sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Large Terrain Mesh

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    105 Posts 11 Posters 13.1k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bjornkn
      last edited by

      @dbwv69 said:

      I'm willing to try anything that will help me to achieve my goal. Remember, I'm not a Sketchup expert, or an expert with 3D software in general, far from it in fact. By and large, I am learning as I go and will undoubtedly make a lot of mistakes along the way.

      Honestly, and I am showing my ignorance here, but I am not completely sure what the guide point method entails. If you would care to enlighten me, I'd be happy to give it a try.
      Try anything? Except open your wallet ie πŸ˜‰
      It's written on that image with 3 brown meshes posted a while ago.
      Here is another "tutorial".GPgrids.jpg

      1 Reply Last reply Reply Quote 0
      • D Offline
        dbwv69
        last edited by

        @bjornkn said:

        Try anything? Except open your wallet ie πŸ˜‰
        It's written on that image with 3 brown meshes posted a while ago.
        Here is another "tutorial.

        And I forgot to mention that due to it's sheer size, I can't open the full DXF file, or even significant parts of it without causing Sketchup problems or outright crashes. It has to be reduced first regardless.

        1 Reply Last reply Reply Quote 0
        • B Offline
          bjornkn
          last edited by

          @dbwv69 said:

          I'm impressed. The results you obtained look very much like the example Solo posted earlier. Now if only I could manage to do the same, my headache might go away and I could begin to do some real modeling.
          Then you would have to open your wallet first, as Polygon Cruncher costs some money, as do DE and Vue πŸ˜‰
          OTOH, my first run ended up very badly in the Cruncher because there was all these non-merged points in the mesh. Try to merge points with DE before you polyreduce it?

          @unknownuser said:

          Though I must admit that I am not looking forward to the challenge of roadbuilding. LOL

          You would look forward to it if you were using Amorph πŸ˜‰

          1 Reply Last reply Reply Quote 0
          • B Offline
            bjornkn
            last edited by

            @dbwv69 said:

            @bjornkn said:

            Try anything? Except open your wallet ie πŸ˜‰
            It's written on that image with 3 brown meshes posted a while ago.
            Here is another "tutorial.

            And I forgot to mention that due to it's sheer size, I can't open the full DXF file, or even significant parts of it without causing Sketchup problems or outright crashes. It has to be reduced first regardless.
            No it doesn't. You could build each part separately and then assemble them afterwards when they are low-poly.
            You should be able to Sandbox/from contours to stitch them together - or do it manually.
            Be prepared to do some Edge flipping too..

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              This is what your mesh looks like.

              It's too big to crunch right now as it requires more than 12Gb of ram, which is all I have on this machine, if there was a way to trim the sides or even split in two parts, I'd be able to do this easier.


              mesh issue.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • D Offline
                dbwv69
                last edited by

                @bjornkn said:

                Then you would have to open your wallet first, as Polygon Cruncher costs some money, as do DE and Vue πŸ˜‰
                OTOH, my first run ended up very badly in the Cruncher because there was all these non-merged points in the mesh. Try to merge points with DE before you polyreduce it?

                I was not aware that the mesh had "non-merged points". They had to have been caused by Global Mapper because that is the program I used to create the file. How do I detect and merge them with Deep Exploration?

                1 Reply Last reply Reply Quote 0
                • B Offline
                  bjornkn
                  last edited by

                  @dbwv69 said:

                  @bjornkn said:

                  Then you would have to open your wallet first, as Polygon Cruncher costs some money, as do DE and Vue πŸ˜‰
                  OTOH, my first run ended up very badly in the Cruncher because there was all these non-merged points in the mesh. Try to merge points with DE before you polyreduce it?

                  I was not aware that the mesh had "non-merged points". They had to have been caused by Global Mapper because that is the program I used to create the file. How do I detect and merge them with Deep Exploration?
                  Join Equal Points IIRC

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    dbwv69
                    last edited by

                    This is the best I have been able to get after joining points and applying a 90% reduction using Deep Exploration. All detail is lost and the surface is a mess. Something is clearly wrong somewhere. The default setting produced something that looked even worse.

                    Does someone want to tell me EXACTLY how it's done?


                    Reduced 1.jpg


                    Reduced 2.jpg

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      mac1
                      last edited by

                      @solo said:

                      You may want to check the dem file, it's kinda wierd, hard to explain, lacks all detail.

                      Open ok in Global Mapper, cannot export though just the viewer

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        dbwv69
                        last edited by

                        @bjornkn said:

                        @dbwv69 said:

                        I'm willing to try anything that will help me to achieve my goal. Remember, I'm not a Sketchup expert, or an expert with 3D software in general, far from it in fact. By and large, I am learning as I go and will undoubtedly make a lot of mistakes along the way.

                        Honestly, and I am showing my ignorance here, but I am not completely sure what the guide point method entails. If you would care to enlighten me, I'd be happy to give it a try.
                        Try anything? Except open your wallet ie πŸ˜‰
                        It's written on that image with 3 brown meshes posted a while ago.
                        Here is another "tutorial".[attachment=0:20u6n4iw]<!-- ia0 -->GPgrids.jpg<!-- ia0 -->[/attachment:20u6n4iw]

                        As I stated earlier, opening my wallet isn't a matter of choice at this time. Unfortunately, I have to make due with what I have or can get for free.

                        So guide points are just another word for tracing, or at least that's what I've called it in the past.

                        1 Reply Last reply Reply Quote 0
                        • D Offline
                          dbwv69
                          last edited by

                          @solo said:

                          This is what your mesh looks like.

                          It's too big to crunch right now as it requires more than 12Gb of ram, which is all I have on this machine, if there was a way to trim the sides or even split in two parts, I'd be able to do this easier.

                          It's a beast of a mesh to be sure. That's why I was testing the sample prior to carefully retracing individual sections in Global Mapper prior to export. I haven't created the individual sections yet because I was focused on achieving a solution to the reduction problem first.

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            dbwv69
                            last edited by

                            @bjornkn said:

                            The amount of detail is entirely up to you, with full control, and would not take forever. Took about 10-15 min to place ~1400 guide points on the rightmost terrain.
                            I think you get a bit blinded by the massive amount of data in the mesh, and think that it must be precisely like that in real life. But in reality it shows a smoothed version (3x3m) of the terrain that looks like it's covered in fine sand or snow when you get close - no crisp details. It's like a heavily blurred photo. A real terrain doesn't look like that at all in the details.

                            Most of my problem is directly related to smoothing. In most attempts I have made, the terrain came out very soft, with most of the edge details lost or obscured. What I am hoping to achieve is a crisp division between all of the major features like ridge lines, stream beds, etc... The example Solo posted shows the exact image I have had in my mind while trying to achieve my ultimate goal of simplification without losing the important details.

                            I'll admit that it is easy to get blinded by the sheer amount of data involved but at the same time I have always been aware that I don't need to show every detail. In essence, I want to preserve the overall shapes while maintaining a sharp division at boundary lines.

                            @unknownuser said:

                            Do you have a photo of the area? Ground level? The shapes indicates that there must be lots of boulders, rocks, gravel everywhere?
                            Where is it?

                            The shapes are actually a bit misleading. While there are some rocky outcrops, most of the area, with the exception of the valleys, is forrested terrain. As irony would have it, Lidar data tends to pick up a lot of ground clutter which only contributes to my problem.

                            @unknownuser said:

                            BTW, Solo wrote that he used Deep Exploration, which costs $400-$700 per year πŸ˜‰
                            Nice program though. I have an older version of the CAD/expensive version, bought when it was much cheaper and with no annual fees. No skp, Collada, FBX though.

                            Yes, from what he wrote, I too assumed that he used Deep Exploration. As it turns out, I also have an older copy but had completely forgotten about it. If I can learn the method Solo used, my problem may be solved, especially if I can achieve results like the ones he posted.

                            1 Reply Last reply Reply Quote 0
                            • soloS Offline
                              solo
                              last edited by

                              I sent you a PM with settings, I have also managed to reduce the full scene from 650MB to 65MB keeping the detail similar to the sample above.


                              Full area3.jpg

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 Reply Last reply Reply Quote 0
                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Your best FREE solution is to use TIG's drape Cpoints and Triangulate points scripts. This will allow you set the mesh density based on the quadrant spacing of the Cpoints initially. Doing the original terrain sample at 20' spacing took about two minutes of processing time and reduced the face count to under 4500. The downside is that you get an evenly distributed reduction, thus no interpolation of the reduction within higher detail areas, but it's quick and free. Conversely I like to port my messy/complex terrains into 3ds Max and use a plugin called Wrapit to quadrify the mesh. It seems to do a better job at preserving detail areas, but cost money.


                                Terrain Mesh Drape.jpg


                                Terrain_Drape_Cpoints.skp

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  dbwv69
                                  last edited by

                                  @solo said:

                                  I sent you a PM with settings, I have also managed to reduce the full scene from 650MB to 65MB keeping the detail similar to the sample above.

                                  How on earth did you manage to get that beast of a mesh reduced?

                                  I got it, thanks. It's odd but the settings I was using were very much like yours, but with very different results. Obviously something is different but I wonder what it could be?

                                  1 Reply Last reply Reply Quote 0
                                  • soloS Offline
                                    solo
                                    last edited by

                                    Here is the model if you need it:

                                    http://dl.dropbox.com/u/1129899/Full%20area3.skp

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      dbwv69
                                      last edited by

                                      @earthmover said:

                                      Your best FREE solution is to use TIG's drape Cpoints and Triangulate points scripts. This will allow you set the mesh density based on the quadrant spacing of the Cpoints initially. Doing the original terrain sample at 20' spacing took about two minutes of processing time and reduced the face count to under 4500. The downside is that you get an evenly distributed reduction, thus no interpolation of the reduction within higher detail areas, but it's quick and free. Conversely I like to port my messy/complex terrains into 3ds Max and use a plugin called Wrapit to quadrify the mesh. It seems to do a better job at preserving detail areas, but cost money.

                                      I tried something similar only I was using Global Mapper to vary the point density which was then imported into Sketchup and triangulated there. The only drawback in my case was that triangulation took a bit of time to complete.

                                      That plugin for 3DS sounds great but unfortunately, it's definitely out of my reach at the moment.

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        dbwv69
                                        last edited by

                                        @solo said:

                                        Here is the model if you need it:

                                        http://dl.dropbox.com/u/1129899/Full%20area3.skp

                                        You are good, there's no doubt about that. It's exactly what I have been trying to achieve and is even light enough that I can open it on my laptop without having to fire up the server. How did you manage to do it? As I recall, you mentioned memory requirements/limitations.

                                        1 Reply Last reply Reply Quote 0
                                        • soloS Offline
                                          solo
                                          last edited by

                                          I used an old faithful.... Truespace, made the first save to .cob and then DE for the rest.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            dbwv69
                                            last edited by

                                            @solo said:

                                            I used an old faithful.... Truespace, made the first save to .cob and then DE for the rest.

                                            I had never heard of Truespace until now but after looking at their website I am definitely intrigued. And the best part is that according to their website Truespace is free.

                                            Someday if you have the time, I'd definitely like to pick your brain and hopefully learn how to replicate your results myself.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 2 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement