Wrapping
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Hi, Im new to sketchup, Ive started to use it for designing new parts for my motorbike.
I have a cylinder that I want to put a drill hole through it, but I how do i draw one? everytime I put a circle on the cylinder it floats.
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You´ll have to intersect in with another cylinder to "drill" a hole in it, if I understand you correctly.
I can see you´re a pro user, and SU8 pro comes with the Solid Tools set, so you might want to take a look at Dave´s blog http://www.finewoodworking.com/item/31103/sketchup-8-pro-a-look-at-some-of-the-solid-tools for some more info. -
There's also a Tools on Surface ruby script that will allow you to draw/offset as usual...but on curved surfaces.
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@alan fraser said:
There's also a Tools on Surface ruby script that will allow you to draw/offset as usual...but on curved surfaces.
What do you mean by intersecting?
Whats surface ruby script?
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Hi, dj:
Alan is referring to a suite of tools by Fredo6. Tools on Surface is what it is called. See red button Plugins Index at top of [this] page you are reading now. Scroll down to Fredo6 in the plugins by author list. I am not certain but you may have to load LibFredo6 helper file before deploying this one if you choose to use it. -
@djcorbetto said:
What do you mean by intersecting?
This for example: http://www.youtube.com/watch?v=Ax9HY06PB8M
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Sounds like you should be starting with the basics. I would go to youtube and search for vids like the move tool, grouping, pushpull tool and layers.
Also there is a newbie forum here you should check out.
Good luck.
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I thought this was the newbie area.
Thanks for the help, I managed to get the circle to wrap to the cylinder now i just need to work out how to pull it through as currently the circle wants to split, with one half going in one direction and the other in the opposite direction.
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I guess you are talking about Circle On Surface and Joint Push Pull? Have you actually tried to intersect two elements?
Also, a screenshot would be nice -
Hi Djcorbetto, hi folks.
After drawing the cylinder, draw another one to be used as drilling bit.
Orient the drilling bit properly using the Move Tool and the Rotate Tool untill it is positionned in such a way that it intersect the first cylinder.
Once this positionning is done, select the drilling bit (well ... the second cylinder) and do an intersection. Delete unwanted parts. If you have the Pro version, as it seems to be the case. you can use the Solid Tools to subtract the second cylinder from the first.
Beware that, in SU, geometries are sticky. They attached themselves to other geometries. In your case, it would be preferable to first group the second cylinder since making groups and component is the only way to avoid interaction between geometric entities. This separation is very useful in allowing precise positioning of a geometry in regard to another.
However, keep in mind that geometries must be in the same context for intersection to work. You will need to Explode the group before doing the intersection. The Solid tools, on the other hand, require that the objects that must interact, be individual groups.
Search and read the help about all the above mentionned Tools and functions.
Just ideas.
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