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    • G Offline
      garystan
      last edited by

      Hi, everybody :

                 I'm currently using version 7.1 of Sketchup.   I'm wondering how to create a human figure.  I've been told about some software, including Poser.  But, Poser has a cost of  $249 (?). Also,  most software that I've looked at only creates human figures, renders them in photo-style  pics, and cannot be exported to other programs.  The models in Sketchup CAN be exported to other software.   I've tried creating human figures in Sketchup,  but, it's kinda hard.  With all the curves in the human anatomy.   
                                                                garystan
      
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      • soloS Offline
        solo
        last edited by

        Try sculptris or Daz studio.

        Sketchup is not suited for this type of modeling.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • G Offline
          garystan
          last edited by

          @solo said:

          Try sculptris or Daz studio.

          Sketchup is not suited for this type of modeling.

          If sketchup isn't suited for this type of modeling, then how come I can import models from the 3D Warehouse ?

                                                      garystan
          
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          • soloS Offline
            solo
            last edited by

            Maybe because they were made with other apps and converted to Sketchup.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              If you keep your eyes open, you can find free version of Poser. I've even had one off a cover DVD in an old copy of Computer Arts. There may be others online. You can export to 3ds from Poser, then import into SketchUp...which is probably where most of those models originate in the 3D Warehouse. The problem is that they are humongously heavy on poly-count and will slow SU to a crawl.
              It's also illegal (to distribute them on places like 3DW) because...as you state...the program is designed to produce renderings; the meshes themselves are copyrighted and are not for distribution...even having been edited. There is, however, nothing to stop you exporting them for your own use...that's why the export facility exists.

              Producing usable human figures from scratch in SU is very tricky. Not only is is difficult dealing with the organic forms, but the main problem is keeping the face-count to something sensible...like about 2,500 faces...whilst still managing to make the figures look realistic.. Many new users (and quite a few old ones) would produce more faces than this just modelling a screwdriver.
              It is possible, though. Some of us make our living from largely doing exactly that. πŸ˜‰
              Link

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • G Offline
                garystan
                last edited by

                @solo said:

                Maybe because they were made with other apps and converted to Sketchup.

                Solo :
                Sorry about the attitude.........It's just kinda frustrating trying to find this type of software. I don't mean to sound like e "penny-pincher" either. But some of the software IS expensive, even though those are the ones that work the best.

                                                                           garystan
                
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                • G Offline
                  garystan
                  last edited by

                  @alan fraser said:

                  If you keep your eyes open, you can find free version of Poser. I've even had one off a cover DVD in an old copy of Computer Arts. There may be others online. You can export to 3ds from Poser, then import into SketchUp...which is probably where most of those models originate in the 3D Warehouse. The problem is that they are humongously heavy on poly-count and will slow SU to a crawl.
                  It's also illegal (to distribute them on places like 3DW) because...as you state...the program is designed to produce renderings; the meshes themselves are copyrighted and are not for distribution...even having been edited. There is, however, nothing to stop you exporting them for your own use...that's why the export facility exists.

                  Producing usable human figures from scratch in SU is very tricky. Not only is is difficult dealing with the organic forms, but the main problem is keeping the face-count to something sensible...like about 2,500 faces...whilst still managing to make the figures look realistic.. Many new users (and quite a few old ones) would produce more faces than this just modelling a screwdriver.
                  It is possible, though. Some of us make our living from largely doing exactly that. πŸ˜‰
                  Link

                  Alan :
                         You're VERY right about the copyrights.   I do it for the pleasure, and showing friennds and family what can be done, artisticly, using  "this medium".  Most of the time,  I use Sketchup to create custom furniture to import into Turbo Floor Plan 3D.   I'll have to check around for that "free version" of Poser.  
                         Anyway...........thanks for your input.
                  
                                                                               garystan
                  
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                  • McGyverM Offline
                    McGyver
                    last edited by

                    I've never exported a Poser figure to SU, but you could try importing a lower resolution version using the free version of DAZ Studio 3 (or 4)... (and it probably still has free base figures as well)... DS has a LOD function (Level of Detail-which reduces the mesh resolution by different level increments) that is used by some to export to SecondLife or other similar programs...
                    I imagine you would set up and pose your figure, then adjust the LOD settings and export an OBJ... then either using the trial Pro version of SU or one of the free ruby OBJ Import plugins bring the model into SU... I don't know how well it would work, and I imagine the scale of the figure would be WAY off... But it should PROBABLY work... with a bunch of trial and error.
                    You could ask about the LOD function at DAZ's Forums... There are many nice and helpful people there, especially in the "Welcome" and "New Users Help Forum"...

                    [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                    • D Offline
                      dsarchs
                      last edited by

                      Sketchup isn't ideal (by a long way) for creating characters but there are some pretty cool video tutorials here (giantMONSTERblog) if you want to have a go anyways.

                      A better solution might be MakeHuman, which exports into Blender and from there can go wherever you want.

                      Knowledge is a polite word for dead but not buried imagination.

                      -e.e.cummings

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                      • G Offline
                        garystan
                        last edited by

                        @solo said:

                        Try sculptris or Daz studio.

                        Sketchup is not suited for this type of modeling.

                        solo :
                        I just checked out Sculptris. Seems nice enough. But, I couldn't find information on the formats that are used in the SAVE or SAVE AS function.

                                                                                        garystan
                        
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                        • soloS Offline
                          solo
                          last edited by

                          I believe it exports to .obj

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • K Offline
                            Khai
                            last edited by

                            OK poser or DS are not going to model for you. they are not modeling apps, but pose and render apps.

                            to model, you'll need a modeler. now, for free you have a few choices. Hexagon (over at Daz), Wings3D and Blender come to mind right off.

                            all three save to OBJ - which is the basic format for DS and Poser on imports. (only Poser Pro will import DAE files)

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                            • G Offline
                              garystan
                              last edited by

                              Thanks guys................

                                                         garystan
                              
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