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[REQ] American cherry texture

Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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  • D Offline
    Dave R
    last edited by 30 Apr 2011, 15:05

    That one looks like perhaps 100cm wide by about 218 cm long. That gives a reasonable width to a single plank.

    Etaoin Shrdlu

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    • 3 Offline
      3dbybrunolopes
      last edited by 30 Apr 2011, 15:07

      Have you tried CGtextures? http://www.cgtextures.com

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      • U Offline
        unclebim
        last edited by 2 May 2011, 22:37

        http://www.egger.com/pdf/IT_ZOOM_Holzdekore.zip

        815, 1615, 1665, 1696, 1698, 1699, 1704, 1706 are all cherry textures - choose the one you like, you can adjust the right color in Photoshop or Gimp, btw Gimp's make seamless filter works great with woodgrain.

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        • S Offline
          solo
          last edited by 2 May 2011, 23:38

          Cool, thanks.

          Here is what I have been able to get from massimo's link.

          (this is just draft render)


          bcbs.test.render.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • D Offline
            Dave R
            last edited by 3 May 2011, 03:48

            Pretty nice work, Pete.

            Etaoin Shrdlu

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            • U Offline
              unclebim
              last edited by 4 May 2011, 13:33

              The textures you can download are A3 scans, I also have 2700x1200mm scans with resolution of 3927x1745px that I can send if needed.

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              • D Offline
                Dave R
                last edited by 4 May 2011, 13:41

                I guess this is a hijack but I wonder why people want seamless wood grain materials. Wood isn't a seamless material in nature and it seems that most folks are trying to get as much realism in their renders as possible.

                Etaoin Shrdlu

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                • U Offline
                  unclebim
                  last edited by 4 May 2011, 13:47

                  @dave r said:

                  I guess this is a hijack but I wonder why people want seamless wood grain materials. Wood isn't a seamless material in nature and it seems that most folks are trying to get as much realism in their renders as possible.

                  Dave,

                  I have received the textures from the Egger office here, the links are provided by them too in a local forum.

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                  • S Offline
                    solo
                    last edited by 4 May 2011, 13:50

                    Dave, I get what you mean, however it's easier to get seamless than a texture that will cover a large area like 6x6ft.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • D Offline
                      Dave R
                      last edited by 4 May 2011, 13:53

                      I don't have time to download the zip file now but I'll take a look. Your post doesn't do anything to answer my question, however.

                      I've outlined several times how I go about making wood grain textures. I have no interest in seamless materials because I'm modeling parts made of real wood and real wood is never seamless.

                      Pete, I have no problem getting images of boards upwards of 12' feet long and sometimes 14" wide. With those images I can pick different parts of a 'board' to use exactly like I would in the shop.

                      Edited to add: Here's an example of a wood grain image that is 9' long. I don't remember the width. This is a smaller image than the one I use in SketchUp as it is just an example. I've edited the original unfinished material image to give it some stain. I think I have 5 or 6 different boards about the same length and of varying widths. With just those images I can paint a very large piece of furniture with no apparent repetition.

                      http://farm6.static.flickr.com/5062/5658123386_dcca30c663.jpg

                      Stained Hickory

                      Etaoin Shrdlu

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                      • U Offline
                        unclebim
                        last edited by 4 May 2011, 19:03

                        This is the best option but where do you get these images?

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                        • D Offline
                          Dave R
                          last edited by 4 May 2011, 21:42

                          I make most of them myself.

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                          • G Offline
                            Gaieus
                            last edited by 5 May 2011, 07:17

                            Dave, you are right with the seamless / not seamless thing when it comes to texturing larger pieces as doors or table tops however i can imagine that when texturing legs or pieces that would be otherwise cut out of one piece of wood, a seamless texture is just more convenient to work with as you need not carefully position it to get the wood where there is no seam.

                            Gai...

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                            • D Offline
                              Dave R
                              last edited by 5 May 2011, 08:26

                              Easier, yes. But, as you know, it isn't difficult at all to reposition the texture to avoid seams. In Pete's piece there are a lot of large surfaces that, if they were made in solid wood, would be glued up of several narrower pieces. It wouldn't look right to have the same cathedral grain repeated across the width. Even with sawn veneer it wouldn't be the same going across the width.

                              My original question was asked because I see seamless wood material and the high realism that seems to be a goal in renderings for many folks as counter to each other.

                              Etaoin Shrdlu

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