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    Model to image

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    • ichiI Offline
      ichi
      last edited by

      here is my contribution πŸ˜„
      i used the background image as a map to give the green reflection in the inside πŸ’š

      http://i.imgur.com/6Op1y.jpg

      [Blog](http://ichi-3dstuff.blogspot.com)

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      • pbacotP Offline
        pbacot
        last edited by

        The light in the picture seems to be coming from the rear.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • alvisA Offline
          alvis
          last edited by

          how did i ?


          landscapes015.jpg

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          • HumpmetwiceH Offline
            Humpmetwice
            last edited by

            @alvis said:

            how did i ?

            I like this one, working on trying to make my attempts better! could you make a tut on how you did yours?

            Thanks Kurt

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            • T Offline
              Trogluddite
              last edited by

              Though I'm new to SU, I have done a lot of photo comp'ing in the past.
              The key thing I learned is to analyse your source photo for perspective, lighting, and scale.
              In this respect, I would say that gistman's interpretation is the most convincing.

              There is a very definite horizon line in the photo where the sky and sea meet - the horizontals of the building should all converge to points along this line (extended beyond the picture edge if needs be). In a picture containing other buildings, you can find an imaginary 'horizon' by following the horizontal edges of a few different faces to find the line on which they would meet.
              The fact that the horizon is almost perfectly central in the photo, is usually a good sign that the camera is perfectly level - so your verticals ought to be pretty much straight up and down with no convergence.

              The detail in the grass in the foreground indicates that the camera is not particularly high up (unless it is very tall grass!) - probably about normal eye-height, so we should be able to see a fair amount of the underside of the roof (Assuming it is big enough to walk inside).

              For the lighting, the large tree is a very good guide. A significant amount of the right hand side is in shadow, so the light source is forward of the camera and to the left - If you imagine about 10 or 11 on a clock face, you shouldn't be too far out.
              Most of the top of the tree is lit, and the tree's shadow is pretty close underneath - so the sun is pretty high up too, maybe 60deg or more.

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              • alvisA Offline
                alvis
                last edited by

                yes, you are absolutely correct, Trogluddite . I made a few changes. I changed the position of the sun(will still not good), and the model.


                Untitled 2.jpg


                land.jpg

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                • HumpmetwiceH Offline
                  Humpmetwice
                  last edited by

                  Nice

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                  • HumpmetwiceH Offline
                    Humpmetwice
                    last edited by

                    My latest attempt, still learning!


                    1.jpg

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                    • HumpmetwiceH Offline
                      Humpmetwice
                      last edited by

                      Tried a new one.


                      1.jpg

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                      • ichiI Offline
                        ichi
                        last edited by

                        ^Nice πŸ‘

                        i made another render with the old one πŸ˜„


                        2ndattmpt.jpeg

                        [Blog](http://ichi-3dstuff.blogspot.com)

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                        • HumpmetwiceH Offline
                          Humpmetwice
                          last edited by

                          Just trying different things here and there.


                          Building.jpg

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                          • utilerU Offline
                            utiler
                            last edited by

                            @trogluddite said:

                            Though I'm new to SU, I have done a lot of photo comp'ing in the past.
                            The key thing I learned is to analyse your source photo for perspective, lighting, and scale.
                            In this respect, I would say that gistman's interpretation is the most convincing.

                            There is a very definite horizon line in the photo where the sky and sea meet - the horizontals of the building should all converge to points along this line (extended beyond the picture edge if needs be). In a picture containing other buildings, you can find an imaginary 'horizon' by following the horizontal edges of a few different faces to find the line on which they would meet.
                            The fact that the horizon is almost perfectly central in the photo, is usually a good sign that the camera is perfectly level - so your verticals ought to be pretty much straight up and down with no convergence.

                            The detail in the grass in the foreground indicates that the camera is not particularly high up (unless it is very tall grass!) - probably about normal eye-height, so we should be able to see a fair amount of the underside of the roof (Assuming it is big enough to walk inside).

                            For the lighting, the large tree is a very good guide. A significant amount of the right hand side is in shadow, so the light source is forward of the camera and to the left - If you imagine about 10 or 11 on a clock face, you shouldn't be too far out.
                            Most of the top of the tree is lit, and the tree's shadow is pretty close underneath - so the sun is pretty high up too, maybe 60deg or more.

                            Some very valuable tips there Steve!!!! πŸ‘

                            It appears you guys are exporting nature SU with a photomatch background?

                            Just on Photomatch, I hope in the future Photomatch allows the ability to fix the horizon line horizontal rather than try and tweak vanishing lines to get it right; afterall; not to many building are modeled / build on an incline....

                            purpose/expression/purpose/....

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