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    [Code] How do you compute weighted vertex normals?

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    • voljankoV Offline
      voljanko
      last edited by

      I'm trying to follow your conversation,but not sure to understand what are you trying to do.
      Do you want to align faces that are nearly aligned?

      SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

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      • thomthomT Offline
        thomthom
        last edited by

        @tig said:

        Not if the two small areas were equivalent to the large one... then it'd be 'balanced'...
        The large area pulls it over then the 1st small are pulls it back and then the 2nd small area pulls it back again.
        IF there's a large and a small area the large one 'wins'.

        Yes, but when they are not, which would be in any non-regular mesh. So I still wonder why one would use area to weigh the normals.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @tig said:

          @voljanko said:

          By computer you mean compute?
          A simple typo by tt in the original title - but we understood what he meant... πŸ˜‰

          Fixed! 😳

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            @voljanko said:

            I'm trying to follow your conversation,but not sure to understand what are you trying to do.
            Do you want to align faces that are nearly aligned?

            No, I just want to compute the vertex normals.
            In this particular case I need it to be able to calculate some of the topographical characteristic of the mesh.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              My full_angle_between code seem to not work in all scenarios... back to the drawing table...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Now I seemed to have corrected it. I had to ensure the vectors I used came in the same direction as the edge loop.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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