Large Terrain Mesh
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Got that in a DEM file? or even .obj, dxf.
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@solo said:
Got that in a DEM file? or even .obj, dxf.
Yes. I am actually using a DEM file as the source for the sample DXF I uploaded.
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If you can upload it, or part of it, I'd like to try something with Terragen.
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@solo said:
If you can upload it, or part of it, I'd like to try something with Terragen.
I tried uploading it earlier and it was rejected because the file was too large.
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Got a dropbox account? they are free, safe and private.
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@solo said:
Got a dropbox account? they are free, safe and private.
No but I can get one. Where do you reccommend?
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@solo said:
I'll go create an account now. What format do you prefer the data to be in? I am currently extracting it to a DXF mesh, is that ok?
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Sure, or even DEM.
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@solo said:
Sure, or even DEM.
The DXF mesh extract was huge and is still uploading to my dropbox but the DEM extract was surprisingly small. See attached:
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You may want to check the dem file, it's kinda wierd, hard to explain, lacks all detail.
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@solo said:
You may want to check the dem file, it's kinda wierd, hard to explain, lacks all detail.
I looked at it and see what you mean. I must have inadvertently selected the wrong scale when I exported it. The DXF file just finished uploading, here is the link:
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750MB file.
gonna try open in SU first, see if flames spew out from CPU.
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@solo said:
:shock:
750MB file.
gonna try open in SU first, see if flames spew out from CPU.
See why I wanna reduce it? LOL
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I doubt very highly that you can reduce that to a point it opens in SU and resembles anything close to what you need, but lets try, I have all sorts of tools to try with.
I'm trying Vue-SU first, but that will take a while to import.
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@solo said:
I doubt very highly that you can reduce that to a point it opens in SU and resembles anything close to what you need, but lets try, I have all sorts of tools to try with.
I'm trying Vue-SU first, but that will take a while to import.
I do too but was going to divide it into several sections as to lighten the load of each.
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@solo said:
I doubt very highly that you can reduce that to a point it opens in SU and resembles anything close to what you need, but lets try, I have all sorts of tools to try with.
I'm trying Vue-SU first, but that will take a while to import.
If I can figure out why my 90% reduction in Deep Explorer isn't coming out like yours, I believe my problem may be solved. I have tried numerous variations of settings but I start to lose detail at around 50% and it gets worse from there. I even managed to make what resembled a spiked cactus once.
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@dbwv69 said:
What is GP?
Guide point.
I suppose you not knowing that implies that you never tried the method at all, but just were thinking that it would be way too much work - even just to try it? -
@bjornkn said:
@dbwv69 said:
What is GP?
Guide point.
I suppose you not knowing that implies that you never tried the method at all, but just were thinking that it would be way too much work - even just to try it?I'm willing to try anything that will help me to achieve my goal. Remember, I'm not a Sketchup expert, or an expert with 3D software in general, far from it in fact. By and large, I am learning as I go and will undoubtedly make a lot of mistakes along the way.
Honestly, and I am showing my ignorance here, but I am not completely sure what the guide point method entails. If you would care to enlighten me, I'd be happy to give it a try.
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Solo, what settings did you use when you reduced the mesh sample I provided earlier? From what I can tell, the settings are very touchy and believe that's where the problem lies.
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