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    How to draw an edge with an angle and distance

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    • TIGT Offline
      TIG Moderator
      last edited by

      @morci429 said:

      Guys sorry i don't mean to be pushy, but after i fired the arrow from centroid I’m looking for a built in function in either add_cline or even add_line to retrieve all the faces that intersect with my line.

      At each step as you add the 'line' you have two points ' ce' and ' en', the vector ' vec=ce.vector_to(en)' returns the 'arrow'.
      Now ' dist=ce.distance(en)' will help us keep track of how far we are going from ' ce'
      New use a 'raytest' to find the intersections...

      <span class="syntaxdefault">hits</span><span class="syntaxkeyword">=[]<br /></span><span class="syntaxdefault">pe</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">ce</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">clone </span><span class="syntaxcomment">### set up a copy of the point to raytest from<br /></span><span class="syntaxdefault">goon</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">true<br />while goon<br />  rayt</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">raytest</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pe</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> vec</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  goon</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false if not rayt<br />  pt</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">rayt</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  hit</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">rayt</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  goon</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false if ce</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">distance</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> dist<br />  hits </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> hit</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  pe</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">pt </span><span class="syntaxcomment">### look from last hit point...<br /></span><span class="syntaxdefault">end</span><span class="syntaxcomment">#while<br /></span><span class="syntaxdefault"> </span>
      

      ' hits' is an array of arrays of the points and what was hit at each one...
      Repeat this for each 'ray' you are making.
      If you want to find ALL intersections forget the ' dist' test...

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        @dan rathbun said:

        @TIG: I think hit=rayt[0][0] would return the x coordinate of pt ?

        Yes.

        rayt[0] => Geom::Point3d
        rayt[1] => Array<path of entities>

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          You're right - my daft typo... I've corrected the original 😒
          hit=rayt[1][0]

          TIG

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            When done.. you will need to test the hits array members and retrieve objects that are certain types.

            <span class="syntaxdefault">hit_faces </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> hits</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">select </span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">instance_of</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">hit_comps </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> hits</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">select&nbsp;</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">instance_of</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">ComponentInstance</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}</span><span class="syntaxdefault"> </span>
            

            ..etc ...

            @TIG: I think hit=rayt[0][0] would return the x coordinate of pt ?

            I'm not here much anymore.

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              Hey you missed my boo-boo I had written hits.each instead of hits.select
              (corrected the code..)

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                morc ... use [ code=php ] and [ /code ] tags around your sourcecode when you post it here.

                I sent you a PrivateMessage, explaining how.

                You are missing 2 end statements at the bottom, just before the **}** closing of the block.

                I'm not here much anymore.

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                • M Offline
                  morci429
                  last edited by

                  Tig it isn't working.
                  guys could u have a look at the code and tell me what do you think?

                  
                  require 'sketchup.rb'
                  
                  UI.menu("PlugIns").add_item("Fire Arrows") {
                  
                  ents = Sketchup.active_model.entities
                  
                  Sketchup.active_model.selection.each do |e|
                  if e.is_a? Sketchup;;Face
                  
                  ce=e.bounds.center
                  
                  en=ce.offset(e.normal, 100000.mm)
                  
                  cl90=ents.add_cline(ce, en)   #a vertical line
                  
                  tr=Geom;;Transformation.rotation(ce, Z_AXIS, 45.degrees)
                  en.transform!(tr)
                  cl45=ents.add_line(ce, en)   #a 45 deg line
                  
                  
                  vec=ce.vector_to(en)
                  dist=ce.distance(en)
                  
                  hits=[]
                  pt = Geom;;Point3d.new  
                  pe=ce.clone ### set up a copy of the point to raytest from
                  goon=true
                  while goon
                    rayt= Sketchup.active_model.raytest(pe, vec)
                    goon=false if not rayt
                    pt=rayt[0]
                    hit=rayt[1][0]
                    goon=false if ce.distance(pt) > dist
                    hits << [pt, hit]
                    pe=pt ### look from last hit point...
                  end#while
                  
                  
                  hits.each do |s|
                  if s[1][0].is_a? Sketchup;;Face
                  hit_face = s.bounds
                  zmin = hit_face.min.z
                  zmax = hit_face.max.z
                  h = zmax - zmin
                  h = h.to_m
                  UI.messagebox s[1][0]
                  UI.messagebox h
                  end
                  end
                  
                  
                  tr=Geom;;Transformation.rotation(ce, Z_AXIS, -90.degrees)
                  en.transform!(tr)
                  cl135=ents.add_cline(ce, en)  #a 135 deg line
                  
                  #en=ce.offset(Z_AXIS, 5000.mm)
                  
                  #tr=Geom;;Transformation.rotation(ce, X_AXIS, -45.degrees)
                  #en.transform!(tr)
                  #cl135=ents.add_cline(ce, en)  #a 135 deg line
                  
                  #tr=Geom;;Transformation.rotation(ce, X_AXIS, 90.degrees)
                  #en.transform!(tr)
                  #cl135=ents.add_cline(ce, en)  #a 135 deg line
                  
                  
                  
                  end
                  end
                  }
                  

                  Thanks Dan,
                  i added the two end statements. but the complier doesn't like line 31 ]

                  pt=rayt[0]
                  

                  thanks again Dan

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @morci429 said:

                    Tig it isn't working.

                    Error messages?
                    Unexpected behaviour?

                    It always help to be specific to what isn't working.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • M Offline
                      morci429
                      last edited by

                      Error: #<NoMethodError: undefined method []' for nil:NilClass> C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:31 C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7:in each'
                      C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7
                      C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:3:in `call'

                      Sorry if i wasn't clear enough

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Try adding a test after the goon=false if not rayt like
                        next if not rayt that way it will jump.

                        I notice that your 'line' creation is a bit muddled - you a make one then transform the end_point [en] BUT doing so around the Z_AXIS leaves it where it is - do it around the X_AXIS or Y_AXIS...

                        TIG

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          morc..

                          EDIT:The problem is that the API doc does not say that if the ray does not hit anything, the raytest method just returns nil.

                          rayt= Sketchup.active_model.raytest(pe, vec)

                          If you read the API for Model.raytest(), you'll see that the first argument must be an Array; the second optional argument (added in SU8.0M1,) is the wysiwyg_flag that sets whether to hit hidden geometry.

                          EDIT:Actually the method is smart enough to know what you mean... you don't really need an Array arg, unless you want to use the wysiwyg_flag %(#BF4000)[argument.

                          So you can to call it this way:]
                          rayt= Sketchup.active_model.raytest( **[**pe, vec**]** )

                          I'm not here much anymore.

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                          • M Offline
                            morci429
                            last edited by

                            Tig it isn't working.
                            guys could u have a look at the code and tell me what do you think?

                            ...*[snip]*... reposted [in later post](http://forums.sketchucation.com/viewtopic.php?f)
                            
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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Added a note at the bottom of the API doc page for Model.raytest() informing readers of the nil return value, when no geometry is "hit."

                              I'm not here much anymore.

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                              • M Offline
                                morci429
                                last edited by

                                guys i think you are right, the hits array is empty. the ray isn't hitting any geometry. Still trying to find out why though

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Rather than start with convoluted code try a simple 'one-liner' pasted into the Ruby Console...
                                  Draw two rectangular faces place them one above the other, above the origin.

                                  rt=true;p=ORIGIN;while rt;p rt=Sketchup.active_model.raytest(p,Z_AXIS);p=rt[0]if rt;end
                                  

                                  it should produce something like this
                                  [Point3d(0, 0, 16.9685), [#<Sketchup::Face:0xbea3ae8>]] [Point3d(0, 0, 39.3701), [#<Sketchup::Face:0xbea3ad4>]] nil
                                  NOW you know it's working........

                                  TIG

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                                  • M Offline
                                    morci429
                                    last edited by

                                    Mission accomplished
                                    Thanks to you all Geniuses

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