Check out this extremely talented modeler
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@jmjohio said:
I am pleased with the results of my efforts, but my models are not practical due to their resultant file sizes.
Took a few minutes to play with your "Stub Timing Sprocket", and by reducing it to four smaller components, got it down from 966kb to 99kb, almost a 90% reduction. This could apply to a lot of your components, don't know how much it would reduce your size overall but it would certainly help.
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Very good point. I have been using more sub-components lately, but your example breaks the final component into more chunks than I would have created. Thanks.
I also need to break the habit of using to many arc and circle segments when they are not necessary. -
Welcome Jim. Glad you decided to join us.
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Something that impressed me about your models is the smoothness and fluidity of your wires, pipes, fuel lines, and hoses. I'm assuming you shaped a line and then used follow-me to get the shapes, but I have always had a problem getting them to accurately represent what I want. How do you go about the process, how do you get them to accurately start at point A and end at point B and look like a real wire/hose/whatever would in that situation? It's so difficult (for me) to shape a line in 3d space. I'm probably not explaining myself very well, I seldom do, but I hope you get the gist of what I'm asking.
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hellnbak, I cannot speak for Jim but I create my wires with the F-spline tool. I did a tutorial about it in CatchUp #3 found here: http://sketchucation.com/catchup/
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I remember reading about that, and at the time I couldn't understand what was so different from just using the follow-me tool. Now that I've looked at it again I can see where it's a lot different. Gonna give it a try tonite. Thanks!
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I was in the process of creating cables for the trunk mounted battery in my 32 Ford when you posted this question. Had one finished and ready to start the other. So I saved some screen captures as I created the second one.
There are two threads in this discussion. The first one is subjective and pertains to the real life behavior of the items you are modeling. I rely on intuition and reference photos while creating a path for the entity. I use the same methods for modeling wires, pipes, lines and hoses but think differently as I develop the paths for the varied materials. Exhaust pipes, fuel lines, brake line and etc. are rigid and retain their mechanically formed or fabricated shape. Hose is semi-rigid to flexible, depending upon type of material and diameter. It is fairly predictable, but you must be conscious of minimum bend radii and sag in between supports. Wire is the most unpredictable and difficult to path for. Heavy gauge, stiff wire behaves like semi-rigid hose, but will have small random kinks in it. Softer, lighter gauge wire starts behaving like a wet noodle.
The second discussion thread is objective and relates to construction methods and tools used or not used. Eric's CatchUp tutorial is very good guidance. I use a network of lines and planes for my guide construction and then finish the path with tangent arcs instead of splines. The wording of your question leads me to believe that you are not using splines or arcs, just line segments. If that's the case, I understand your difficulty with the 3d construction and lack of predictable results. The splines and the way I construct my arcs creates tangents at each intersection and a resultant smooth flow. My network of lines and planes allow me to maintain control as I bridge 3d space between A and B. Try both methods and see which works best for you. I have not tried "pipe along path", but will take a look at it.
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Bravoo!!
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....I think there is no objection?
http://forums.sketchucation.com/viewtopic.php?f=81&t=33509&p=365243#p365243 -
I really appreciate the tips, I think I'll be able to make wires that no longer look like a snake run over by an 18-wheeler. That's one of the fun things about SU, you can always learn better ways of doing things.
BTW, your Highboy is looking great! Can't wait to download it (and then delete it out of frustration and jealousy )@urgen said:
....I think there is no objection?
http://forums.sketchucation.com/viewtopic.php?f=81&t=33509&p=365243#p365243My only objection is that you beat me to it! Gonna add a few more photos to the thread tho.
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I do wires with Pipe-along-path RUBY. Much like JMJ, I start with straight line segments to rough in the route, then apply 6 segment arcs to round the bends. That is the time consuming part, to get them right. When it looks right I PAP using zero inside diam and usually 8 or 12 sides, depending on the detail I want. Wire rope is always 6 sides. Then I smooth/soften all inside segment joins. If I want a more realist look I break the long runs in random places with full circles, and tweak them out of alignment to give the wire a bit of a wavy look.
When I get a chance in the next week or so, I will post some images of my Silver Dart project in the Most Impressive thread. It is far from complete, but the engine and landing gear are complete. It's fairly detailed, but not nearly as much as JMJ's engine. I can just imagine the hours it took him to do the timing chain to that level of detail. It took me days to get my chain drive to look only almost good.
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While JMJ hasn't finished his fantastic '32 Highboy and thus hasn't uploaded it to the Warehouse yet, he's getting close and meanwhile he has posted some photos of it's progress on the warehouse. Here are some of them. (Keep in mind, these are copies of the photos, so they have lost some detail and do not do his work justice)
Part of his description -- "Here is the current state of my 32 highboy. Will be adding the following; Windshield wiper arm and blade, clamps on lower radiator hose, front turn signal lamps, seatbelts, interior dome light, rear view mirror, voltage regulator and additional engine wiring."He describes the photo below as "Created this pencil render with shaded highlight in PhotoScape.
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The Highboy model is wonderful. It's nice to see JMJ has joined the forum!
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....JMJOhio,Thanks once again!
...some edit model for render...fast Hypershot+photosnop....
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Wow, that looks like it's sitting on a shelf at Batteries-R-Us! Looks great!
dang, I wish I could render
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Me, too. But then, I wish I could model faster and better than I do.
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@urgen said:
....JMJOhio,Thanks once again!
...some edit model for render...fast Hypershot+photosnop....
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[attachment=0:1m09mo8a]<!-- ia0 -->accu.jpg<!-- ia0 -->[/attachment:1m09mo8a]Great render urgen.
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I clicked on the "photo" and my Laptop said "Charging!"
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@jgb said:
I clicked on the "photo" and my Laptop said "Charging!"
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@urgen said:
....JMJOhio,Thanks once again!
...some edit model for render...fast Hypershot+photosnop....
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[attachment=0:3cgd8z0y]<!-- ia0 -->accu.jpg<!-- ia0 -->[/attachment:3cgd8z0y]Thank you urgen. Great rendering. Can you offer any suggestions/recommendations relative to the model creation process that would reduce the render efforts, (preparation, render specific set-up and post editing) and still offer the best final image. A very broad question and looking for simple answers. Structure, organization, applied materials, imported images, etc...
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