SurfingAlien
            last edited by

            thank you Jason,

            for both the suggestion on displacement-based materials and the materials collection (I saw it on the maxwell forum as well but also noticed the reason why you had to remove the links... so thank you again for giving us - latest SU users - a second chance to get them)

            I will try your suggestion asap, just to be sure I've been clear enough: I don't mean a stone wall with normal/displacement maps but "real" micro-displacement (or kind of, don't know the correct terms in MR as I'm a new user) like this one:
            http://resources.maxwellrender.com/search.php#page=1&mode=1&id=4658&search=carpet&v1=0&v2=0&tipo=

            finally, one last question (sorry, I have registered to the MR forum but I'm still waiting for the admin to unlock my account for posting): when I try to register my copy of Maxwell I get this error:

            http://dl.dropbox.com/u/2029627/Schermata 2011-11-11 a 16.45.45.jpg

            I had a quick look at the knowledgebase/FAQ section but the only thing I found is about admin privilege (which I own -
            I'm on Mac OSX 10.6.8). any idea about it?

            thank you in advance,
            Alessandro

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            • S Offline
              Slimdog
              last edited by

              @jason_maranto said:

              There is a library I've created/updated for the RAL color system: http://en.wikipedia.org/wiki/RAL_(color_space_system)

              It contains 2014 MXM materials -- There are 11 categories:

              1. Anodized Aluminum1. Car Paint1. Diffuse1. Glass1. Glossy Metallic Plastic1. Painted Wall1. Satin1. Shiny Plastic1. SSS Plastic1. Tiles1. Velvet

              Each category contains the same 183 colors.

              These MXM files should be unzipped to reside in the following folder on your system (create this folder structure if it does not already exist):
              C:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\RAL Libraries* category name*

              My bandwidth is limited so please only download these if you will use them.

              Here is a dropbox link for the MXM files:
              http://dl.dropbox.com/u/41250852/RAL%20Libraries.zip

              I have also created the SketchUp Material Libraries that are linked to these MXM's so you can simply apply the SketchUp materials as you would any normal SketchUp Material and it will automatically render as the matching MXM. These should be installed into your Sketchup Materials folder as per normal.

              Here is the dropbox link for the SketchUp material files:
              http://dl.dropbox.com/u/41250852/Maxwell%20RAL%20Libraries.zip

              I hope this will help the new users get going with Maxwell for SketchUp more quickly.

              Best,
              Jason.

              Thank you so much for the great tutorial Jason. I just download the free plugin last night and have been watching your tuts. I tried rendering a couple of years ago on kerkythea with no luck. Looking forward to this.

              I have a question about the MXM that you posted above(thank you for posting these material for use newbies).I have downloaded them and dropped the materials into the materials folder in sketchup.Do these materials need to be linked to the specific path to the MXM's? I am on a Mac and not sure where to put the MXM_diffuse_RAL folder?

              Cheers

              Steve

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              • jason_marantoJ Offline
                jason_maranto
                last edited by

                @surfingalien said:

                I will try your suggestion asap, just to be sure I've been clear enough: I don't mean a stone wall with normal/displacement maps but "real" micro-displacement (or kind of, don't know the correct terms in MR as I'm a new user) like this one:
                http://resources.maxwellrender.com/search.php#page=1&mode=1&id=4658&search=carpet&v1=0&v2=0&tipo=

                Yes, those are exactly the types of displacement effects you will want to avoid unless you truly need it -- the render times will be unreal, even if you subdivide the surface.

                @surfingalien said:

                finally, one last question (sorry, I have registered to the MR forum but I'm still waiting for the admin to unlock my account for posting): when I try to register my copy of Maxwell I get this error:

                http://dl.dropbox.com/u/2029627/Schermata 2011-11-11 a 16.45.45.jpg

                I had a quick look at the knowledgebase/FAQ section but the only thing I found is about admin privilege (which I own -
                I'm on Mac OSX 10.6.8). any idea about it?

                I've seen a similar error before when they were having server issues with the licensing server -- but I'm not sure if that is the issue here or some other Mac specific issue. This would definitely be a question for JD as he is the man with the answers and solutions. You might try to PM him here to get his attention, since I doubt he sees this thread often (He develops and maintains several of the plugins for Maxwell and tends to primarily look for user issues on that forum).

                Best,
                Jason.

                I create video tutorial series about several 2D & 3D graphics programs.

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                • jason_marantoJ Offline
                  jason_maranto
                  last edited by

                  @slimdog said:

                  I have a question about the MXM that you posted above(thank you for posting these material for use newbies).I have downloaded them and dropped the materials into the materials folder in sketchup.Do these materials need to be linked to the specific path to the MXM's? I am on a Mac and not sure where to put the MXM_diffuse_RAL folder?

                  They are linked to a specific path already -- my experience has been that you can point the MXM reference to the new location and it will find all of them from that point on... however I inherently don't trust automatic fixes like that so I prefer to use the original absolute paths to minimize the chance for issues ๐Ÿค“

                  You should be fine placing them wherever you like and re-pointing the MXM material link to any of them which should then automatically find the rest of them (hopefully that will work on Mac like it did on my PC).

                  I'll definately be keeping an eye out for new Maxwell renders in the near future ๐Ÿ˜„

                  Best,
                  Jason.

                  I create video tutorial series about several 2D & 3D graphics programs.

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                  • jason_marantoJ Offline
                    jason_maranto
                    last edited by

                    One thing I kinda glossed over a bit in the videos is the embedded character type materials have full support for a Diffuse map as well as Normal, Bump or Displacement mapping (for any character type).

                    The parameters that are available are the same as what is in any MXM so in that respect you can recreate(and thereby edit) alot of those MXM materials by just using the maps.

                    Materials is a really complex topic and one I could(and have already) fill several hours of video tutorials talking about... so I just sidestepped the issue in these introductory videos because the time I had would not allow for going any deeper.

                    Here's a cool trick: The embedded material types will fully support clip mapping (opacity masking) if you use a PNG image with transparency... kinda obvious, but still very cool.

                    Best,
                    Jason.

                    I create video tutorial series about several 2D & 3D graphics programs.

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                    • jason_marantoJ Offline
                      jason_maranto
                      last edited by

                      There is a library I've created/updated for the RAL color system: http://en.wikipedia.org/wiki/RAL_(color_space_system)

                      It contains 2014 MXM materials -- There are 11 categories:

                      1. Anodized Aluminum1. Car Paint1. Diffuse1. Glass1. Glossy Metallic Plastic1. Painted Wall1. Satin1. Shiny Plastic1. SSS Plastic1. Tiles1. Velvet

                      Each category contains the same 183 colors.

                      These MXM files should be unzipped to reside in the following folder on your system (create this folder structure if it does not already exist):
                      C:\Program Files\Next Limit\Maxwell 2\materials database\mxm files\RAL Libraries* category name*

                      My bandwidth is limited so please only download these if you will use them.

                      Here is a dropbox link for the MXM files:
                      http://dl.dropbox.com/u/41250852/RAL%20Libraries.zip

                      I have also created the SketchUp Material Libraries that are linked to these MXM's so you can simply apply the SketchUp materials as you would any normal SketchUp Material and it will automatically render as the matching MXM. These should be installed into your Sketchup Materials folder as per normal.

                      Here is the dropbox link for the SketchUp material files:
                      http://dl.dropbox.com/u/41250852/Maxwell%20RAL%20Libraries.zip

                      I hope this will help the new users get going with Maxwell for SketchUp more quickly.

                      Edit: I've posted the standard material "simball" renders for these RAL libraries here so you can get an idea of what the materials will look like:

                      https://picasaweb.google.com/halflifecomics/MaxwellMaterials?authuser=0&feat=directlink

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

                      1 Reply Last reply Reply Quote 0
                      • JD HillJ Offline
                        JD Hill
                        last edited by

                        @surfingalien said:

                        finally, one last question (sorry, I have registered to the MR forum but I'm still waiting for the admin to unlock my account for posting): when I try to register my copy of Maxwell I get this error:

                        http://dl.dropbox.com/u/2029627/Schermata 2011-11-11 a 16.45.45.jpg

                        I had a quick look at the knowledgebase/FAQ section but the only thing I found is about admin privilege (which I own -
                        I'm on Mac OSX 10.6.8). any idea about it?

                        thank you in advance,
                        Alessandro

                        Hi Alessandro,

                        I would like to help, but the licensing application is not mine, so I am not aware of the meaning of this error message and cannot find out until after the weekend. It is my understanding that you should have received an email, and that this may contain information enabling you to log in to your account at the NL customer portal. From there, you can send a message directly to tech support, so that they can get working to resolve this first thing Monday morning (Madrid time). I would expect that your forum account will also be upgraded sometime Monday.

                        Just as a shot in the dark, you could try running the licensing application directly; you should find it located @ [plugins]/maxwell/lic/LicenseValidator.app. I suggest this on the strength that, judging from the error message, the application may be having trouble getting permission to write its license file, and that running it directly might help with that.

                        I apologize for the inconvenience.

                        Cheers,
                        JD

                        Developer - Bella Render

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                        • S Offline
                          SurfingAlien
                          last edited by

                          @jd hill said:

                          Just as a shot in the dark, you could try running the licensing application directly; you should find it located @ [plugins]/maxwell/lic/LicenseValidator.app. I suggest this on the strength that, judging from the error message, the application may be having trouble getting permission to write its license file, and that running it directly might help with that.

                          dear JD,
                          you nailed it... running the license validator directly did the trick!

                          thank you,
                          Alessandro

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                          • V Offline
                            valerostudio
                            last edited by

                            @jason_maranto said:

                            In Maxwell for Sketchup you have emitter materials applied to geometry and this can be in the form of a standard Emitter character or a HDR Image character... There is also the option to use IES files if you have access to MXM's with IES data.

                            I cant seem to find any MXMs that have IES files in them on the website.

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                            • pilouP Offline
                              pilou
                              last edited by

                              Very cool "soft" renderings! ๐Ÿ˜Ž

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                The problem with IES materials is there are so many possible IES files you can choose from that it would be hard to even begin to build a collection that would be moderately comprehensive.

                                That said, here is a small sample set of Erco IES MXM files -- these are made from the sample IES files that come shipped with the Maxwell Render Suite... they really have no purpose other than to show how Maxwell handles IES files.

                                Obviously the more ideal solution is to have the embedded emitter character type support IES file linking so you can use whatever IES file from whichever lighting manufacturer you need to work with for your particular project... hopefully this will be feasible to do.

                                Make sure to apply these to a small sphere or your results may not look right.

                                Edit: I guess you'd need the IES files too ๐Ÿ˜ณ
                                http://dl.dropbox.com/u/41250852/ies.zip

                                These ies files will need to reside at C:\Program Files\Next Limit\Maxwell 2\ies*collection name* therefor I'm not sure the MXM's will work on a mac.

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • X Offline
                                  xrok1
                                  last edited by

                                  Does the "sample set" go in the same folder? C:\Program Files\Next Limit\Maxwell 2\ies*collection name* or in SU materials folder?

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

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                                  • jason_marantoJ Offline
                                    jason_maranto
                                    last edited by

                                    No, the MXM's can be put anywhere -- generally I'd put them in the same materials folder as the MXM RAL libraries if you have those already.

                                    BTW, for those of you who are dire need of a custom IES (or anything else)MXM library right now for your projects I highly recommend you install the Maxwell Render Suite demo -- I know it expires, but it should allow you more than enough time with MXED to create a sizable library of custom MXM materials of your own within the demo period.

                                    Best,
                                    Jason.

                                    I create video tutorial series about several 2D & 3D graphics programs.

                                    1 Reply Last reply Reply Quote 0
                                    • X Offline
                                      xrok1
                                      last edited by

                                      Thanks!

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

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                                      • utilerU Offline
                                        utiler
                                        last edited by

                                        Hi guys, this has come along just at the right time... I use Su Podium for some time now and am frustrated to no end!!!!!

                                        One question; the paid version says its resolution limit is 1920 HD.... pardon my ignorance but is that reasonable? Please explain.... ๐Ÿ˜•


                                        Maxwell_resolution.png

                                        purpose/expression/purpose/....

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                                        • jason_marantoJ Offline
                                          jason_maranto
                                          last edited by

                                          I suppose that depends on your viewpoint -- the unlimited version Maxwell costs $995... but has much more to it than unlimited resolution.

                                          I think this new plugin is best thought of as an intermediate option -- I would see the tiers as:

                                          Maxwell for SketchUp (free) -- beginners and users who want good quality rendering for free for hobby projects.

                                          Maxwell for SketchUp ($95) -- advanced SketchUp users who want more rendering "bang-for-the-buck" but are not primarily rendering specialists.

                                          Maxwell Render Suite ($995) -- professional render artists who make more than 50% of their income from rendering and need advanced post processing power and/or 3D artists who use more than one package for their modelling.

                                          Best,
                                          Jason.

                                          I create video tutorial series about several 2D & 3D graphics programs.

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                                          • jason_marantoJ Offline
                                            jason_maranto
                                            last edited by

                                            BTW, do not underestimate the value of being able to post to the Maxwell forum (part of the $95 package), there are several benefits:

                                            1. JD often implements feature requests.
                                            2. Plugin bug reports are often resolved quickly.
                                            3. Experienced users help with feedback, tricks, and tips.
                                            4. Sometimes we get open BETA's of the new plugin long before it's released.

                                            I find it a tremendously useful asset, and almost worth the $95 alone to have direct access to the plugin developer.

                                            Best,
                                            Jason.

                                            I create video tutorial series about several 2D & 3D graphics programs.

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