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    Subdividing faces for displacement plugin

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    • GaieusG Offline
      Gaieus
      last edited by

      Well, not really. A tool that subdivides faces with rectangle as close to squares as possible.

      I would not connect it to a certain material however (as opposed to the original request) One may want to slightly bevel some edges - those should only be subdivided in the longer direction of the very narrow rectangles (those are not favourable at all).

      Gai...

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      • GaieusG Offline
        Gaieus
        last edited by

        Also, look at Pixero's excellent mini-tut over the Thea Forums about modelling a hedge. In this case, some similar subdivision would be a god-send.
        http://www.thearender.com/forum/viewtopic.php?p=42727#p42727

        Gai...

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        • srxS Offline
          srx
          last edited by

          Maybe this plugin could work like this:
          1 Take the regular mesh Gai presented.
          2 Align and project it to every selected face (with filter for selecting faces with the same material 😄

          www.saurus.rs

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          • EarthMoverE Offline
            EarthMover
            last edited by

            How about using Soap Skin & Bubble, but just using the "skin" button to generate the even subdivisions? It works well as a subdivision skinning tool. Double click the face, hit skin, set the subdivisions, let it process, then explode the group.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • srxS Offline
              srx
              last edited by

              Who could thought of this? Interesting method. It riches the half of the job.
              Still is not automatic for more than one differently oriented faces.

              www.saurus.rs

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              • GaieusG Offline
                Gaieus
                last edited by

                Yes, SSB would do the trick - at least the "manual subdivision part".

                With a hedge like in Pixero's tutorial, it could still be laborious.

                Gai...

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @srx said:

                  I was thinking about more automotive work flow.
                  1 Input - one or more materials (for example stone)
                  2 Output - All the faces with stone material applied are subdivided evenly (more or less). This is what displacement needs.

                  This is kind of reversed "remove collinear edges" command - Add collinear edges 😄

                  srx, The attached plugin is my attempt to automate the sub-dividing of faces with a given material. For reasons I have yet to figure out, it sometimes has a problem around window openings if the grid happens to fall a certain way. I hope you find it helpful.


                  sub-divides face with given material

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Thanks Sam. Good tool. It seems you have to select all faces by material and then also choose the material in the drop down for it to work properly. Might make more sense to just have it either divide the selected faces, or allow you to run the plugin with no selection and then divide by material. Current method seems a tad redundant. Either way it is a time saver and much appreciated! 👍

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • srxS Offline
                      srx
                      last edited by

                      Thank you Sam!

                      I love this forum.

                      The plugin should have its own topic. It's very useful.

                      www.saurus.rs

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        This is super, Sam. 👍 Thanks a bunch (still before trying...)

                        Could you also post the plugin in the Plugins forum, with the [Plugin] tag? That's how the plugin index is being updated.

                        (And maybe instead of the plugin attached here directly, just a link to that post. See, folks are already requesting changes so I can imagine some further versions).

                        And thanks again! ☀

                        Gai...

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                        • N Offline
                          notareal
                          last edited by

                          Drape Cpoints can also be used for creating evenly subdivided mesh for displacement. Works well with ground, roofs or similar objects. http://forums.sketchucation.com/viewtopic.php?f=323&t=21379

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            True! 👍
                            (Although for completely vertical faces like walls, it is not the best tool)

                            Gai...

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              EarthMover you are right in that it is a bit redundent to have to select and specify material and is a simple change but wasn't sure if the sub-divided faces would be left in the original model or moved so selecting avoided the re-dividing of faces. Also, I didn't want to assume that every face with a given material in the model was to be sub-divided.

                              srx, what changes if any would you like to be made?

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • srxS Offline
                                srx
                                last edited by

                                Here is the tutorial 😄
                                http://forums.sketchucation.com/viewtopic.php?f=18&t=37707&p=332802#p332802

                                www.saurus.rs

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