FREE Maxwell Render for Sketchup (free version).
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Nice!
When I have a free moment I definitely intend to do a trial of the plugin.
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@jason_maranto said:
Hey Jeff,
Thanks for the file -- I selected the faces in Question and re-smoothed (or "recalculated") them by just moving the slider and as you can see the problem was resolved.
[attachment=2:3tfth346]<!-- ia2 -->Tampa20111_render_03.jpg<!-- ia2 -->[/attachment:3tfth346]BTW, I live in Tampa so it's appropriate this is a model for there
Best,
Jason.oh.. nice.. back in business
i tried subdividing the curved surface with subdivide&smooth (only subdivided.. not sub&smooth) then softened the coplanar edges which were created and the surface rendered good..
[though reading your above post, i probably just 'recalculated' the smoothing and the subdivision had little or no effect]regardless, it's a non-issue now.. back to learning this plugin
[attachment=1:3tfth346]<!-- ia1 -->subD.jpg<!-- ia1 -->[/attachment:3tfth346]
βββββββββββ
re: Tampa.. i was just down there last week.. (i'm there every year around this time).. just rebuilt the spot course for 2011 so i'm using that drawing to learn this plugin.. here's the real thing.http://www.skateparkoftampa.com/spot/a.aspx?ID=1673
[attachment=0:3tfth346]<!-- ia0 -->cd11DSC_0994-1.jpg<!-- ia0 -->[/attachment:3tfth346]
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Isn't it possible to render a night scene with artificial light? Have played around with the plugin, but haven't found any options to set a night scene. Am I missing st?
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For a night scene (where you would see the sky) you would want to use a HDR/EXR Image Based Lighting solution with Maxwell -- a brand I would reccomend for Night Skies is http://www.hyperfocaldesign.com/.
Alternately if the appearance of the sky is not important you can set up the Sky Dome environment with custom settings to mimic a night sky ambiance (particularly good for city skies where light pollution overpowers the stars).
Beyond that, lighting a scene with emitter materials is pretty standard and they work the same in any environment (including indoors).
Best,
Jason. -
@unknownuser said:
Interested to see what Brodie and Davidh make of this. They're the only members I know that are maxwell users.
I'm a bit late to the game here. I don't have a lot to say about it. I think for Maxwell and for SU Free users it's superb. 800x800 max output isn't bad. I think that's comparable to Podium's free version isn't it? It's probably the highest quality and best integrated free renderer out there.
But for me, personally, it has no impact. It's sort of like Maxwell lite in that it's just like the full version minus a few features. There's nothing different or extra in there that matters to someone with a Maxwell license.
I'm going to start a separate thread though regarding the very real possibility that Maxwell will make a huge leap ahead with regards to SU's poly limit...
-Brodie
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I dont think this was ever meant for users who already use Maxwell Suite. Next Limit is trying to reach the SU market in a more broad manner. They realize that most people who are using SU want 2 things - 1. an inexpensive high quality rendering engine 2. something that stays inside of SU. The folks out there who use Mawell Suite are way ahead of the curve.
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@valerostudio said:
I dont think this was ever meant for users who already use Maxwell Suite. Next Limit is trying to reach the SU market in a more broad manner. They realize that most people who are using SU want 2 things - 1. an inexpensive high quality rendering engine 2. something that stays inside of SU. The folks out there who use Mawell Suite are way ahead of the curve.
Certainly true. I don't mind that I don't benefit directly from this at all. In fact, I may indirectly benefit from this over time. It would stand to reason that this feature might call for an increase in man-hours spent working on the SU plugin. That would benefit all SU-Maxwell users.
-Brodie
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hehe, or a diversion of man-hours, depending on the staffing levels (see asgvis for example...)
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@andybot said:
hehe, or a diversion of man-hours, depending on the staffing levels (see asgvis for example...)
I don't think so. I haven't used the free version but it's my understanding that the plugins are essentially identical. So adding a feature to one version would also add that feature to the other.
-Brodie
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Actually the benefit I see immediately for users of both versions is increased utility of Maxwell within SketchUp -- in the past is was easy to overlook a lack of certain features within the plugin because there was always MXED and Studio to create workarounds... but now those "missing" features become obvious and that should lead to a more robust in-SketchUp Maxwell experience for all users.
I truly hope the free version becomes a monster hit -- all those new users will help drive exciting new changes to the plugin and Maxwell overall that we can't even fathom yet.
Best,
Jason. -
I have just purchased this to give it a run but there doesn't seem to be much help on the Maxwell site to help installing....
Any help here?
Cheers, -
In the zip file there is a text file which has the specific instructions -- but in short, it installs just like any other Ruby plugin for SketchUp (drop it into the plugins folder).
Best,
Jason. -
Thanks Jason....
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Here's a link to an interview with the people behind the new plugin:
http://www.sketchupartists.org/spotlight/software/maxwell-render-for-google-sketchup-has-arrived/
and also there is a new 30% off promo for Maxwell Render Suite starting today (there's a special code to use) -- details here:
https://plus.google.com/u/0/106165332069081872570
Best,
Jason. -
I can't get the emitters for the Maxwell Render plug-in to work in SketchUp 8 Pro. I am running the licensed version (the $95 one) not the full suite. I've read through the manuals and a couple of forums and I've tried all the typical fixes such as reversing the faces etc. The scene is all black. Any ideas?
I'm running an Mac G5 Pro, with dual quad core Xeon processors, 8gig RAM and OSX 10.6.8 if that makes any difference but I don't think it's a hardware issue, more likely a software thing. Could it be a Silverlight issue? I can't seem to find what version of silverlight Maxwell installed.
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Silverlight is just for the UI, it should not have much to do with the rendering itself which is Maxwell -- but Silverlight 4 is the recommended version.
Have you tried the newest version of the plugin (2.6.10 which has some fixes for emitter issues)?
Also some things to try:
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Context click the group (or component) and choose Maxwell> Separate By> Material
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On the Output tab change the setting for "Use Instances" to "No".
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Make sure there are no other materials applied to the geometry (backface or edges) which may potentially confuse the engine.
Best,
Jason. -
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Not sure what I'm doing wrong with the glass settings but when rendered it previews very dark. Is it a sun setting or am I doing something other incorrectly?
Cheers,
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Using "real" glass has some issues and is not recommended for general Arch Viz. They created a solution made particularly for windows called AGS (Architectural Glass Solution)... you will find it listed under the character types.
Alternately, you can simply use the default character type and reduce the opacity of your SketchUp material and the plugin will automatically convert it to AGS (this would be my preferred method).
If you still want to use "real" glass be aware that the panes of glass must be "closed volumes" (SketchUp Solids) and have all the dimensions and details (including thickness) of the real-world window panes... this is also true of any other dielectric (water, gemstones, etc.) and any object that has regular SSS applied (thinSSS materials do not have this issue).
Best,
Jason. -
Jason,
Since members without a license can not use the Maxwell forum, where can I ask questions and get answers about Maxwell for SU? I couldn't find some contact email address for non licensed users.
Since now there is a free version of Maxwell wouldn't it be appropriate to have at least one section of your forum open for the users of the free version (who are also potential clients for the paid version)? I could use Skethucation, but it would seem more appropriate to ask Maxwell specific question in a Maxwell forum.
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I don't have any control over those things -- I don't work for Next Limit, I'm just a regular user (albeit very enthusiastic).
There are actually quite alot of very knowledgeable users here on this forum -- I may be the most consistently vocal about Maxwell but that is only because I support the videos I made for the plugin. I like to know where people are having issues because it helps me to better understand where I can improve the next time I do a tutorial.
Also one of the top SketchUcators on this forum (Brodie) is a multi-contest winning user of Maxwell and is an excellent resource not only of SketchUp advice but Maxwell advice as well... but there are many other (perhaps) less vocal Maxwell users here who can help if need be.
We are not "official" support and don't pretend to be, but for alot of problems users might encounter we should suffice.
To be clear though, I agree with Next Limits policy on this -- I do not care to allow non-paying users to take precedent over paying users in any way... and I think it would be unfair (to paying users) to give the same rights to non-paying users. As it is there is a fairly large gap in the $900 I paid for Maxwell and the $95 licensed users of the stand alone plugin paid -- as far as I'm concerned we are already treading that fine line where other users of the full Maxwell Render Suite (especially those antagonistic to SketchUp) are likely to begin resenting some aspects of this new option.
I also feel the same about SketchUp Pro -- I do (and have for some time) resent that as a paying user there is not a "licensed-user only" forum hosted by Google... I feel that paying users should have more direct access to (and priority from) the dev team for feature requests and bug reports. It's one of the factors that makes me seriously wonder whether I should continue to financially support the software (SketchUp Pro).
I would rather give my money to a company that understands the value of a paying customer.
Best,
Jason.
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