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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • M 離線
      macgile
      最後由 編輯

      @wwwyoose said:

      hi

      I am trying this plugin and it dont work whit the short cut. alt+q.
      I have mac are ther some diffrent short cut?

      Best Achim

      Thank's wwwyoose 😄

      This bug is fixed in the next version with many other improvements
      comming soon!

      best regard

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      • V 離線
        vidy
        最後由 編輯

        @macgile said:

        This bug is fixed in the next version with many other improvements
        comming soon!
        best regard

        👍 🎉 😍

        still so much to learn..

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        • lele_poggiL 離線
          lele_poggi
          最後由 編輯

          Very good application.
          I have a only one problem: when i do a render animation with vray it starts slowly and i have to wait a long time. 😢
          This happens only with a simple cube
          Anyone have this problem?

          gsa | Gabriele Sacchi architetto
          http://www.gs-a.it

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          • M 離線
            macgile
            最後由 編輯

            @lele_poggi said:

            Very good application.
            I have a only one problem: when i do a render animation with vray it starts slowly and i have to wait a long time. 😢
            This happens only with a simple cube
            Anyone have this problem?

            hi lele_poggi

            try to reduce the number of frames between of keys.
            because vray render each frame interpoled by sketchup between scenes.

            best regard 😄

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            • I 離線
              isda
              最後由 編輯

              @dbalex said:

              yes I thought of that also so I installed bezier.rb again with no results.. will try it on my other computer when I have time and will let you know if it works on that one. Thanks!

              dbalex, have you had any success with this plugin? I have experience the same problem and tried doing everything that was suggested also (reset all my shortcuts to default, tried a number of bezier scripts from original to thomthom's bezier and I am also using SU8 and Windows 7) but still could not make it work... a very good plugin if only we could make it work... HELP please!!!

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              • D 離線
                dbalex
                最後由 編輯

                No it still only works partially for me but I didn't try the new version, I will do it soon and reply here. We should wait for the next release when bezier.rb will not be needed anymore, maybe that will make it work for us..

                http://www.bocostudio.com

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                • M 離線
                  macgile
                  最後由 編輯

                  @dbalex said:

                  No it still only works partially for me but I didn't try the new version, I will do it soon and reply here. We should wait for the next release when bezier.rb will not be needed anymore, maybe that will make it work for us..

                  Hi dbalex 😄

                  Currently I am looking for a way not to use Bezier curves.
                  I test the natural cubic spline and B-spline.
                  The cubic spline requires too much precision in their adjustment to smooth the path.
                  The B-spline is my preference because it is more accurate than Beziers and less than the Cubic Spline.
                  But the algorithm is very greedy for the moment.
                  So maybe I'll use both.

                  To correct the bug in edit mode:
                  I used the old pick_point_to_move method of bezier.rb
                  This method has been corrected in the new version (see http://forums.sketchucation.com/viewtopic.php?f=323&t=30973)
                  Thank's TT and Fredo

                  you can make the following changes
                  in file camera_key_maker.rb:

                  in
                  def pick_point_to_move (x, y, view)

                  change:

                  if ph.pick_segment @points_eye
                   path       = "eye"
                   @selection = ph.pick_segment @points_eye
                  elsif ph.pick_segment @points_target
                   path       = "target"
                   @selection = ph.pick_segment @points_target
                  end
                  

                  by :

                  if ph.pick_segment(@points_eye, x, y)
                  path = "eye"
                  @selection = ph.pick_segment(@points_eye, x, y)
                  elsif ph.pick_segment(@points_target, x, y)
                  path = "target"
                  @selection = ph.pick_segment(@points_target, x, y)
                  end

                  Best Regard 😄

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                  • D 離線
                    dbalex
                    最後由 編輯

                    perfect! it's fully working now! thanks for this incredible plugin macgile! finally some decent animation in sketchup!

                    http://www.bocostudio.com

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                    • I 離線
                      isda
                      最後由 編輯

                      macgile, i have edited the script as you suggested and it's working fine with me, too. thanks very much, i can now move the camera keys from all views now. I have another question... have you tried using this on a walkthrough? I seem to lose the camera angle even if I edit the camera path and the target to make sure that I see my models as I glide through them. the line between the key and the target does not seem to be what it is supposed to be when I hit up button..

                      going around a single model is a breeze but zigzagging through different models is a different story.

                      hope this script really develops into a plugin all of us cannot do without... keep it up, sir. thanks much!!!

                      1 條回覆 最後回覆 回覆 引用 0
                      • M 離線
                        macgile
                        最後由 編輯

                        @isda said:

                        macgile, i have edited the script as you suggested and it's working fine with me, too. thanks very much, i can now move the camera keys from all views now. I have another question... have you tried using this on a walkthrough? I seem to lose the camera angle even if I edit the camera path and the target to make sure that I see my models as I glide through them. the line between the key and the target does not seem to be what it is supposed to be when I hit up button..

                        going around a single model is a breeze but zigzagging through different models is a different story.

                        hope this script really develops into a plugin all of us cannot do without... keep it up, sir. thanks much!!!

                        hi isda 😄

                        The final path of the eye and the target is smoothed by Bezier interpolation.
                        you can see into view because they are drawn dashed.
                        Consider the offset between keys and smoothed path to adjust the control keys.

                        In the next version this offset will be smaller, and higher accuracy.

                        I also added the ability to move around the target (the locked or not)
                        or rotate the eye of the camera.
                        This should facilitate the zigzagging between objects.

                        Your suggestions are welcomed 😄

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                        • D 離線
                          driven
                          最後由 編輯

                          this is basically working on the mac using ShiftQ, and mac arrow keycodes, the html needs some work as you need to right click after the dialog appears to load the page content, but then it works.

                          is it possible to loop over an object, the camera rotates twice with this path [see pic]

                          cheers

                          john
                          can this be made to work?

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • M 離線
                            macgile
                            最後由 編輯

                            @driven said:

                            this is basically working on the mac using ShiftQ, and mac arrow keycodes, the html needs some work as you need to right click after the dialog appears to load the page content, but then it works.

                            is it possible to loop over an object, the camera rotates twice with this path [see pic]

                            cheers

                            john
                            [attachment=0:2glsdkjl]<!-- ia0 -->loopAnim.png<!-- ia0 -->[/attachment:2glsdkjl]

                            hi driven 😄
                            I don't understand what you want?
                            in the picture the camera rotates around object but look to outside!!!!

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                            • D 離線
                              driven
                              最後由 編輯

                              hi macgile

                              sorry that path pic was me trying to edit out the camera rotate,
                              on this simple version the camera rotates on scene 4.

                              johnloop over cube

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • I 離線
                                isda
                                最後由 編輯

                                In the next version this offset will be smaller, and higher accuracy.

                                I also added the ability to move around the target (the locked or not)
                                or rotate the eye of the camera.
                                This should facilitate the zigzagging between objects.

                                Hi Macgile,

                                Can't wait to try the next version (I don't mean to pressure you by this.. haha (= ). God bless you in your pursuit to excellence.

                                The ability to rotate the eye of the camera is a great idea, as well.

                                I don't know if I am pushing the limit but I remember one 3D software where you can see the camera on the path and being able to see (from the top view) in what direction the cam is facing much like the AdvanceCameraTool... but anyways, as it is, I believe this plugin is great already.. kudos to you.

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                                • M 離線
                                  macgile
                                  最後由 編輯

                                  @isda said:

                                  In the next version this offset will be smaller, and higher accuracy.

                                  I also added the ability to move around the target (the locked or not)
                                  or rotate the eye of the camera.
                                  This should facilitate the zigzagging between objects.

                                  Hi Macgile,

                                  Can't wait to try the next version (I don't mean to pressure you by this.. haha (= ). God bless you in your pursuit to excellence.

                                  The ability to rotate the eye of the camera is a great idea, as well.

                                  I don't know if I am pushing the limit but I remember one 3D software where you can see the camera on the path and being able to see (from the top view) in what direction the cam is facing much like the AdvanceCameraTool... but anyways, as it is, I believe this plugin is great already.. kudos to you.

                                  hi isda
                                  yes drarq already suggesting this improvement.
                                  but it will be for a future release.
                                  now I made ​​a version that works for everyone (PC and MAC OS)
                                  I fix bugs and improve the design.

                                  best regards

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                                  • P 離線
                                    putnik
                                    最後由 編輯

                                    macgile, this is awesome! Thank you!

                                    http://keshas.info

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                                    • M 離線
                                      macgile
                                      最後由 編輯

                                      @putnik said:

                                      macgile, this is awesome! Thank you!

                                      Thank's putnik 😄

                                      best regard

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                                      • M 離線
                                        macgile
                                        最後由 編輯

                                        @driven said:

                                        hi macgile

                                        sorry that path pic was me trying to edit out the camera rotate,
                                        on this simple version the camera rotates on scene 4.

                                        john[attachment=0:1hzgzkb0]<!-- ia0 -->loop2.png<!-- ia0 -->[/attachment:1hzgzkb0]

                                        hi driven 😄
                                        Ok in the next release you can do it with rotate around camera target.

                                        best regard

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                                        • A 離線
                                          alphannurridho
                                          最後由 編輯

                                          @pixero said:

                                          Just did a quick test and it's supersmooth.
                                          Love it already.

                                          please tell me how i can make video from sketchup with render image..

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                                          • E 離線
                                            Enzay
                                            最後由 編輯

                                            Hey,

                                            I noticed you updated something for "large models". Mine might be excessively large but I'm trying to get a "flightpath" along a road and acrross a bridge. This looks like it would work great for that because it is able to set the camera point andthe point of focus. I however, found that starting the script made the model disappear. It seems to have zoomed way out and I can't zoom in to set the camera position. Wondering if this has to do with the model being so large. My road chainage is around 2.6km. I tried using flightpath.rb but it still has the lag between scenes with 0 scene delay so it's not doing me much good.

                                            Has anyone thought about making a script that places points or cameras (like advanced camera tools) and connects those points afterwards to make a smooth path? That would allow the user to set points without "being" the camera. Just some thoughts...

                                            Enzay.

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