[Req] Is there a Noise plugin?
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Is there anything like 3ds Max's Noise modifier? Basically generating some random mesh adjustments given some parameters to create, for example, various sized hills from a plane.
-Brodie
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That's certainly along the right track. What would be better is something that can add noise in any direction (x,y,z) and allow one to adjust the scale of the noise so it's more like waves instead of peaks and valleys.
-Brodie
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Here's a workaround I came up with using Protrude, From Contours, Drape CPoints, Triangulate Cpoints and Artisan. Sounds like a lot, but goes pretty quick and gives you good control of size and placement. Using protrude without offset will give you smoother initial results than shown and using it with taper will give even more noise than show. Not as good as a one click plugin, but does the job. (I add a water plane at the end of the video, but obviously it's not a necessary step for just making hills and such)
[flash=800,600:2ii08af9]http://www.youtube.com/v/Dzy3wC96Ejw[/flash:2ii08af9] -
Very interesting technique. Lot of plugins there I might need to get more familiar with. Thanks for the tutorial.
Perhaps I should say exactly what I'm trying to do however, as you answered my question but my question wasn't very complete. What brought this up is my metal copings that go around the tops of my buildings. I'd like to introduce a bit of irregularity for rendering purposes. With perfectly flat straight copings the reflections are unrealistically uniform. I'd like to add a bit of bend to them to add a slight amount of distortion. In 3ds Max this would entail a subdivide modifier followed by a noise modifier. I wonder if there's some substitute for this in SU.
-Brodie
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Perhaps Jim's Jitter ?
http://sketchuptips.blogspot.com/2008/08/plugin-jitter.html -
That's certainly the closest to what I'm looking for. What would improve it are 1) control over the amount of jitter (I was able to control it some by editing the .rb file but that's not the best option) and 2) each vertex should be aware of what it's neighbors are doing (so instead of each point having a totally random value it has a random value in relation to the vertices next to it so you can create waves at various frequencies - that would be better for bends in metal coping)
-Brodie
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