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    Artisan rock

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    • S Offline
      sepo
      last edited by

      Grgur Ninski ? Are you from Split numbthumb?

      You rock Michalis πŸ’š

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      • numbthumbN Offline
        numbthumb
        last edited by

        @sepo said:

        Grgur Ninski ? Are you from Split numbthumb?

        Yes, I am. Thanks for noticing. πŸ˜„ But I also have very strong personal bonds with Bosnia πŸ˜‰

        @michalis: IΒ΄m glad you like it. ItΒ΄s the statue of Gregory of Nin in Split: http://en.wikipedia.org/wiki/Gregory_of_Nin
        Once again, great work. Mediterraneo rocks!

        Comfortably numb...

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          @Bryan K
          It isn't the first rock I tried to model of course, (http://forums.sketchucation.com/viewtopic.php?f=81&t=31246) neither artisan is the best tool for the job. Artisan is OK for this kind of sculpting as the new move tool works without snapping and parallel to camera view (almost). But UV mapping is needed. A massive faces sculpting tool as 3dcoat zbrush or MB is the best way as lot of details can be baked as normal and displacement bumps. A displacement map on a million of subdivided faces will do the trick, (thea, vray, vue etc etc). I avoided to export to blender as there isn't any point on this. Blender is a perfect app for sculpting and better than artisan in many ways.
          Artisan is easy to use (blender isn't) and a projection of a seamless texture (two projections and few edits in this case) can serve well and fast.
          @numbthumb
          thanks, I like your avatar picture, what is this?
          @sid
          From Adriatic Sea down to Ionian and around Peloponnesus to Aegian sea. And around mediterranean. All these are unique rocks, ancient friendly monsters, watching us through the centuries. They have seen a lot of love and stupidity of humanity. Rocks, sea, olive trees, pine trees. And the mountains you love so much.

          I should use a renderer for this, but never mind. I like the paradox on reflections. You may noticed this. πŸ˜†

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          • soloS Offline
            solo
            last edited by

            Michalis, you know that your rocks are like catnip to me, I can't help rendering them.

            http://img64.imageshack.us/img64/8384/michalisrockartisan.png

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              well done pete πŸ‘ , why don't you try a heavy displacement on this? We were talking about it, its an artisan test anyway.

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                I exported the SU - artisan mesh as collada, converted to obj (blender) and imported to 3dcoat just for UVs, and painting displacements. Rendered in blender internal using 3x subdivision for displ + normal maps. I mean no additional sculpting, just the artisan mesh. No PP this time.


                Art_bl_rocks.jpg

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Another simple one, artisan (modeling and painting texture) , SU 2d raw export + a little Ps for the sea, vignette.
                  Light house from 3DWH.
                  Just having fun with this excellent plugin and the best render app I know. PS πŸ˜†

                  http://www.mediafire.com/imgbnc.php/065f85d99a927fb1a5b41595a479b13b9d82d04bbd380a32efeb2cf7f9ba2ca16g.jpg

                  Here the skp file.


                  artisanrockN.skp.zip

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                  • soloS Offline
                    solo
                    last edited by

                    Michalis, did you finally buy Thea? πŸ’š

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      ha ha,
                      I finally bought modo501. 😎

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        When I'm posting simple 2d exports from SU,
                        When testing artisan painting and modeling
                        I have my reasons to do so.
                        Avoiding any kind of renderer related solution.
                        Its so easy for me to import it to another app and do any modifications. Even better not to use artisan at all but do some broad sculpting and painting in 3dcoat or zbrush instead.
                        This isn't the case here. Just demonstrating that "artisan SDS2" is the tool for some nice simple yet convincing modeling and painting.

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Nice rock Mick πŸ‘

                          Verdict on Modo501?

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Verdict of no one. Trying hard.
                            Possibly verdict of 3dcoat, zbrush. lol

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