Hole Punching Issues with Door Component
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I'm using SU 8. Whenever I try to punch a hole for a door[which is a component]....the component becomes a weird group along with the adjoining geometry. I want to change the doors position to middle of the wall but can't do so. What should I do?
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@tig said:
@cobb89 said:
I'm using SU 8. Whenever I try to punch a hole for a door[which is a component]....the component becomes a weird group along with the adjoining geometry. I want to change the doors position to middle of the wall but can't do so. What should I do?
It would have been more logical to post this in the HolePunching Tool thread ? Anyway...
It does NOT become a 'weird group' with the surrounding geometry. What it does becomes is a cutting component 'linked' to the punched hole's reveals geometry. SO if you select the component the reveal [hole] geometry selects with it - this way they move, copy and delete together. You CAN 'Unlink' these two 'parts' by selecting them and using the relevant tool in the 'Hole Punching...' right-click context-menu submenu. This submenu also has the options to Redo the Punch, Undo the Punch, Reglue etc etc... so you can manipulate/change them as desired...
I also see that you seem to have have placed the door immediately abutting a cutting window, so when they are both 'punched' you get a thin sliver between then. As explained in recent posts it's best to combine this type of composite cutting components when they abut, making them into one new cutting component, that way a hole the shape/size of the whole assembly is cut and punched, without the interface 'sliver'...
I also think you have some issues with the door component placed on the 'wrong face' of the wall face which then punches as you see... You must have the outer face of the wall and the same z-orientation of the cutting component, if one is reversed unexpected results will occur... -
@tig said:
.. You must have the outer face of the wall and the same z-orientation of the cutting component, if one is reversed unexpected results will occur...
how can I match the z-orientation of both the wall and the component??
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@cobb89 said:
@tig said:
.. You must have the outer face of the wall and the same z-orientation of the cutting component, if one is reversed unexpected results will occur...
how can I match the z-orientation of both the wall and the component??
Make sure you have a wall facing out and that your cutting component's Z [blue] axis is the same as the face's normal...
That is make sure the cutting-component and wall's face 'face' the same way ?
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