[REQ] American cherry texture
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Pretty nice work, Pete.
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The textures you can download are A3 scans, I also have 2700x1200mm scans with resolution of 3927x1745px that I can send if needed.
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I guess this is a hijack but I wonder why people want seamless wood grain materials. Wood isn't a seamless material in nature and it seems that most folks are trying to get as much realism in their renders as possible.
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@dave r said:
I guess this is a hijack but I wonder why people want seamless wood grain materials. Wood isn't a seamless material in nature and it seems that most folks are trying to get as much realism in their renders as possible.
Dave,
I have received the textures from the Egger office here, the links are provided by them too in a local forum.
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Dave, I get what you mean, however it's easier to get seamless than a texture that will cover a large area like 6x6ft.
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I don't have time to download the zip file now but I'll take a look. Your post doesn't do anything to answer my question, however.
I've outlined several times how I go about making wood grain textures. I have no interest in seamless materials because I'm modeling parts made of real wood and real wood is never seamless.
Pete, I have no problem getting images of boards upwards of 12' feet long and sometimes 14" wide. With those images I can pick different parts of a 'board' to use exactly like I would in the shop.
Edited to add: Here's an example of a wood grain image that is 9' long. I don't remember the width. This is a smaller image than the one I use in SketchUp as it is just an example. I've edited the original unfinished material image to give it some stain. I think I have 5 or 6 different boards about the same length and of varying widths. With just those images I can paint a very large piece of furniture with no apparent repetition.
Stained Hickory
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This is the best option but where do you get these images?
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I make most of them myself.
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Dave, you are right with the seamless / not seamless thing when it comes to texturing larger pieces as doors or table tops however i can imagine that when texturing legs or pieces that would be otherwise cut out of one piece of wood, a seamless texture is just more convenient to work with as you need not carefully position it to get the wood where there is no seam.
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Easier, yes. But, as you know, it isn't difficult at all to reposition the texture to avoid seams. In Pete's piece there are a lot of large surfaces that, if they were made in solid wood, would be glued up of several narrower pieces. It wouldn't look right to have the same cathedral grain repeated across the width. Even with sawn veneer it wouldn't be the same going across the width.
My original question was asked because I see seamless wood material and the high realism that seems to be a goal in renderings for many folks as counter to each other.
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