Minas Tirith Rebuild
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This is so impressive! I don't know which I'm more in awe of - your talent, or you ambition. I'm a huge Tolkien fan, and if I wasn't terrified of heights I would love to live in Minas Tirith. I really hope you will continue to post updates as this project develops.
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updates:
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And,
You must be familiar with the phrase "breath taking" because you keep doing it. It is hard to stop looking at your work because it just keeps astounding.
You undoubtably use repetition of components. I've enjoyed identifying some of them. Would you comment on that and also what might be some favorite techniques (in case I ever decide to do a mega model)? Is there a particular shape that saves you a lot of time or do you have one that is important to the overall design?
I noticed some flying buttresses that are a subtle accommodation to Gothic building techniques, which by the way are still in use. Most notably in the tallest building in the world, the Burj Dubai or Dubai Tower, that uses Y shaped flying buttresses
Do you differentiate the purpose of a building in your mind, or in your plan when you build it?
Speaking of a plan, do you have a "design guideline", or any preplanned approach to this model?
I didn't mean to hit you with so many questions, but once I started, they just spilled out.
Any insight you are willing to share will be greatly appreciated.
Lloyd
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First of all the unique component I use is the colum.... For obvious matter of time... I don't want to get bored modeling lots of different column, in addition to this Romanesque stile has not a rich variety of columns types. However, each building is built from scratch... Nothing is reused. If windows look similar in different buildings , you will be' sure they are not the same. My approach to this model is guided by a raw model of the city made of boxes so that i know nearly the measures of the building i'm modeling, Nothing like sketches of similar ideas putted on paper. Monover i would emphazise that each building is completly unique.. Lots of walls are not normal to the ground ect ect.... hope you enjoied My explanetion. Hope my italian/english is enough good to be understood.
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amazing
it took almost 2 minutes for me to see the clay render only.
wonder how long it would take to see full coloured render -
I have been wandering the forums for a while now and so glad I stumbled onto this little (Ha Ha) project. Mightily impressed
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Thank you guys look at this:
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I just finished watching the Lord of the Rings after getting the bluray. This is a sizable project, but your quality so far is amazing.
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And,
Would it be possible for you to reduce the size of photos that you post? Your last one is 142+ cm wide, which is three times wider than my screen, and I have a very wide screen, so it requires me, and I presume others, to scroll and scroll and scroll to see your great work.
The 72 dpi is fine; itโs the width that makes it hard to appreciate the whole image without doing some resizing or viewing in another program.
Iโm posting your image at 40+ cm just to see if it makes sense. By sizing it down to 15+ cm, it looks great on my screen. At that size I can appreciate the overall design of your building which is going to beautiful with the textures mapped. (The plus is the difference when converting from inches to centimeters, the 72dpi is โdots per inchโ, Iโm not sure how you designate video/monitor dot density in Europe, 2.54cm?)
You mentioned a โboxโ model that you work from. Did you actually mean like cardboard boxes arranged like the city? I would really like to see a photo of that is possible. I build models out of card stock and foam core, and imagine if I understood you correctly, that yours is quite a collection of boxes.
I have a lot of card stock models that I plan to use the textures from, to put onto SU models. Here is an example of a very simple model I did to introduce young people to card stock models, and you can see why I would be interested in your โbox modelโ
So far Iโve only done a 12th Century Norwegian Stave Church model (another very simple building) in SU with my textures. http://forums.sketchucation.com/viewtopic.php?f=81&t=39872#p3524232
My biggest problem is setting aside time to get better in SU. You must have time or you work very fast. Thatโs why I thought you used a lot of components.
I will be watching for more of your great work.
Cheers
Lloyd
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Just mindblowing... ... I sent you a PM.
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hey guys... still working on this project.. too late to post... I'm gonna show you tomorrow new images, in the meanwhile here you are it is a link to my italian thread of this project
http://www.treddi.com/forum/topic/81746-minas-tirith-la-ricostruzione/page__st__50
and... this is my version of great gate.... I suggest to you to enter it not only to look around it
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Hi And_And92,
Look forward to see more... -
@and_and92 said:
and... this is my version of great gate.... I suggest to you to enter it not only to look around it
Link is broken
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I found the full link...
http://sketchup.google.com/3dwarehouse/details?mid=e36c97247eb2d7b3aacfe4310bb53840&prevstart=0 -
I'm sorry for the link, hope you'll enjoy going into it everithing is modeled with that level of detail soon i'll post new images
Yeah... Everything made in sketchup
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You should print this and sell it. You would make a fortune if you didn't get new line cinema on the phone with a lawsuit.
If you made it scale for tabletop wargame etc somebody for sure would want to pick it up! http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat210006&rootCatGameStyle=lotr&_requestid=3647119
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Your skill and perseverance are inspiring-- Your creativity and design-sense are evident. Enjoying the subject matter and as a lifelong LOTR devotee it certainly fits the Numenorian--Gondorian (sp?) culture, for me.
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