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    Steampunk Mobile Phone

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    • EscapeArtistE Offline
      EscapeArtist
      last edited by

      πŸ‘

      Thank you very much!

      I'm going to try to get this to work in Thea.

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      • urgenU Offline
        urgen
        last edited by

        ....o-o-o Very cool! πŸ‘

        --pupil forever...------

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        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          Not to usurp the thread, but the silver mat I was able to come up with is not quite as good. Missing that soft haze yours has, but I've uploaded it over at the Thea forums if anyone wants it or can improve on it.


          Silver ingot

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          • T Offline
            Technohippy
            last edited by

            Looking good! if you produced that from my tute, then I'm happy.

            The only things I would change are the bump and specular maps and how they interact, I don't know how thea works in this regard, does it have the same procedurals as kerky?. what are you using for the scratches? they look a little minerally.

            I had a thought and googled 'scratch' under images and came up with the file which I based my scratches on

            http://www.stock-textures.com/images/wallpapers/44719319/Metal/metal-scratch.jpg
            I fiddled with it in GIMP using the photocopy filter to make it more monochrome, but this was the basic image.

            I think a lot of the hazyness in my image comes from the light probe... it adds so much realism.

            Also I love the sterling engraving... nicely done

            http://www.realitybuildingdesign.co.uk

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            • EscapeArtistE Offline
              EscapeArtist
              last edited by

              Funny enough, that's the same scratch I used. I used a high pass filter in Gimp to even it out a bit. The minerally look is actually something I applied to make it look like a poured ingot; a displacement windy procedural texture, but it washes the scratch bump out. Maybe with some more tweaking I can get that soft haze. I don't know if it's the light probe, I used image based lighting as well to get some good color. Likely just need to add a detailed bump layer with a .jpg or .bmp for haze. Thea has a roughness setting, but it's much too heavy handed for this job.

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              • T Offline
                Technohippy
                last edited by

                LOL must be a good scratch then!!

                I think the haze must come from the specularity, primarily using the windy texture scaled either to match or at a slightly different scale from the windy bump.

                the windy bump on mine is very light, almost unnoticeable and quite large in comparison to the piece.

                question for you, I had heard thea can open kerky files, is this true?

                http://www.realitybuildingdesign.co.uk

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                • EscapeArtistE Offline
                  EscapeArtist
                  last edited by

                  To some extent, yes. The best way to do it is to save a simple scene with the mats from Kerky and then open it in Thea.

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                  • T Offline
                    Technohippy
                    last edited by

                    Would you be interested in a simple kt scene which has this material as part of it.

                    I'd be interested to see how thea interprets this material

                    http://www.realitybuildingdesign.co.uk

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                    • EscapeArtistE Offline
                      EscapeArtist
                      last edited by

                      Sure, why not? Just PM me.

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                      • N Offline
                        notareal
                        last edited by

                        As Thea Render uses some heuristics when converting Kerkythea materials and if you have some complex material, then converted material will most likely need some fine tuning.

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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