Slider puzzle
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can you explane about giro ?
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Ah, yes, forgot about that... Simplicity!
@unknownuser said:
Any object connected to a gyro joint will have the axis the joint was drawn on be locked.
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Mr.K beat me to it!
My version has a gyro too, but I have added a hidden layer with chamfered corners which makes it less likely that the corners will catch on each other. You can pretty much "slam dunk" the pieces into place, but to be honest it not much improvement on Mr.K's version which is pretty good already.
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is it posible when you solve puzzle in level 1 you can go to level 2 ? and so on
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Well here is a quick and crude solution, it just checks if all the named blocks are positioned beyond the border.
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@unknownuser said:
Well here is a quick and crude solution, it just checks if all the named blocks are positioned beyond the border.
Once again some really impressive ruby coding from Mr.K! I like the use of two gyros and cylinders for the corner squares. It all works so well!
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I thank you for the nice solution i am working now for the levels 11-20
here are the levels 1-10 with mutch help from you thanks
i set the game in the warehouse
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