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    • mitcorbM Offline
      mitcorb
      last edited by

      Welcome, JMJOhio:
      Thanks for responding/ joining. You will find a friendly community here.

      I take the slow, deliberate approach in my aimless wandering.

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      • soloS Offline
        solo
        last edited by

        Welcome to SCF Jim.

        That model is insane, the amount of detail is staggering, you must suffer from OCD to create such a master piece.

        Hope to see more in the future.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • hellnbakH Offline
          hellnbak
          last edited by

          Hi Jim, glad you decided to check us out. I think you'll find these forums very helpful, there's a real sense of community here. In fact your work is even more impressive knowing that you did it all without benefit of these forums and the incredibly knowledgeable and helpful experts here. Usually someone just starting out with SU has any number of questions, and they turn here for the answers. I know I couldn't have gotten very far without them.
          Thanks for the new photos, your incredible engine is even more detailed internally than I thought. Are there any parts that you didn't make? Wouldn't be surprised if you modeled a torque wrench to make sure everything was snugged to specifications 😆
          So, what made you decide on this particular engine, did you have some experience with it at some point in your life? And why so much detail? Prior to this model, SU engines (at least the ones posted to the warehouse) were only modeled externally, at least to my knowledge. What made you decide to go the whole nine yards with this, or is that just the way you work? I too like a lot of detail with my models, but I could never hope to achieve this level of detail.
          I'm really looking forward to seeing your finished '32 Highboy. Like I mentioned to you, I had been working on my own '32, a 3-window. Was making it stock (I like my cars that way), but after I checked out what you had posted mine started to resemble a tinkertoy, sorta lost interest in it. It's all your fault 😢
          Really sorry to hear that you won't be able to spend as much time working with your SU models, but hope you'll share any future accomplishments. Let me know what you're thinking about coming up with next so I won't bother to tackle the same thing.
          From your online name, I assume you live, or lived, in Ohio. I too am a buckeye, born and raised in a little one-stoplight town called Fredericktown. I call Michigan my home now, although with another lake-effect Winter setting in I wish I was back "down south" in Ohio.
          Well, I'm sure you'll get a lot of questions from others here on the forum, especially concerning your methods, just wanted to welcome you.
          I attached some photos of a couple of different versions of my '32, thought you might be willing to offer some advice.
          (oh, did I mention that I kinda like your work?)


          2011-11-06_125443.jpg


          Big and Small Tinker Toys.jpg

          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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          • JMJOhioJ Offline
            JMJOhio
            last edited by

            I think your center of gravity is to high. They look a little bit roll-over prone.

            I'm in Brookville, northwest of Dayton.

            I followed drag racing pretty closely during the 60's & 70's and this engine made it's presence known. NASCAR banned it and NHRA loved it.

            The detail. As mentioned earlier, OCD runs in the family.

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            • hellnbakH Offline
              hellnbak
              last edited by

              @jmjohio said:

              I am pleased with the results of my efforts, but my models are not practical due to their resultant file sizes.

              Took a few minutes to play with your "Stub Timing Sprocket", and by reducing it to four smaller components, got it down from 966kb to 99kb, almost a 90% reduction. This could apply to a lot of your components, don't know how much it would reduce your size overall but it would certainly help.


              2011-11-07_160105.jpg

              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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              • JMJOhioJ Offline
                JMJOhio
                last edited by

                Very good point. I have been using more sub-components lately, but your example breaks the final component into more chunks than I would have created. Thanks.
                I also need to break the habit of using to many arc and circle segments when they are not necessary.

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Welcome Jim. Glad you decided to join us.

                  http://www.coroflot.com/boofredlay

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                  • hellnbakH Offline
                    hellnbak
                    last edited by

                    Something that impressed me about your models is the smoothness and fluidity of your wires, pipes, fuel lines, and hoses. I'm assuming you shaped a line and then used follow-me to get the shapes, but I have always had a problem getting them to accurately represent what I want. How do you go about the process, how do you get them to accurately start at point A and end at point B and look like a real wire/hose/whatever would in that situation? It's so difficult (for me) to shape a line in 3d space. I'm probably not explaining myself very well, I seldom do, but I hope you get the gist of what I'm asking.

                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      hellnbak, I cannot speak for Jim but I create my wires with the F-spline tool. I did a tutorial about it in CatchUp #3 found here: http://sketchucation.com/catchup/

                      http://www.coroflot.com/boofredlay

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                      • hellnbakH Offline
                        hellnbak
                        last edited by

                        I remember reading about that, and at the time I couldn't understand what was so different from just using the follow-me tool. Now that I've looked at it again I can see where it's a lot different. Gonna give it a try tonite. Thanks! 👍

                        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                        • JMJOhioJ Offline
                          JMJOhio
                          last edited by

                          I was in the process of creating cables for the trunk mounted battery in my 32 Ford when you posted this question. Had one finished and ready to start the other. So I saved some screen captures as I created the second one.

                          There are two threads in this discussion. The first one is subjective and pertains to the real life behavior of the items you are modeling. I rely on intuition and reference photos while creating a path for the entity. I use the same methods for modeling wires, pipes, lines and hoses but think differently as I develop the paths for the varied materials. Exhaust pipes, fuel lines, brake line and etc. are rigid and retain their mechanically formed or fabricated shape. Hose is semi-rigid to flexible, depending upon type of material and diameter. It is fairly predictable, but you must be conscious of minimum bend radii and sag in between supports. Wire is the most unpredictable and difficult to path for. Heavy gauge, stiff wire behaves like semi-rigid hose, but will have small random kinks in it. Softer, lighter gauge wire starts behaving like a wet noodle.

                          The second discussion thread is objective and relates to construction methods and tools used or not used. Eric's CatchUp tutorial is very good guidance. I use a network of lines and planes for my guide construction and then finish the path with tangent arcs instead of splines. The wording of your question leads me to believe that you are not using splines or arcs, just line segments. If that's the case, I understand your difficulty with the 3d construction and lack of predictable results. The splines and the way I construct my arcs creates tangents at each intersection and a resultant smooth flow. My network of lines and planes allow me to maintain control as I bridge 3d space between A and B. Try both methods and see which works best for you. I have not tried "pipe along path", but will take a look at it.


                          Start and finish lines perpendicular to A & B


                          Network of lines and planes -- Takes me multiple attempts to get this where I want it.


                          Arcs added


                          Test extrusion -- I like it


                          Delete construction geometry, soften edges & add material textures


                          Trunk progress


                          Plumbing, wiring & piping


                          Brake lines, fuel lines, clutch cyl hydraulic lines & etc.

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                          • ely862meE Offline
                            ely862me
                            last edited by

                            Bravoo!!

                            Elisei (sketchupper)


                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                            Come and See EliseiDesign

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                            • urgenU Offline
                              urgen
                              last edited by

                              ....I think there is no objection? 😉
                              http://forums.sketchucation.com/viewtopic.php?f=81&t=33509&p=365243#p365243

                              --pupil forever...------

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                              • hellnbakH Offline
                                hellnbak
                                last edited by

                                I really appreciate the tips, I think I'll be able to make wires that no longer look like a snake run over by an 18-wheeler. That's one of the fun things about SU, you can always learn better ways of doing things.
                                BTW, your Highboy is looking great! Can't wait to download it (and then delete it out of frustration and jealousy 😆 )

                                @urgen said:

                                ....I think there is no objection? 😉
                                http://forums.sketchucation.com/viewtopic.php?f=81&t=33509&p=365243#p365243

                                My only objection is that you beat me to it! Gonna add a few more photos to the thread tho.

                                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                • jgbJ Offline
                                  jgb
                                  last edited by

                                  I do wires with Pipe-along-path RUBY. Much like JMJ, I start with straight line segments to rough in the route, then apply 6 segment arcs to round the bends. That is the time consuming part, to get them right. When it looks right I PAP using zero inside diam and usually 8 or 12 sides, depending on the detail I want. Wire rope is always 6 sides. Then I smooth/soften all inside segment joins. If I want a more realist look I break the long runs in random places with full circles, and tweak them out of alignment to give the wire a bit of a wavy look.

                                  When I get a chance in the next week or so, I will post some images of my Silver Dart project in the Most Impressive thread. It is far from complete, but the engine and landing gear are complete. It's fairly detailed, but not nearly as much as JMJ's engine. I can just imagine the hours it took him to do the timing chain to that level of detail. It took me days to get my chain drive to look only almost good.


                                  jgb

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                                  • hellnbakH Offline
                                    hellnbak
                                    last edited by

                                    While JMJ hasn't finished his fantastic '32 Highboy and thus hasn't uploaded it to the Warehouse yet, he's getting close and meanwhile he has posted some photos of it's progress on the warehouse. Here are some of them. (Keep in mind, these are copies of the photos, so they have lost some detail and do not do his work justice)

                                    d.jpg
                                    Part of his description -- "Here is the current state of my 32 highboy. Will be adding the following; Windshield wiper arm and blade, clamps on lower radiator hose, front turn signal lamps, seatbelts, interior dome light, rear view mirror, voltage regulator and additional engine wiring."

                                    bb.jpg

                                    aa.jpg

                                    cc.jpg

                                    He describes the photo below as "Created this pencil render with shaded highlight in PhotoScape.


                                    e.jpg

                                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                    • T Offline
                                      turbobrad
                                      last edited by

                                      The Highboy model is wonderful. It's nice to see JMJ has joined the forum!

                                      BradE
                                      Dean3Design

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                                      • urgenU Offline
                                        urgen
                                        last edited by

                                        ....JMJOhio,Thanks once again! 👍
                                        ...some edit model for render...fast Hypershot+photosnop....
                                        ....
                                        http://funportal.info/smiles/smile288.gif
                                        accu.jpg

                                        --pupil forever...------

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                                        • hellnbakH Offline
                                          hellnbak
                                          last edited by

                                          Wow, that looks like it's sitting on a shelf at Batteries-R-Us! Looks great! 👍

                                          dang, I wish I could render

                                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            Me, too. But then, I wish I could model faster and better than I do.

                                            I take the slow, deliberate approach in my aimless wandering.

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