Output Texture Size Limitation
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This issue had been kicking around since the SU7 days some 3 years ago. Image texture size is downscaled to 1024x1024, and it can be increased to 2048x2048 by checking an OpenGL checkbox. That is fine for screen display, but when you export your 2D image, the texture rendering size goes back to 1024x1024. Exported images are used for printing and this limitation makes for blurry pixellated results. If you can do it with screen display, why not with output images?
Cutting up image maps into 1024x1024 chunks is not really a satifactory work around.
So how about it Google?
Grice
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I'd even label this a bug...
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Very good point
and it does not sound like something that is too hard to implement. 
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With your input, this post could be even better π
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