Simulate broken asphalt in NPR render
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Hi Wyatt, Depends on how Broken you want it
If its just old worn Tar then I would suggest texturing it,if its been ripped up then its slightly more involved. -
Wyatt,
I have often used one of the SU concrete materials scaled up really big: gives the impression of rough material once you get the color and tone just right.
Best, Tom. -
Here's a pic of the existing intersection. The pavement doesn't appear too torn up; cracking, but not terribly pot-holed. At first I was thinking I needed to do something more complex, like manipulate the mesh to get a rougher looking surface. The model is mostly made w/ solid colors because I didn't want to get too detailed with materials, but maybe a texture in this instance would work best.
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Good idea, Tom. I'll see if something like that would work for this.
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Here's a texture I altered from the original in PSP...?
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Nice one.
Here is one of Pete's old Concrete texture that I applied a dry brush filter to.
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Thanks guys. Both of those look really good.
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Hey Wyatt,
I don't know much about the render engine that you are using, but most render engines have an object for something called Bump-Mapping. Basically, what that does it take a texture and turn it into 3D terrain. After texturing the concrete, you may consider importing the same texture again as a Bump-Map. You should be able to adjust the severity of the bumps. Again, I know very little of your rendering engine, but that might be a possibility, and it will definitely improve the look of the concrete (I use it almost every day).
Cheers,
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I'm familiar with bump maps. This is raw SU output though, so that's not an option for this project.
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thomthom created a plugin called "Bitmap To Mesh" that you could use to actually deform the road a little but keep the solid color.
http://forums.sketchucation.com/viewtopic.php?t=31339
I guess it depends on what style you decide on. Personally, the minute you put one texture in, I bet your client will ask for the whole thing to be done-up.
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