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    [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

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    • M Offline
      macgile
      last edited by

      @tiggz1 said:

      Awesome feature - Thankyou!!
      One question - forgive me if I missed it. How do I delete the Camera Key path so I can start from scratch?

      Thank for reply Tiggz1 😄

      just delete path in background layers.

      best regard 😄

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      • W Offline
        wwwyoose
        last edited by

        hi

        I am trying this plugin and it dont work whit the short cut. alt+q.
        I have mac are ther some diffrent short cut?

        Best Achim

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        • M Offline
          macgile
          last edited by

          @wwwyoose said:

          hi

          I am trying this plugin and it dont work whit the short cut. alt+q.
          I have mac are ther some diffrent short cut?

          Best Achim

          Thank's wwwyoose 😄

          This bug is fixed in the next version with many other improvements
          comming soon!

          best regard

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          • V Offline
            vidy
            last edited by

            @macgile said:

            This bug is fixed in the next version with many other improvements
            comming soon!
            best regard

            👍 🎉 😍

            still so much to learn..

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            • lele_poggiL Offline
              lele_poggi
              last edited by

              Very good application.
              I have a only one problem: when i do a render animation with vray it starts slowly and i have to wait a long time. 😢
              This happens only with a simple cube
              Anyone have this problem?

              gsa | Gabriele Sacchi architetto
              http://www.gs-a.it

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              • M Offline
                macgile
                last edited by

                @lele_poggi said:

                Very good application.
                I have a only one problem: when i do a render animation with vray it starts slowly and i have to wait a long time. 😢
                This happens only with a simple cube
                Anyone have this problem?

                hi lele_poggi

                try to reduce the number of frames between of keys.
                because vray render each frame interpoled by sketchup between scenes.

                best regard 😄

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                • I Offline
                  isda
                  last edited by

                  @dbalex said:

                  yes I thought of that also so I installed bezier.rb again with no results.. will try it on my other computer when I have time and will let you know if it works on that one. Thanks!

                  dbalex, have you had any success with this plugin? I have experience the same problem and tried doing everything that was suggested also (reset all my shortcuts to default, tried a number of bezier scripts from original to thomthom's bezier and I am also using SU8 and Windows 7) but still could not make it work... a very good plugin if only we could make it work... HELP please!!!

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                  • D Offline
                    dbalex
                    last edited by

                    No it still only works partially for me but I didn't try the new version, I will do it soon and reply here. We should wait for the next release when bezier.rb will not be needed anymore, maybe that will make it work for us..

                    http://www.bocostudio.com

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                    • M Offline
                      macgile
                      last edited by

                      @dbalex said:

                      No it still only works partially for me but I didn't try the new version, I will do it soon and reply here. We should wait for the next release when bezier.rb will not be needed anymore, maybe that will make it work for us..

                      Hi dbalex 😄

                      Currently I am looking for a way not to use Bezier curves.
                      I test the natural cubic spline and B-spline.
                      The cubic spline requires too much precision in their adjustment to smooth the path.
                      The B-spline is my preference because it is more accurate than Beziers and less than the Cubic Spline.
                      But the algorithm is very greedy for the moment.
                      So maybe I'll use both.

                      To correct the bug in edit mode:
                      I used the old pick_point_to_move method of bezier.rb
                      This method has been corrected in the new version (see http://forums.sketchucation.com/viewtopic.php?f=323&t=30973)
                      Thank's TT and Fredo

                      you can make the following changes
                      in file camera_key_maker.rb:

                      in
                      def pick_point_to_move (x, y, view)

                      change:

                      if ph.pick_segment @points_eye
                       path       = "eye"
                       @selection = ph.pick_segment @points_eye
                      elsif ph.pick_segment @points_target
                       path       = "target"
                       @selection = ph.pick_segment @points_target
                      end
                      

                      by :

                      if ph.pick_segment(@points_eye, x, y)
                      path = "eye"
                      @selection = ph.pick_segment(@points_eye, x, y)
                      elsif ph.pick_segment(@points_target, x, y)
                      path = "target"
                      @selection = ph.pick_segment(@points_target, x, y)
                      end

                      Best Regard 😄

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                      • D Offline
                        dbalex
                        last edited by

                        perfect! it's fully working now! thanks for this incredible plugin macgile! finally some decent animation in sketchup!

                        http://www.bocostudio.com

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                        • I Offline
                          isda
                          last edited by

                          macgile, i have edited the script as you suggested and it's working fine with me, too. thanks very much, i can now move the camera keys from all views now. I have another question... have you tried using this on a walkthrough? I seem to lose the camera angle even if I edit the camera path and the target to make sure that I see my models as I glide through them. the line between the key and the target does not seem to be what it is supposed to be when I hit up button..

                          going around a single model is a breeze but zigzagging through different models is a different story.

                          hope this script really develops into a plugin all of us cannot do without... keep it up, sir. thanks much!!!

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                          • M Offline
                            macgile
                            last edited by

                            @isda said:

                            macgile, i have edited the script as you suggested and it's working fine with me, too. thanks very much, i can now move the camera keys from all views now. I have another question... have you tried using this on a walkthrough? I seem to lose the camera angle even if I edit the camera path and the target to make sure that I see my models as I glide through them. the line between the key and the target does not seem to be what it is supposed to be when I hit up button..

                            going around a single model is a breeze but zigzagging through different models is a different story.

                            hope this script really develops into a plugin all of us cannot do without... keep it up, sir. thanks much!!!

                            hi isda 😄

                            The final path of the eye and the target is smoothed by Bezier interpolation.
                            you can see into view because they are drawn dashed.
                            Consider the offset between keys and smoothed path to adjust the control keys.

                            In the next version this offset will be smaller, and higher accuracy.

                            I also added the ability to move around the target (the locked or not)
                            or rotate the eye of the camera.
                            This should facilitate the zigzagging between objects.

                            Your suggestions are welcomed 😄

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                            • D Offline
                              driven
                              last edited by

                              this is basically working on the mac using ShiftQ, and mac arrow keycodes, the html needs some work as you need to right click after the dialog appears to load the page content, but then it works.

                              is it possible to loop over an object, the camera rotates twice with this path [see pic]

                              cheers

                              john
                              can this be made to work?

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • M Offline
                                macgile
                                last edited by

                                @driven said:

                                this is basically working on the mac using ShiftQ, and mac arrow keycodes, the html needs some work as you need to right click after the dialog appears to load the page content, but then it works.

                                is it possible to loop over an object, the camera rotates twice with this path [see pic]

                                cheers

                                john
                                [attachment=0:2glsdkjl]<!-- ia0 -->loopAnim.png<!-- ia0 -->[/attachment:2glsdkjl]

                                hi driven 😄
                                I don't understand what you want?
                                in the picture the camera rotates around object but look to outside!!!!

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                                • D Offline
                                  driven
                                  last edited by

                                  hi macgile

                                  sorry that path pic was me trying to edit out the camera rotate,
                                  on this simple version the camera rotates on scene 4.

                                  johnloop over cube

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • I Offline
                                    isda
                                    last edited by

                                    In the next version this offset will be smaller, and higher accuracy.

                                    I also added the ability to move around the target (the locked or not)
                                    or rotate the eye of the camera.
                                    This should facilitate the zigzagging between objects.

                                    Hi Macgile,

                                    Can't wait to try the next version (I don't mean to pressure you by this.. haha (= ). God bless you in your pursuit to excellence.

                                    The ability to rotate the eye of the camera is a great idea, as well.

                                    I don't know if I am pushing the limit but I remember one 3D software where you can see the camera on the path and being able to see (from the top view) in what direction the cam is facing much like the AdvanceCameraTool... but anyways, as it is, I believe this plugin is great already.. kudos to you.

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                                    • M Offline
                                      macgile
                                      last edited by

                                      @isda said:

                                      In the next version this offset will be smaller, and higher accuracy.

                                      I also added the ability to move around the target (the locked or not)
                                      or rotate the eye of the camera.
                                      This should facilitate the zigzagging between objects.

                                      Hi Macgile,

                                      Can't wait to try the next version (I don't mean to pressure you by this.. haha (= ). God bless you in your pursuit to excellence.

                                      The ability to rotate the eye of the camera is a great idea, as well.

                                      I don't know if I am pushing the limit but I remember one 3D software where you can see the camera on the path and being able to see (from the top view) in what direction the cam is facing much like the AdvanceCameraTool... but anyways, as it is, I believe this plugin is great already.. kudos to you.

                                      hi isda
                                      yes drarq already suggesting this improvement.
                                      but it will be for a future release.
                                      now I made ​​a version that works for everyone (PC and MAC OS)
                                      I fix bugs and improve the design.

                                      best regards

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                                      • P Offline
                                        putnik
                                        last edited by

                                        macgile, this is awesome! Thank you!

                                        http://keshas.info

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                                        • M Offline
                                          macgile
                                          last edited by

                                          @putnik said:

                                          macgile, this is awesome! Thank you!

                                          Thank's putnik 😄

                                          best regard

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                                          • M Offline
                                            macgile
                                            last edited by

                                            @driven said:

                                            hi macgile

                                            sorry that path pic was me trying to edit out the camera rotate,
                                            on this simple version the camera rotates on scene 4.

                                            john[attachment=0:1hzgzkb0]<!-- ia0 -->loop2.png<!-- ia0 -->[/attachment:1hzgzkb0]

                                            hi driven 😄
                                            Ok in the next release you can do it with rotate around camera target.

                                            best regard

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