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    • thomthomT Offline
      thomthom
      last edited by

      @dan rathbun said:

      @thomthom said:

      @jim said:

      or aliasing and redefining the class methods?

      You are correct.

      I just hope that my version doesn't conflict.. ie: the constructor chain would not be broken, ...and visa versa.

      My intent was to just insert an intercepting hook - without further disrupting the objects. Just to collect the data that SketchUp doesn't expose.
      However, I'm far away from releasing it, as it would need lots more work, error catching and testing. Not sure if it ever will be released. Depends if it can be made without interfering - as meddling with base classes is something I generally prefer to stay away from. It's been mainly an proof of concept.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • fredo6F Offline
        fredo6
        last edited by

        It is relatively easy to catch all menu text and proc (via aliasing #add_item).

        It seems impossible to catch the proc for the UI::Command class. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.

        For instance, in the following code, the method initialize will NEVER be called

        
        class UI;;Command
           def initialize
               puts "Fake command initialize"
           end
        end
        
        UI;;Command.new
        Error; #<ArgumentError; (eval);156;in `new'; wrong number of arguments (0 for 1)>
        (eval);156
        (eval);156
        
        

        This may explain why there has been problem with UI::Commands (the grey out menu issue), because if there is no constructor, there is no garbage too!

        Fredo

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        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          It seems impossible to catch the proc for the UI::Command class. The proc argument is actually only passed in the .new construction. But very strangely, UI::Command does not seem to have a regular initialize constructor method like all Ruby classes.

          It's possible. 😄 I can send you the snippet if you want.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • fredo6F Offline
            fredo6
            last edited by

            @thomthom said:

            It's possible. 😄 I can send you the snippet if you want.

            I just realized that UI::Command is a kind of fake class object factory. new is simply a class method, not an instance constructor (therefore there is no initialize method in that class).

            Then, it is simple to trap both menus and commands

            
            class Sketchup;;Menu
               alias_method ;add_item_orig6, ;add_item
               def add_item(text, &proc)
                  MyModule.register_menu(self, text, proc)
                  add_item_orig6(text) { proc.call }
               end
            end	
            
            class UI;;Command
               class << self
                  alias_method ;new_orig6, ;new
               end	
               def self.new(text, &proc)
                  cmd = new_orig6(text) { proc.call }
                  MyModule.register_menu(cmd, text, proc)
                  cmd
               end
            end	
            
            
            

            Assuming you register the command and menu object, text and proc via your own method MyModule.register_menu.

            Fredo

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            • thomthomT Offline
              thomthom
              last edited by

              <span class="syntaxdefault"><br />class </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command<br />  <br />  alias </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new </span><span class="syntaxkeyword">;new<br /></span><span class="syntaxdefault">  private </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">tt_old_new<br /><br />  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  def new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> tt_old_new</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">*</span><span class="syntaxdefault">args</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">&</span><span class="syntaxdefault">block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">send</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=,</span><span class="syntaxdefault"> block </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    obj<br />  end<br />  <br />end </span><span class="syntaxcomment"># class << UI;;Command<br /><br /><br /></span><span class="syntaxdefault">class UI</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Command <br />  <br />  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  attr_reader</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  <br />  </span><span class="syntaxcomment"># @param [Proc] value<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @return [Proc]<br /></span><span class="syntaxdefault">  </span><span class="syntaxcomment"># @since 0.1.0<br /></span><span class="syntaxdefault">  def proc</span><span class="syntaxkeyword">=(</span><span class="syntaxdefault"> value </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">proc </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> value<br />  end<br />  protected </span><span class="syntaxkeyword">;</span><span class="syntaxdefault">proc</span><span class="syntaxkeyword">=<br /></span><span class="syntaxdefault">  <br />end </span><span class="syntaxcomment"># class UI;;Command <br /></span><span class="syntaxdefault"> </span>
              

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                I don't think I like overriding the inherited proc() method that comes down from Kernel (thru Object.)

                We already have naming convention established in that class, ie set_validation_proc

                I would suggest for setter, instead:
                set_proc(&block) or set_command_proc(&block)

                the getter:
                get_proc(&block) or get_command_proc(&block)

                and the getter for the validation proc:
                get_validation_proc

                I'm not here much anymore.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Good point Dan. I've not checked such conflicts yet and one of the reasons I'd not released the code before.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • J Offline
                    Jim
                    last edited by

                    So what's going to happen when you guys start aliasing each other's aliased methods?

                    Hi

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Nuffin? Just a chain of calls?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        Jim
                        last edited by

                        @thomthom said:

                        Nuffin? Just a chain of calls?

                        Maybe. I don't know, I'm asking.

                        Hi

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