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    Slider puzzle

    Scheduled Pinned Locked Moved SketchyPhysics
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    • F Offline
      fransko
      last edited by

      thats a nice solution i was thinking it doesn't works with script
      but you let see that it is posible
      verry nice and thanks

      (exusses for bad language)

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      • M Offline
        Mr.K.1
        last edited by

        An even simpler solution


        slidergame.skp

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        • F Offline
          fransko
          last edited by

          can you explane about giro ?
          please

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          • N Offline
            Naththagr8
            last edited by

            Ah, yes, forgot about that... Simplicity!

            @unknownuser said:

            Any object connected to a gyro joint will have the axis the joint was drawn on be locked.

            Naththagr8
            Top Headlines: "Beverly Hills 90210, Cleveland Browns 3"

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            • S Offline
              sketchyKev
              last edited by

              Mr.K beat me to it! ๐Ÿ˜ฎ

              My version has a gyro too, but I have added a hidden layer with chamfered corners which makes it less likely that the corners will catch on each other. You can pretty much "slam dunk" the pieces into place, but to be honest it not much improvement on Mr.K's version which is pretty good already.


              slidergame_v03e.skp

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              • F Offline
                fransko
                last edited by

                is it posible when you solve puzzle in level 1 you can go to level 2 ? and so on


                slidergame level 1 - 10.skp

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                • M Offline
                  Mr.K.1
                  last edited by

                  Well here is a quick and crude solution, it just checks if all the named blocks are positioned beyond the border.


                  slidergame level 1 - 10.skp

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                  • S Offline
                    sketchyKev
                    last edited by

                    @unknownuser said:

                    Well here is a quick and crude solution, it just checks if all the named blocks are positioned beyond the border.

                    Once again some really impressive ruby coding from Mr.K! I like the use of two gyros and cylinders for the corner squares. It all works so well! ๐Ÿ‘

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                    • F Offline
                      fransko
                      last edited by

                      I thank you for the nice solution i am working now for the levels 11-20
                      here are the levels 1-10 with mutch help from you thanks
                      i set the game in the warehouse


                      slidergame level 1 - 10a.skp

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                      • F Offline
                        fransko
                        last edited by

                        here is level 11-20 will be continued


                        slidergame level 11 - 20.skp

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                        • F Offline
                          fransko
                          last edited by

                          here is level 21 - 30 will be continued


                          slidergame level 21 - 30.skp

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