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    Problems importing 3ds files from max to sketchup

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    • P Offline
      Pedrovibora
      last edited by

      hey guys.
      im having a problem.

      i got all this 3d models in max, and i want to convert them to sketchup via 3ds.
      the problem is , when i open the 3ds file in sketchup the parts of the model are all in diferent places. like why they dont keep togueter in place like in max ???

      how can i fix it :S

      http://img33.imageshack.us/img33/2936/3dsproblem.jpg

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      • C Offline
        Crankston Shnord
        last edited by

        I have that problem a lot as well, but have yet to find a solution. OBJ. and 3DS. files tend to become offset and out of place when imported (sometimes textures also disappear).

        Cheers,

        Crankston Shnord
        Sketchup Modeler,
        Blender Designer,
        Renderer
        My Models

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        • P Offline
          Pedrovibora
          last edited by

          you let me know if and when you got a solution,
          i think its something with max exporting settings .

          cheers

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          • C Offline
            Crankston Shnord
            last edited by

            I don't know.........When I export from NIF Skope is does the same thing (.OBJ) so either a bunch of programs and exporters all have the same problem or something within the Sketchup importer is messed up. I'll let you know....

            Cheers, (my trademark, BTW)

            Crankston Shnord
            Sketchup Modeler,
            Blender Designer,
            Renderer
            My Models

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              It's not SketchUp. You can get the same thing happening when you view certain files (the vast minority) in something like Deep Exploration. I assume it's the way that certain modellers assemble their work; as it appears to be some kind of mismatch between the internal axes of individual groups and components and the world axes/origin. For instance, certain vehicles import into other applications with all 4 wheels superimposed upon each other. I'm not sure what the solution would be other than maybe somehow resetting all the axes in Max before export.

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • C Offline
                Crankston Shnord
                last edited by

                Ahhh......Good call Alan, I hadn't thought of that. So basically the importer bases the location of the individual groups/objects on where the axis say the mesh was originally created?

                Cheers,

                Crankston Shnord
                Sketchup Modeler,
                Blender Designer,
                Renderer
                My Models

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                • Alan FraserA Offline
                  Alan Fraser
                  last edited by

                  Yes, it's got to be something like that. Of course the easy way to solve the problem would be to reduce everything to raw geometry, before export...which would kind of level the playing field. OK, so you'd need to regroup everything once in SU; but TBH you ought to do that anyway if you're a SU modeller worthy of the name.
                  For instance, in the original lamp that is posted, two out of the three support arms ought to be deleted anyway and the remaining one made into a component, ready to be duplicated around the reflector. That's the way you'd do it if you were building it from scratch.

                  3D Figures
                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                  You could be entitled to compensation. Call the Pro Claimers now!

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                  • C Offline
                    Crankston Shnord
                    last edited by

                    Good point again, Alan.

                    Crankston Shnord
                    Sketchup Modeler,
                    Blender Designer,
                    Renderer
                    My Models

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                    • soloS Offline
                      solo
                      last edited by

                      Try dragging a selection block around model and exporting selected from Max, it seems to help.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • shuraS Offline
                        shura
                        last edited by

                        Hi everyone,

                        I am running into the same problem with some furniture models from the web.

                        In Max it is obvious that the groups all have different position of axis.

                        Could someone point me to the right direction what exactly to do in Max to fix all axis at once?

                        Pete, what did you mean by "dragging a selection block"?

                        After searching the web quite a bit and messing with pivots I'm still clueless.
                        I used only SketchUp in the recent years, my little Max knowledge seems to have disappeared completely, please help me out...

                        thanks

                        Alxndr

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                        • shuraS Offline
                          shura
                          last edited by

                          ...did a lot of testing, but no solution so far.

                          'exporting selected' does not help either.

                          'aligning pivots to world' makes it even worse.

                          I really need some help cause it's an important project, is someone here who knows how to fix this in Max?

                          domo arigato
                          A.

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                          • mvollrathM Offline
                            mvollrath
                            last edited by

                            I realize this is an old post but I figured out a work around to this issue and wanted to share if people are still encountering this problem.

                            In Max select all the objects you want to export, go to Utilities > Reset Xform > Reset Transform > Reset Selected

                            Then Export Selected and when you import your .3ds file into SketchUp everything should now be in the right place.

                            I hope this helps! Cheers!

                            -Michael Vollrath

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                            • A Offline
                              AZain29
                              last edited by

                              @mvollrath said:

                              I realize this is an old post but I figured out a work around to this issue and wanted to share if people are still encountering this problem.

                              In Max select all the objects you want to export, go to Utilities > Reset Xform > Reset Transform > Reset Selected

                              Then Export Selected and when you import your .3ds file into SketchUp everything should now be in the right place.

                              I hope this helps! Cheers!

                              Thank you very much mvollrath, it is solve my Problem. Usually i use Hierarchy and reset pivot, but no effect. Thank you.

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                              • Q Offline
                                quiques10
                                last edited by

                                This actually solves the problem! Thanks!

                                @mvollrath said:

                                I realize this is an old post but I figured out a work around to this issue and wanted to share if people are still encountering this problem.

                                In Max select all the objects you want to export, go to Utilities > Reset Xform > Reset Transform > Reset Selected

                                Then Export Selected and when you import your .3ds file into SketchUp everything should now be in the right place.

                                I hope this helps! Cheers!

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