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    Some odd UV coordinates

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    • A Offline
      AnandK
      last edited by

      Hey guys,

      im trying to read UV coordinates generated by the ThomThom plugin via the Ruby API PolygonMesh uv's. The numbers coming out of it are huge and when use the TextureWriter to output the texture the texture looks stretched. Im pretty sure Im missing something..maybe another texture mode?

      thanks!

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      • thomthomT Offline
        thomthom
        last edited by

        Got a sample model?
        Screenshots?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          AnandK
          last edited by

          @thomthom said:

          Got a sample model?
          Screenshots?

          I actually PMed you about it yesterday πŸ˜„

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          • thomthomT Offline
            thomthom
            last edited by

            I've been away - traveling. Home for a couple of days. Not been able to catch up with all the messages yet... 😳

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • A Offline
              AnandK
              last edited by

              @thomthom said:

              I've been away - traveling. Home for a couple of days. Not been able to catch up with all the messages yet... 😳

              the problem seems to be related to the textureWriter and the u/vs. Im using the textureWriter to write out my textures.. and in this failing case, it's writing out a skewed texture and I must use the UV helper bound to that textureWriter to get the proper UVs rather than get it from the polyMesh. This method however messes up other UVs in the scene.

              is it possible to have the TextureWriter output a nonskewed texture and I can get the UVs directly from the PolyMesh..rather than the UVHelper..that would make things much more simpler.

              thanks

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              • thomthomT Offline
                thomthom
                last edited by

                What are the UV coordinates you're getting that's so huge?

                I'm not sure if I've understood the issue. Is it with distorted textures?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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