Scaling face uniformly
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Hey, I tried to scale one of my faces, but it ended up only scaling it in a single axis. How would I do it for all of them at the same time?
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Hold down Ctrl while dragging with one of the corner control points.
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Thanks! That did it! My other question was is there a plugin floating around to cut edges? Wings3D has a tool that lets you cut an edge into a certain amount of vertices. The advantage her is that you could get evenly spaced points instead of having to eye ball it.
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Right click the line -> Divide, then type the number of segments or just move your mouse along the line to divide it visually
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As for scaling, beside the Ctrl key, Shift also acts as a modification key. You can even use both - and their behaviour will depend on you scaling from a corner or side grip, too.
This way there are endless variations and with a bit of practice, you can use the scale tool for various things you would not even thought of.
When you are proficient enough (but only then ), look at the FredoScale plugin, too.
As for dividing edges; this method does not only work on straight lined but also on curves (circles, polygons, arcs...) as long as SU recognises them as such (so no exploded or other way affected entities!)
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@gaieus said:
%(#0000FF)[.....When you are proficient enough (but only then ), look at the FredoScale plugin, too.
]As for dividing edges; this method does not only work on straight lined but also on curves (circles, polygons, arcs...) as long as SU recognises them as such ........
+1. Learn how to use the basic SU tools before using plugins. Except for some, like 'Weld'. Most of the plugins are great (time savers / worth a million) but you better just learn SU first.
Be aware that (through context menu) SU divides arcs, polygons and circles as expected, however.... the result can easily cause a bug splat. SU has a bug here for sure. Divide and next try to alter the number of segments of one selected part in 'Entity Info'. The segment field is open (white) for changes but will definitly cause SU to come to an end.
Dividing edges is okay.
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