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    Simulate broken asphalt in NPR render

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    • axeonaliasA Offline
      axeonalias
      last edited by

      Hi Wyatt, Depends on how Broken you want it πŸ˜„
      If its just old worn Tar then I would suggest texturing it,if its been ripped up then its slightly more involved.

      https://sketchfab.com/Axeonalias

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      • T Offline
        tomsdesk
        last edited by

        Wyatt,
        I have often used one of the SU concrete materials scaled up really big: gives the impression of rough material once you get the color and tone just right.
        Best, Tom.

        http://www.tomsdesk.moonfruit.com/
        2.5D Trees & Shrubs!

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        • W Offline
          wyatt
          last edited by

          Here's a pic of the existing intersection. The pavement doesn't appear too torn up; cracking, but not terribly pot-holed. At first I was thinking I needed to do something more complex, like manipulate the mesh to get a rougher looking surface. The model is mostly made w/ solid colors because I didn't want to get too detailed with materials, but maybe a texture in this instance would work best.


          image.jpg

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          • W Offline
            wyatt
            last edited by

            Good idea, Tom. I'll see if something like that would work for this.

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            • T Offline
              tomsdesk
              last edited by

              Here's a texture I altered from the original in PSP...?


              tn-Untitled.jpg


              Concrete-rough3.jpg

              http://www.tomsdesk.moonfruit.com/
              2.5D Trees & Shrubs!

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              • boofredlayB Offline
                boofredlay
                last edited by

                Nice one.
                Here is one of Pete's old Concrete texture that I applied a dry brush filter to.


                Sketchy_Asphalt.jpg

                http://www.coroflot.com/boofredlay

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                • W Offline
                  wyatt
                  last edited by

                  Thanks guys. Both of those look really good. πŸ˜„

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                  • C Offline
                    Crankston Shnord
                    last edited by

                    Hey Wyatt,

                    I don't know much about the render engine that you are using, but most render engines have an object for something called Bump-Mapping. Basically, what that does it take a texture and turn it into 3D terrain. After texturing the concrete, you may consider importing the same texture again as a Bump-Map. You should be able to adjust the severity of the bumps. Again, I know very little of your rendering engine, but that might be a possibility, and it will definitely improve the look of the concrete (I use it almost every day).

                    Cheers,

                    Crankston Shnord
                    Sketchup Modeler,
                    Blender Designer,
                    Renderer
                    My Models

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                    • W Offline
                      wyatt
                      last edited by

                      I'm familiar with bump maps. This is raw SU output though, so that's not an option for this project.

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                      • L Offline
                        ledisnomad
                        last edited by

                        thomthom created a plugin called "Bitmap To Mesh" that you could use to actually deform the road a little but keep the solid color.
                        http://forums.sketchucation.com/viewtopic.php?t=31339
                        I guess it depends on what style you decide on. Personally, the minute you put one texture in, I bet your client will ask for the whole thing to be done-up.

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