sketchucation logo sketchucation
    • Login
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Drafting Table Render

    Scheduled Pinned Locked Moved WIP
    18 Posts 10 Posters 2.1k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      Roger
      last edited by

      @solo said:

      I'm not a KT user however if it's anything like Thea then you can go to the 'program data/KT/materials folder' and open/link that diffuse map in SU before exporting, that way you can scale it in SU and it will be that way in KT, alternatively you can size it in KT I think.

      You can definitely size it in KT but the visual feed back is not good and it takes too much trial and error to get the texture correct.

      http://www.azcreative.com

      1 Reply Last reply Reply Quote 0
      • Dave RD Offline
        Dave R
        last edited by

        I think you're right Pete. I could probably get the diffuse map to use directly in SU. I might just use a carpet texture instead.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        1 Reply Last reply Reply Quote 0
        • L Offline
          lapx
          last edited by

          Dave hit "tools" "bitmap coordinates" in the kerky menu after selecting your material with the select tool in kerky.
          a dialog box comes up with the bitmap coordinates where you can adjust. The higher the number the smaller the texture.
          I would recommend always setting up your bitmaps in su before exporting if possible. Another tip if you want to see what the texture looks like in kerky, hit the "v" on the keyboard to toggle to "texture" viewing mode.

          Best Lap

          1 Reply Last reply Reply Quote 0
          • N Offline
            notareal
            last edited by

            Best way to get correct UVs for models that are going to be render with KT is by importing a bitmap used in KT material into SU and texture models with it.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

            1 Reply Last reply Reply Quote 0
            • Dave RD Offline
              Dave R
              last edited by

              Thanks guys. I'll give it a shot. I was teaching SketchUp this evening so I didn't have time to do my own stuff. Maybe tomorrow evening.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

              1 Reply Last reply Reply Quote 0
              • J Offline
                jchau2007
                last edited by

                man, I missed the olf school drafting table with the T-square. Love it.

                1 Reply Last reply Reply Quote 0
                • R Offline
                  Roger
                  last edited by

                  @jchau2007 said:

                  man, I missed the olf school drafting table with the T-square. Love it.

                  Just a word about old school. In 1963 I started in architecture school at Carnegie Mellon University. This was way back before the green revolution in the days of double bladed drafting pens. Pittsburgh was then a dirty gray steel town. Every drafting table had a canvas cover you pulled over your work when you left class. If you didn't do that, black soot from the steel mills would collect on your drawing and as you slid your triangle and t-square over the drawing the soot would leave black scratches in your drawing and the instruments. The soot also broke the surface tension on the ink and cause it to drain from the pen. And to deal with the pens we taped pennies to the underside of triangles so ink would not be pulled by osmosis between the two surfaces. The inefficiencies of old school were legion. And in my humble opinion 2D could also become part of old school. Sure the 3D interfaces and work flows will have to improve, but we live in a 3D world and ultimately our plans will become 3D with the option of creating proper 2D output at the press of a button.

                  http://www.azcreative.com

                  1 Reply Last reply Reply Quote 0
                  • Dave RD Offline
                    Dave R
                    last edited by


                    http://farm7.static.flickr.com/6132/6201853083_628b85460a_z.jpg

                    Well, I changed the floor to an exposed aggregate concrete texture and hardened up some of the lights. I'm still waiting for the render to finish up but I saved off a nearly completed version to play with. I think I like this mostly. I am going to pull out my old Rapidograph set and draw that to add to the model. I've also go my dad's old lettering guides I might model when I get some time. They might work on the flat desk top.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

                    1 Reply Last reply Reply Quote 0
                    • Dave RD Offline
                      Dave R
                      last edited by

                      This is straight out of KT.


                      http://farm7.static.flickr.com/6175/6203857122_6e0f5a350e_z.jpg

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        mwm5053
                        last edited by

                        Real nice Dave. I like them both you do great at those styles. How long to render and what preset did you use? or a customized setting. I was having trouble with a wood floor material in KT rendering correctly and found a tutorial or question on KT forum that helped. In KT click on the material and go to edit material, left click on diffuse opens up texture editor left click on small thumbnail for material opens bitmap options, change projected from UV to cubic did it for me. I'm pretty new to KT and still learning so forgive me if I'm way off base here.

                        2011 iMac
                        SU 2015 Pro, 2017 Make
                        V2 Twilight
                        macOS Sierra 10.12.5

                        1 Reply Last reply Reply Quote 0
                        • Dave RD Offline
                          Dave R
                          last edited by

                          Thanks, Walt.

                          For this image I used Preset 06. It probably ran a total of 2 hours to complete. It would probably take less time if I used fewer lights. I have 5 spotlights and a point light.

                          I'll have to look at the wood floor again. I decided to go with concrete because I figured there's enough wood.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement