Is it Possible to paint in Artisan w/o Exploding a Group
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Is it Possible to paint in Artisan w/o Exploding a Group first?
I noticed that when I EXPLODE the geometry created by the (Fredo6)CURVILOFT PlugIn, it changes slightly, and adds several lines (as shown in my image above). Soften Edges doesn't eliminate all the Lines, and selecting them individually will take too long. I will have to figure out how to select the Lines on All Faces w/o selecting the Face Mesh as well.
In Addition, the Artisan PlugIn I am using to add Textures and Paint to an Organic Surface, only works when an object is EXPLODED. So, I have a bit of a Conflict. Is there a WAY to PAINT a surface using Artisan w/o Exploding a Group or Component?
I wish there was a USERS MANUAL
Happy ModelingAndrew Telker
http://twitter.com/AndrewTelker
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Edit Group then paint your texture. Earthmover has a tutorial he posted lately showing a good technique in UV mapping using Artisan and UV Projection.
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