sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [plugin] Ruby Raytracer

    Scheduled Pinned Locked Moved Developers' Forum
    17 Posts 8 Posters 4.4k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @marian said:

      Does it need a lot of resources? It just hangs for me after I point out the output file, it just stays at line 0 out of 512.

      Yes, it's a raytrace render - taking a long time. I set the resolution down to 256 and it still took a long time. The SketchUp UI stops updating as well - like when you do a large Sandbox operation.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • MarianM Offline
        Marian
        last edited by

        I guess I won't have much use for it then πŸ˜›

        http://marian87.deviantart.com/

        1 Reply Last reply Reply Quote 0
        • A Offline
          Aerilius
          last edited by

          And it seems to render a "built-in" model, not actually my SketchUp model (that's probably why it is called a "micro raytracer"). When I change the numbers in G, the balls shift.

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            There is a reason this is posted in the Developers section, not the Plugins section. πŸ˜‰

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • AdamBA Offline
              AdamB
              last edited by

              Guys, guys

              Its a 100 lines of Ruby that manages to do image file writing, blurry depth of field, a point light and multiple materials!
              How on earth do you think it would be a full raytracer! 😲

              However, if you're interested in raytracing, its very simple and you can play around with it to learn about this area of graphics.

              The G[] array contains a Bitmap of 32x10 stored as 10 integers.

              In function T(), I test the primary ray against an infinite plane and if hit return position+surface normal+materialID (Line 36).
              I run through each bit of the bitmap and where this is '1' bits, I trace a reflective Sphere returning a surface position+normal+materiaID. (Line 54)

              The Scene function S(), traces the primary ray into the scene (Line 70) and colors the pixels depending on material m, and a single pointlight (Line 77). Try changing the position of the light.

              The color for the infinite plane is chosen based on a mod function of position. Line 83 controls the scale of chequers.

              The main function "raytrace" starts at line 93 and takes care of generating primary rays, and writing out an PPM image file.

              Adam

              Developer of LightUp Click for website

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                Thanks for the breakdown Adam. πŸ‘

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tomasz
                  last edited by

                  Thanks for the sample code and the explanation.
                  I wasn't aware that a Raytracer can be written in such a small piece of code!! 😲

                  @adamb said:

                  Thea will be quaking in their boots. πŸ˜‰
                  πŸ˜†

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    Aerilius
                    last edited by

                    I edited and reduced some lines. Hope nobody minds...
                    (it's just what I thought would work, I've not yet looked at other raytracing source codes)

                    
                    module RubyRaytracer
                    
                    class Geom;;Vector3d
                      def sc(s)
                        Geom;;Vector3d.new(x*s,y*s,z*s)
                      end
                      def sc!(s)
                        self.x *= s
                        self.y *= s
                        self.z *= s
                        self
                      end
                    end
                    
                    def self.v(x,y,z)
                      Geom;;Vector3d.new(x,y,z)
                    end
                    
                    # @lights; position, color, intensity, radius of light source
                    @lights = [ [[1000,1000,1000],[255,255,255],300,10], [[-20,23,15],[255,0,0],50,0], [[-5.5,8,15],[0,0,255],50,0] ]
                    @groundcolor = v(180,160,120)
                    @skycolor = v(180,200,255)
                    @skycolor2 = v(140,160,220)
                    @rez = 256
                    @samples = 8
                    
                    def self.cast_ray(o, d)
                      hit = @model.raytest([o,d],false)
                      return (d.z<0)? @groundcolor.sc(1+0.5*d.z) ; @skycolor.sc(1-2*d.z)+@skycolor2.sc(2*d.z) if hit == nil || (f = hit[1].last).class != Sketchup;;Face
                      p = hit[0]
                      n = f.normal
                      rd = (d - n.sc( 2*(d%n)/(n.length**2) )).normalize # reflected ray on face
                      m = (d%n<0)? f.material ; (f.back_material||f.material)
                      a = (m!=nil)? m.alpha ; 1 # opacity; I use this parameter for reflectivity
                      lc = v(0,0,0) # light color
                      @lights.each{|lt| # loop over all light sources
                        l = Geom;;Point3d.new(lt[0].collect{|x| x+lt[3]*rand()}) # light position +/- light radius for smooth shadows
                        ld = (p.vector_to(l)).normalize # vector to light source
                        s = ( x=@model.raytest([p,ld]); x!=nil && x[0].on_line?([p,l]) )? 0.5 ; 1 # occlusion test for shadows
                        i = lt[2]/(4*Math;;PI*ld.length)**2 # light intensity decreases with distance
                        h = 0.25+0.75*[(1 - 2*Math.acos( n%ld )/Math;;PI),0].max # shading
                        lc += v(*lt[1]).sc(i*s*h)
                      }
                      c = (m!=nil)? v( *((m.materialType>0)? m.texture.average_color ; m.color).to_a.slice(0,3) ) ; v(255,255,255) # color of face
                      new_color = (lc - v(255,255,255) + c).sc(a)
                      # new_color += self.cast_ray(p,d).sc(1-a) if a<1 # uncomment this for transparency
                      new_color += self.cast_ray(p,rd).sc(1-a) if a<1 # reflectivity
                      return new_color
                    end #def cast_ray
                    
                    # credits to AdamB, http://forums.sketchucation.com/viewtopic.php?f=180&t=40989#p363271
                    def self.raytrace(filename=nil, width=@rez, samples=@samples)
                      @model = Sketchup.active_model
                      @lights[0] = [ @model.shadow_info["SunDirection"].sc(1000000).to_a, [255,255,255], 300, 100000] # SketchUp sun
                    
                      filename = UI.savepanel("Save Raytrace Image", "","output.ppm") unless filename
                      File.open(filename, "wb") {|f|
                        vw = Sketchup.active_model.active_view
                        height = (width*vw.vpheight/vw.vpwidth).to_i
                        f.printf("P6 #{width} #{height} 255\n")
                    
                        fov = vw.field_of_view.degrees
                        e = vw.camera.eye
                        o = v(e.x, e.y, e.z)
                        t = vw.camera.target - e
                        g = v(t.x, t.y, t.z).normalize
                        
                        a = (v(0,0,1).cross(g)).normalize.sc(fov / height)
                        b = (g.cross(a)).normalize.sc(fov / height) 
                        c = a.sc(-width*0.5)+b.sc(-height*0.5)+g
                        
                        for y1 in 0...height
                          y = height - 1 - y1
                          Sketchup.set_status_text "raytrace; line #{y1} of #{height}"
                          for x1 in 0...width
                            x = width - 1 - x1
                            p = v(0,0,0)
                            for r in 1..samples
                              p += self.cast_ray(Geom;;Point3d.new(o.to_a), (a.sc(x+rand())+b.sc(y+rand())+c))
                            end
                            p = p.sc(1/samples.to_f)
                            p = p.to_a.collect{|x| if x>255;255;elsif x<0;0;else;x.to_i;end}
                            f.printf("%c%c%c", *p)
                          end
                        end
                        Sketchup.set_status_text "Finished #{filename}"
                      }
                    end
                    
                    end #module RubyRaytracer
                    
                    if( not file_loaded?(__FILE__) )
                      menu=UI.menu("Plugins")
                      menu.add_item("Raytrace the model!") { RubyRaytracer.raytrace }
                      file_loaded(__FILE__)
                    end
                    
                    
                    
                    #100
                    
                    

                    output.png

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      It renders the SketchUp scene?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        Aerilius
                        last edited by

                        Well, instead of the hard-coded materials and G-Bitmap, it does a raytest() in the model and takes the material of the face that the ray hits (+ shading from normal etc). That is all, but when it's repeated for every pixel, the result is impressive.
                        Nevertheless, it's still slow πŸ˜‰

                        1 Reply Last reply Reply Quote 0
                        • AdamBA Offline
                          AdamB
                          last edited by

                          Thats pretty cool. Its it it much slower?

                          Just FYI, I test LightUp raytests in a mode that gives realtime raytracing of your scene as you look around!

                          Adam

                          Developer of LightUp Click for website

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            notareal
                            last edited by

                            @unknownuser said:

                            Thanks for the sample code and the explanation.
                            I wasn't aware that a Raytracer can be written in such a small piece of code!! 😲
                            πŸ˜†

                            Quite tiny indeed... there are others too, like
                            http://tog.acm.org/resources/GraphicsGems/gemsiv/minray/

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement