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    Big problem to build my Hull !

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    • GaieusG Offline
      Gaieus
      last edited by

      @mac1 said:

      Still waiting for you to post yor model => that is always the best

      πŸ‘

      Gai...

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      • R Offline
        Remixmoi
        last edited by

        Hi,

        I found a good solution her, very easy in my case !

        http://forums.sketchucation.com/viewtopic.php?f=323&t=30776
        and this post :

        Re: Ship Hull by Curviloft
        by Fredo6 on Sun Sep 12, 2010 2:32 pm

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        • R Offline
          Remixmoi
          last edited by

          @mac1 said:

          TIG'S tools are great but they will not create the correct surface until you give them good information. Form your PICS that does not look like the case. The reason I gave you the Delft link was to show you what a good model is not that you should use it to make your model. The Bow wrinkle IMHO is caused by inadequate surface definition.

          Hello,
          I look this website. Prfect works .. Oups for my personal hull.
          I don't want use, becaus my hull is special. I can't use another one !
          But, I have a question because I don't know how it is possible to open .fbm with sketchup from this website ?

          Thank you

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          • Dave RD Offline
            Dave R
            last edited by

            What makes your hull so special? If you still want help with it, please upload the SKP file.

            As to the FBM files, they are opened in Delftship, not in SketchUp.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • R Offline
              Remixmoi
              last edited by

              I can't Dave !
              This is a commercial boat and I can't give the structure, it's not my property !

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              • R Offline
                Remixmoi
                last edited by

                @dave r said:

                As to the FBM files, they are opened in Delftship, not in SketchUp.

                I know, but no possibility to import in something for Mac ?

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Well then, I think we've given as much help as we can. The tools that have been offered will create a skin for the hull and can do it smoothly given the right lines but you'll have to draw them. If this is a boat intended for construction, you should really be using a program that will do the hydrodynamic calculations for the waterlines, CG and so on. Delftship can do those things.

                  Delftship can export DXF files as Mac1 indicated. Those can be imported into SketchUp 8 pro. Or you could get a copy of 7.1 and install a plugin to allow importing DXF files.

                  There may be a program for boat design for Mac but I haven't looked for one.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

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                  • M Offline
                    mac1
                    last edited by

                    Another consideration
                    Strip your present model of the propriety items and post. Looking for just the bulk heads at some selected stations. I think one can smooth out the hull where you are having the problem and probably does not need defltship. I looked a little for a b spline program but did not find one , but think Fredo's BZ spline programs may get you there. It is not most desirable but maybe good enough.
                    I don't want to spend time without any idea of the profile you want thought.
                    The idea would be to show you the work flow and let you do the actual design.
                    Just some thoughts

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                    • M Offline
                      mac1
                      last edited by

                      Have a concept approach for you but power failed Wed AM. Hope back NLT Frir PM.
                      You can use the approach of a plane thru the keel, a deck plane and the planes thru each station ( prependicular to keel plane)and used Freeod's Bezier tool to draw the profiles and then his curviloft for the skin. If you read the PDF manual Defltship has publsed this is some what along that approach except they connect points on bulkheads ( think they call them chines?) longitudinally. This is where your personilaization comes in. ❓

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        That's pretty good Mac1.

                        Typically the corresponding points on the stations (waterlines) would be connected with a batten sprung around them, so straight lines from station to station won't yield a very good hull shape. One of the BZ Spline tools would work for that, though and as in real life, some points may need to be moved slightly to allow the curves of the waterlines to be fair.

                        Dang! Now I want to build another boat. 😞

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • M Offline
                          mac1
                          last edited by

                          boatHull_A..pngHere is a concept that may work for you. Probably have two many points on the bezier splines. You choice on how you want the contour to look.
                          Maybe you can get Fredo to include a real b spline curve in his tool

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