A test
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That's a pity. I thought the lighting and textures in the Modo render were more realstic and convincing.
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@hieru said:
That's a pity. I thought the lighting and textures in the Modo render were more realstic and convincing.
I agree the Modo looks warmer, Vray IMO looks to sterile/clean, I'd say Indigo would be the best (for you as you are an Indigo user)
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I love Modo, I really do, but it's GI simply cannot touch Vray's. And print-res rendering with Modo is, well, cumbersome. Which is why I got rid of my Modo license. The money I got for it, is still sitting there, patiently waiting to be spent on C4D+Vray.
That is, obviously, if the stock markets don't plummet any further. Otherwise said money will be spent on food.
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Actually, I'm impressed by the modo output, and that's because I see ridiculously realistic output in Luxology's gallery, minus interiors renderings. Regarding Vray AA, it's not that, as Damian replied once, it's color beyond white (255 value), and as you can see, it appears only in bright areas as windows or whatever object has very reflective material applied. So, checking the "clamp output" and "sub-pixel mapping" should help.
Cheers! -
Thanks for the tip, Stefan!
As for rendering interiors with Modo: it is quite possible to get Vray-like quality, but not at Vray's speed. That said - for an integrated renderer, Modo's is darn good. Fun to use too (I enjoy it greatly), and very flexible. The print res thing (high res rendering in Modo is unbelievably slow) is a dealbreaker for me, though.
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@unknownuser said:
I love Modo, I really do, but it's GI simply cannot touch Vray's
Vray's GI is not natural, but for a render where you want the room to be bright Vray is fantastic. I personally prefer more 'drama', dark areas, shadows, maybe rising or setting sun colors and believe that unbiased renderers do that best.
What's up with the shadow from the pole (near chair)? it does not seem right, if you consider the light direction the shadow is always in same spot, are you using sunlight + HDRI lighting?
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@solo said:
Vray's GI is not natural, but for a render where you want the room to be bright Vray is fantastic. I personally prefer more 'drama', dark areas, shadows, maybe rising or setting sun colors and believe that unbiased renderers do that best.
Oh, I agree. There's a distinct, "stylized" look to Vray's GI. And I too prefer the look of unbiased renderers - Indigo's my favorite renderer, and the reason for that is in it's "light". However, I do have my reasons for delving deeper into Vray. I've noticed more and more, er, centers for adult education 'round these parts offer courses on SU - some are even specifically geared towards architects. None offer a course on rendering SU models, though, let alone one that teaches you the whole process, from optimising models and maps to postprocessing. I could, possibly, fill in the gap.
@solo said:
What's up with the shadow from the pole (near chair)? it does not seem right, if you consider the light direction the shadow is always in same spot, are you using sunlight + HDRI lighting?
No. I did, however, do quite a bit of messing about in PS.
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Makes a lot of sense, I agree Sketchup and Vray combination is a great skill-set for anyone new to this field, and offering both SU and rendering together will be a great opportunity for you and any potential student.
Don't get me wrong, I really like vray, it's fast and produces brilliant results in the right hands, however after being in this field for so long I can spot a vray render a mile away (especially a SU/Vray render) as they are so clean and sometimes sterile.
I have come to require a studio based solution due to SU's poly handicap and found that Thea works great for me, especially the unbiased TR1 which is very fast for an unbiased engine and with the real-time mode setting up is a breeze.
Anyway I did a fast render of the model, replaced the plants and materials as the ones you had were commercial thus you never supplied them
I never had the chair so used bean bags instead, I lit the scene with HDRi and sun (sun positioned on HDRI sun location) so there is drama, slight red tones from sun cast on walls, dispersion of glass reflection on wall and dark areas where GI does not reach. I used an Arroway texture for floor, and added more fine curtaining.Reduced to post.
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Amazing work Solo. Where did yo get the HDRI for this one?
Stinkie, you must pickup quickly on render engines. I tested Vray but it seemed to be too complicated for me. The thing is when you are both this good. It might seem like you both are a little overly critical,
but that is... I guess, how you get this good.
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Looks good. Could I have a look at the Thea scene?
@cheffey said:
Stinkie, you must pickup quickly on render engines.
Nah. I've bought my Vray license years ago.
@cheffey said:
I tested Vray but it seemed to be too complicated for me.
As it did to me at first. Don't be intimidated - if an idiot like myself can learn how to use it ...
Check these out:
http://www.youtube.com/watch?v=ZnrC9-c3cgI
http://chaosgroup.com/en/2/tutorials.html?tutorials=vray-sketchup
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