• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

Model to image

Scheduled Pinned Locked Moved WIP
19 Posts 9 Posters 2.7k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H Offline
    Humpmetwice
    last edited by 4 Oct 2011, 00:35

    I think this is my best attempt at getting a rendered model into an image so far. I know it's not great but still working to make them better! Any tips or tricks from the masters or welcome!

    Thanks Kurt


    Project One.jpg

    1 Reply Last reply Reply Quote 0
    • S Offline
      solo
      last edited by 4 Oct 2011, 00:37

      Post the model and the image you need it to be in and we all can play.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Humpmetwice
        last edited by 4 Oct 2011, 01:04

        Here they are but I'm in no need for them just playing trying to get better thought I might could get some tips.


        30_ x 40_ Cross Gable.skp


        landscapes015.jpg

        1 Reply Last reply Reply Quote 0
        • S Offline
          solo
          last edited by 4 Oct 2011, 01:14

          I'll take a stab at it tomorrow (busy celebrating a Texas Rangers play-off win right now)

          What render app did you use for top image?

          edit That's a strange looking image by the way, is it a photo or a photshop result?

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

          1 Reply Last reply Reply Quote 0
          • H Offline
            Humpmetwice
            last edited by 4 Oct 2011, 01:39

            I'm using V-Ray and about the photo, all I know is I downloaded it from the net. I assume its an photo.

            1 Reply Last reply Reply Quote 0
            • G Offline
              gistman
              last edited by 29 Oct 2011, 20:20

              Downloaded the model- change the view a little, changed the field of view to 40ish deg. Then brought the picture in as a new photo match- changed the sun angle a little to highlight the structure (which somehow got changed from how I wanted it...) Added a slab. Exported an image, took it to photoshop where with a few clicks of the clone stamp to add some blades of grass to blend the slab into the ground- cropped the image, done. A little over 10 minutes total.


              30_ x 40_ Cross Gable copy.jpg

              1 Reply Last reply Reply Quote 0
              • B Offline
                Bryan K
                last edited by 31 Oct 2011, 19:47

                Much better, but 2 things:

                Darken the shadows on the model. The background pic has very dark shadows.

                Change the direction of the shadows. It looks like the background picture has the shadows just slightly in front of the objects.

                See my portfolio at https://delphiscousin.blogspot.com/

                1 Reply Last reply Reply Quote 0
                • I Offline
                  ichi
                  last edited by 1 Nov 2011, 02:29

                  here is my contribution πŸ˜„
                  i used the background image as a map to give the green reflection in the inside πŸ’š

                  http://i.imgur.com/6Op1y.jpg

                  [Blog](http://ichi-3dstuff.blogspot.com)

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    pbacot
                    last edited by 1 Nov 2011, 04:11

                    The light in the picture seems to be coming from the rear.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      alvis
                      last edited by 1 Nov 2011, 12:22

                      how did i ?


                      landscapes015.jpg

                      1 Reply Last reply Reply Quote 0
                      • H Offline
                        Humpmetwice
                        last edited by 1 Nov 2011, 15:25

                        @alvis said:

                        how did i ?

                        I like this one, working on trying to make my attempts better! could you make a tut on how you did yours?

                        Thanks Kurt

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trogluddite
                          last edited by 1 Nov 2011, 20:18

                          Though I'm new to SU, I have done a lot of photo comp'ing in the past.
                          The key thing I learned is to analyse your source photo for perspective, lighting, and scale.
                          In this respect, I would say that gistman's interpretation is the most convincing.

                          There is a very definite horizon line in the photo where the sky and sea meet - the horizontals of the building should all converge to points along this line (extended beyond the picture edge if needs be). In a picture containing other buildings, you can find an imaginary 'horizon' by following the horizontal edges of a few different faces to find the line on which they would meet.
                          The fact that the horizon is almost perfectly central in the photo, is usually a good sign that the camera is perfectly level - so your verticals ought to be pretty much straight up and down with no convergence.

                          The detail in the grass in the foreground indicates that the camera is not particularly high up (unless it is very tall grass!) - probably about normal eye-height, so we should be able to see a fair amount of the underside of the roof (Assuming it is big enough to walk inside).

                          For the lighting, the large tree is a very good guide. A significant amount of the right hand side is in shadow, so the light source is forward of the camera and to the left - If you imagine about 10 or 11 on a clock face, you shouldn't be too far out.
                          Most of the top of the tree is lit, and the tree's shadow is pretty close underneath - so the sun is pretty high up too, maybe 60deg or more.

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            alvis
                            last edited by 1 Nov 2011, 21:48

                            yes, you are absolutely correct, Trogluddite . I made a few changes. I changed the position of the sun(will still not good), and the model.


                            Untitled 2.jpg


                            land.jpg

                            1 Reply Last reply Reply Quote 0
                            • H Offline
                              Humpmetwice
                              last edited by 1 Nov 2011, 22:42

                              Nice

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                Humpmetwice
                                last edited by 1 Nov 2011, 23:20

                                My latest attempt, still learning!


                                1.jpg

                                1 Reply Last reply Reply Quote 0
                                • H Offline
                                  Humpmetwice
                                  last edited by 2 Nov 2011, 21:52

                                  Tried a new one.


                                  1.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • I Offline
                                    ichi
                                    last edited by 8 Nov 2011, 21:39

                                    ^Nice πŸ‘

                                    i made another render with the old one πŸ˜„


                                    2ndattmpt.jpeg

                                    [Blog](http://ichi-3dstuff.blogspot.com)

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      Humpmetwice
                                      last edited by 10 Nov 2011, 00:46

                                      Just trying different things here and there.


                                      Building.jpg

                                      1 Reply Last reply Reply Quote 0
                                      • utilerU Offline
                                        utiler
                                        last edited by 10 Nov 2011, 06:47

                                        @trogluddite said:

                                        Though I'm new to SU, I have done a lot of photo comp'ing in the past.
                                        The key thing I learned is to analyse your source photo for perspective, lighting, and scale.
                                        In this respect, I would say that gistman's interpretation is the most convincing.

                                        There is a very definite horizon line in the photo where the sky and sea meet - the horizontals of the building should all converge to points along this line (extended beyond the picture edge if needs be). In a picture containing other buildings, you can find an imaginary 'horizon' by following the horizontal edges of a few different faces to find the line on which they would meet.
                                        The fact that the horizon is almost perfectly central in the photo, is usually a good sign that the camera is perfectly level - so your verticals ought to be pretty much straight up and down with no convergence.

                                        The detail in the grass in the foreground indicates that the camera is not particularly high up (unless it is very tall grass!) - probably about normal eye-height, so we should be able to see a fair amount of the underside of the roof (Assuming it is big enough to walk inside).

                                        For the lighting, the large tree is a very good guide. A significant amount of the right hand side is in shadow, so the light source is forward of the camera and to the left - If you imagine about 10 or 11 on a clock face, you shouldn't be too far out.
                                        Most of the top of the tree is lit, and the tree's shadow is pretty close underneath - so the sun is pretty high up too, maybe 60deg or more.

                                        Some very valuable tips there Steve!!!! πŸ‘

                                        It appears you guys are exporting nature SU with a photomatch background?

                                        Just on Photomatch, I hope in the future Photomatch allows the ability to fix the horizon line horizontal rather than try and tweak vanishing lines to get it right; afterall; not to many building are modeled / build on an incline....

                                        purpose/expression/purpose/....

                                        1 Reply Last reply Reply Quote 0
                                        • 1 / 1
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement