[Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012
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Thanks for all your help and advice TIG!
I will follow them.
@unknownuser said:
is the angle always more logically oriented to an axis rather than an edge of the face ??
Don't know
So I'll update the plugin then? All OK?
Will work on the crosshatching later. I think it is a good idea to get this fix out, so people can use this plugin
more properly.This coding-testing burns more calories than a 2hours jogging in the forest
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Test it on a cube's faces and a copy/copies of that cube rotated oddly in 3d to see what the hatching angles look like ??
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Crap! It always hatches in the axis. Doesent matter if the cube is rotated or not.
OK. for tomorrow then... sigh... I hope you will come to the rescue again
I'm guessing -transformation to axis something?I will never get to experiment with NEW features!!!
It put the ver 1.4 update up anyway. Think it's better than it was before.
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It's just great!
I see - this is a very difficult job.
But now I am a real bad guy. I see only flaws!
(Iโm sorry )
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Sergey. No need to feel bad. It's good if you report anything suspicious.
The hatchgroup is created on Hatchlayer. The edges are created on the "active" layer.If you want ALL hatchline-geometry on "Hatchlayer". Just create one hatch(to add the hatchlayer). Delete it.
Select Hatchlayer as active layer, then ALL lines will get to that layer.If we go back to the problem with hatchline alignment. Yesterday's update (TIG code)fixed the problem with ngons or to call it "asymmetrical" faces .
I thought about this. I think the best solution(if doable) would be to do an additional edge selection.
Where hatches get aligned to that edge. Something like if selection.contains edge, the vector will be created from that edge and override current solution. Eg if only face is selected hacthing will be done as current "on axis solution".I do not think this problem can be solved by an automatical solution(hope I'm wrong), cause faces can be created in so many different shapes. What edge should hatching be aligned to and so on..
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Angle of Hatching
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That is true Sergey!
Should be an relativley easy fix. For TIG that is For me, everything takes time..
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Hmm. GRRRRoin
The problem from yesterday is worse than I thought. Linehatch direction gets switched in different axis.
That is probably what TIG was reffering to. In my over-enthusiastic mood I did not notice that.So my only conclusion is that an selected edge MUST be included in the calculation of hatch.angle.
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Trying something. Comments are VERY welcomed. Have selected the face and 1 edge.
Can retrieve the edge like this.
@h_edge=ss if ss.class==Sketchup;;Edge
And if using the edges points to make a vector, I've tried @h_edge.line. Did not work. This does not work either.
pt=@h_edge.start p1=@h_edge.end ve=pt.vector_to(p1)
Main goal is to make a condition: If an edge+face is selected run this code. If only face is selected run the axis code.
Of course only 1 edge can be selected.
Bad idea? -
The problem with the idea is that currently it processes all of the faces in a selection, if you have one edge selected it won't necessarily lie on the plane every face processed ?
My way uses the x-axis [usually] to determine the start vector [projected onto the face's plane] from which you angle off the hatching edges...
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Ahh, you mean multiple face selection? Yes I see, that will not work of course.
I don't see it as a big limitation that only 1 face could be processed at each time?
Or faces on the same plane, wich is probably the most common case?Edges get drawn a bit irregular atm.
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If selecting face and edge I can only get an array, not the edge as an individual edge selection?
Even if doing a ==Sketchup::Edge thingy..
Must I use a selection observer for this?
Would be fun if I could even try this method out, but stuck on basic things.. -
No complications like observers needed.
To pick one face and one edge from the selection use
ss=model.selection face=nil edge=nil faces=[] edges=[] ss.each{|e| if e.class==Sketchup::Face faces << e end if e.class==Sketchup::Edge edges << e end } face=faces[0]if faces edge=edges[0]if edges
This takes the first face and first edge it comes across in the selection and ignores all others [if there are any].
You then need a trap if there's no face selected
if not face UI.messagebox("Select a Face you dolt!") return nil end
and
` if not edgechoose 'edge' by other means or error message again
end
You now process 'face' just the once and not 'each face in faces'... If you want to be thorough report the user has picked more than one face or edge
if faces[1]
UI.messagebox("Select ONE Face - only the 1st selected Face was processed - Twit!")
return nil
end
if edges[1]
UI.messagebox("Select either NO or ONE Edge - only the 1st selected Edge was used - Fool!")
return nil
end`
etc etc... -
Ahhh Excellent! That certainly make more sence then the shiยฃ$y stuff I was working on.
I will try this tomorrow, avec plaisire.
Thank you TIG.
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I think I will alter the "Tourette Syndrome style" prompts in the inputbox you recommended.
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They were intended as a 'joke'
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No worries!
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Well, it seams to be working a little better now. No promises though..
TIG's selection code works like a charm.
Just had to change pt and pt1 to pt=@edge.start.position, p1=@edge.end.position. And use ve=pt.vector_to(p1) as usual.
So now the hatching gets aligned to the selected edge..Maybe it would be a good idea to have the plugin run as usual(axis mode) if NO edge is selected? Some if statements when edge is NOT selected or so..
That way one still would have the possibility to alter several faces should one wish so.
Anyway if no objections I might do the update on this?
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eekk, don't know what I'm talking about It does multiple faces as long 1 edge is selected and the face is
connected to that edge. -
Could you upload version 1.5 to test it?
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