Drafting Table Render
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This is a Kerkythea render of a drafting table and stool I drew some time ago. I let this one run over night and found this this morning when I got up. The floor needs serious help. It's from one of those material packs offered on the KT site. I suspect the scaling of the material I applied to the floor in SU was scaled although I didn't make any adjustments to it when I applied it. I'll have to go back and check.
I don't use Kerkythea very often so it's almost a crap shoot every time I do. I'm starting to remember a few of the basics but it always seems like a lot of trial and error goes into it. when I get time I'll play with this a bit more. Maybe I'll add some pencils and other things on the desk and put a print or two on the walls.
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Looks nice to me, almost like my old desk.
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Love the tape Dave
Nice composite rendering (except for the floor as you mentioned). -
Good work, Dave:
I saw this earlier, and ran out of time to comment. I like the combination with lines and textures. Who knows, some carpet/textile mfr may come up with a product very similar to what you call a booboo -
Thanks everyone.
Tim, if they do make a carpet that looks like that, I want a royalty.
Eric, I really like that tape, too. It looks cool close up. Too bad it is such a small part of the overall model.
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If I remember correctly there is no carry over on size info between SU and KT. Inches in SU might be light years in KT. KT is great but they did not work real hard on interface design. Anyhow, I know they have an box for scaling but was not easy to find or judge the effect before committing to a long render cycle.
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I'm not a KT user however if it's anything like Thea then you can go to the 'program data/KT/materials folder' and open/link that diffuse map in SU before exporting, that way you can scale it in SU and it will be that way in KT, alternatively you can size it in KT I think.
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@solo said:
I'm not a KT user however if it's anything like Thea then you can go to the 'program data/KT/materials folder' and open/link that diffuse map in SU before exporting, that way you can scale it in SU and it will be that way in KT, alternatively you can size it in KT I think.
You can definitely size it in KT but the visual feed back is not good and it takes too much trial and error to get the texture correct.
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I think you're right Pete. I could probably get the diffuse map to use directly in SU. I might just use a carpet texture instead.
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Dave hit "tools" "bitmap coordinates" in the kerky menu after selecting your material with the select tool in kerky.
a dialog box comes up with the bitmap coordinates where you can adjust. The higher the number the smaller the texture.
I would recommend always setting up your bitmaps in su before exporting if possible. Another tip if you want to see what the texture looks like in kerky, hit the "v" on the keyboard to toggle to "texture" viewing mode.Best Lap
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Best way to get correct UVs for models that are going to be render with KT is by importing a bitmap used in KT material into SU and texture models with it.
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Thanks guys. I'll give it a shot. I was teaching SketchUp this evening so I didn't have time to do my own stuff. Maybe tomorrow evening.
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man, I missed the olf school drafting table with the T-square. Love it.
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@jchau2007 said:
man, I missed the olf school drafting table with the T-square. Love it.
Just a word about old school. In 1963 I started in architecture school at Carnegie Mellon University. This was way back before the green revolution in the days of double bladed drafting pens. Pittsburgh was then a dirty gray steel town. Every drafting table had a canvas cover you pulled over your work when you left class. If you didn't do that, black soot from the steel mills would collect on your drawing and as you slid your triangle and t-square over the drawing the soot would leave black scratches in your drawing and the instruments. The soot also broke the surface tension on the ink and cause it to drain from the pen. And to deal with the pens we taped pennies to the underside of triangles so ink would not be pulled by osmosis between the two surfaces. The inefficiencies of old school were legion. And in my humble opinion 2D could also become part of old school. Sure the 3D interfaces and work flows will have to improve, but we live in a 3D world and ultimately our plans will become 3D with the option of creating proper 2D output at the press of a button.
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Well, I changed the floor to an exposed aggregate concrete texture and hardened up some of the lights. I'm still waiting for the render to finish up but I saved off a nearly completed version to play with. I think I like this mostly. I am going to pull out my old Rapidograph set and draw that to add to the model. I've also go my dad's old lettering guides I might model when I get some time. They might work on the flat desk top.
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Real nice Dave. I like them both you do great at those styles. How long to render and what preset did you use? or a customized setting. I was having trouble with a wood floor material in KT rendering correctly and found a tutorial or question on KT forum that helped. In KT click on the material and go to edit material, left click on diffuse opens up texture editor left click on small thumbnail for material opens bitmap options, change projected from UV to cubic did it for me. I'm pretty new to KT and still learning so forgive me if I'm way off base here.
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Thanks, Walt.
For this image I used Preset 06. It probably ran a total of 2 hours to complete. It would probably take less time if I used fewer lights. I have 5 spotlights and a point light.
I'll have to look at the wood floor again. I decided to go with concrete because I figured there's enough wood.
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