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    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
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    • simon le bonS Offline
      simon le bon
      last edited by

      Hi guys,

      Since I still don't have much time for doing the tests initiated by Michalis, here is an interlude.
      I had made about 12/13 years ago a serial of 7 or 8 sculptures after I had found pieces of light stone at the output of an old stones carry. Today I have taken pictures for this thread of three sculptures that are left in my possession.

      this one was made into a small piece of an old wooden handrail. The wood is oak.

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt001.jpg


      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_017.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_018.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_019.jpg

      already a gargoyle

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt002.jpg


      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_003.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_001.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_002.jpg

      a cube of life?

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt003.jpg


      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_004.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_005.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_006.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_007.jpg

      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_008.jpg


      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_016.jpg
      [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_015.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_014.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_013.jpg[/img:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_011.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_011.jpg[/img:k9z33o8y][/url:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_009.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_009.jpg[/img:k9z33o8y][/url:k9z33o8y]

      Cheers,
      Simon.

      1 Reply Last reply Reply Quote 0
      • numbthumbN Offline
        numbthumb
        last edited by

        Huh? 😲
        Sometimes I wonder if all this 3D hassle is worthy of my time or not. I used to soothe myself thinking how 3D printing would spark my "home manufacturing revolution", but now that I have seen this...A real hand-made that still beats the cr@p out of 3D printing as far as I am concerned.
        Makes me want to build scale models again. Plus the glue fumes...
        Congratulations, Simon! 👍

        Comfortably numb...

        1 Reply Last reply Reply Quote 0
        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          This is the kind of sculpture I like Simon.
          Nice 3d printing. 😆

          Great work !!!!

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            Ethnologic! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • simon le bonS Offline
              simon le bon
              last edited by

              Hi guys,
              You're nice and kind 👍 😄

              I have made a speed test with import export .obj

              Native "File/Export as Obj" with SU7 pro works fine.

              Tig's OBJexporter and Import OBJ with Materials worked perfectly with Su6 free. (thank you a lot dear TIG)


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_00.jpg

              remind: from Scuptris included documentation

              @unknownuser said:

              Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

              In Fact, there is no need to produce a model "without sharp corners" after some tries I had mad a simple "hard square" and this worked.

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_02.jpg

              No need also to subdivide the model into SU. Sculptris do the job itself easily using "Subdivide All" button

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

              The various tools expend the subdivision in relation with Detail slider.

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_04.jpg

              There is also a "Reduce Selected" button in order to export back to SU a reduced mesh which works on the full model,
              (4 or 5 iterations:)

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_05.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_06.jpg

              And more handy, I have used "Reduce Brush" button to reduce by zones.

              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/reducebrush.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_07.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_08.jpg

              At the end, "cherry on the cake" I have used Chris Fullmer's Extrapolate Colors to make a harlequin render.


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_09.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_10.jpg


              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_11.jpg

              Cheers,
              Simon.

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                You have also Random Painter by Chris Fullmer! 😉

                Else it's a very cool workflow for make "subdivision and Smooth" with SU6! (or up) 😎

                @ Simon :Je te "pique" le tut, le traduis et te donne l'adresse où je le mets dès qu'il est fait 👍
                Ok traduction faite 😎
                Je vais évidemment la mettre aussi sur la "French Section" à SketchEducation 😉

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • shuraS Offline
                  shura
                  last edited by

                  👍
                  Nice harlequin technique, can also do a good job in case you want to do one of Gaudi's rooftop sculptures...

                  1 Reply Last reply Reply Quote 0
                  • pilouP Offline
                    pilou
                    last edited by

                    The cool thing of this, is that you can use use the "pressure" inside Sculptis 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 Reply Last reply Reply Quote 0
                    • numbthumbN Offline
                      numbthumb
                      last edited by

                      Thanks for keeping us informed, Simon. 👍
                      Very interesting workaround for organic modeling.

                      Comfortably numb...

                      1 Reply Last reply Reply Quote 0
                      • simon le bonS Offline
                        simon le bon
                        last edited by

                        ☀ Hi!

                        If I have verified the import/export abilities between SU and Sculptris,
                        And also have verified that tools of Sculptris worked on Su "waterproof" models,
                        the "traduction" of Pilou point out better than I had done the rich combination SketchUP/Sculptris to make subdivisions job.!!

                        We know how Su and the better quadcore are easily put on their knees by subdivision operations.. Sculptris make the job: "fingers in the nose" so 😉 !!

                        See you soon,

                        Simon.

                        1 Reply Last reply Reply Quote 0
                        • jason_marantoJ Offline
                          jason_maranto
                          last edited by

                          Very interesting work -- I have used Z-brush and I have contemplated 3-D Coat but Sculptris seems to be a viable alternative.

                          The harlequin technique was very appealing as well...

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

                          1 Reply Last reply Reply Quote 0
                          • simon le bonS Offline
                            simon le bon
                            last edited by

                            an exercise to make ears

                            Yes I know you know this girl too 😆


                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160550.jpg


                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160658.jpg


                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160807.jpg


                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161211.jpg


                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161519.jpg


                            http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161644.jpg

                            😎 simon

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by

                              Beautiful ears! 👍

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • numbthumbN Offline
                                numbthumb
                                last edited by

                                With such auditory input, she´s gonna go bananas. 😄
                                Your imagination has no limits, Simon. 👍

                                Comfortably numb...

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rattusNOR
                                  last edited by

                                  cool! a dedicated forum for organic modelling!
                                  simon, thank you for posting the sculptris/sketchup combo,
                                  i can only get it to work with rounded-corners, i can import a square with
                                  sharp corners too, but when subdivide or just touch it with a brush it "explode"
                                  and can not keep it's shape like you did here:

                                  http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                                  just wondered if you had encounter this problem too before you got it right,
                                  it may be graphic-card issue.. my sculptris crash a lot.

                                  anyway, keep up the good work 👍

                                  1 Reply Last reply Reply Quote 0
                                  • simon le bonS Offline
                                    simon le bon
                                    last edited by

                                    Hi Rattus,

                                    I'm pursuing my tests. As I had named the title, it is for me a "learn In Progress" and I'm happy if we are several to search. 👍

                                    First, concerning your problem.
                                    The point is that Sculptris only accept meshes= triangulated model.
                                    You had certainly used the 3D Obj exporting ability of SketchUp "Pro". Doing this, the model is not exported with faces as meshes = they are not triangulated.

                                    Using TIG OBJexporter,

                                    @unknownuser said:

                                    All Exported Faces are Triangulated,
                                    so that Sculptris accept.

                                    The other solutions for this:
                                    is to use SU pro obj exporter after have triangulated the model with (once again 😆 👍 ) TIG triangulateFaces(take care to follow the link at the end of the first post which lead to the latest version included in page two)

                                    TIG triangulateFaces

                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_145604.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140408.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140947.jpg


                                    TIG OBJexporter

                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_151031.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_151235.jpg

                                    The point where my enthusiasm is very lowered is the difficulty (crash,crash,crash) to re-import the sculpture into Su.
                                    In a bit complex model, despite all my efforts to diminish the number of triangulation Su is unable to accept the import. (If you can wait, I'm looking for a solution.)

                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_195339.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135045.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135357.jpg


                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135945.jpg

                                    The avowed purpose is to bridge Sculptris to SketchUp to achieve all these architecture details sculptures for which SU is so low gifted.
                                    Well Subdivide&Smooth V2 is not very far to be out and I think it will be very efficient in that purpose...

                                    simon

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      no possibility to go to Meshlab, before go to Su? 😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • simon le bonS Offline
                                        simon le bon
                                        last edited by

                                        Hi Pilou
                                        Meshlab is now installed 😉
                                        Whao! very powerful = relatively simple but complex by the quantity of possible actions..
                                        (haven't found undo command 😞 )

                                        I've made a quick test on my initial model (not very perfect: holes (ripped), hidden vertices etc..)
                                        305.310 faces:

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_230327.jpg

                                        after cleaning and repairing : -merge close vertices ; -remove duplicate faces

                                        I have remeshed : clustered decimation (50%)

                                        40.854 faces:!: ❗
                                        But we can notice an evident lower quality of the details

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_235341.jpg

                                        (saved as .OBJ)

                                        Then,
                                        in SU6 free with TIG Import OBJ with Materials
                                        (plugins menu- options: import in meters, import mesh only, flip yes)
                                        The object loads 😍

                                        Re:about 50000 faces, Su is coming slow and we are probably not very far from the limit...


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234715.jpg


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234832.jpg

                                        Yehh! not too bad 😄

                                        Thank you Pilou.

                                        ++simon

                                        Re: May be it is a good occasion for me to try ThomThom Cleanup 😉

                                        1 Reply Last reply Reply Quote 0
                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                          After a night, some reflection and a discuss with SCF guys,

                                          Regis wrote in the french Section:

                                          @unknownuser said:

                                          I have no pre-conceived upon the technique used by Sculptris but I think it's super polygons gluttonous. Increasing the resolution for more details, polygons count skyrockets.

                                          I prefer the standard polygonal technical modeling with faces subdivision, I find that this gives more control over the topology of the mesh and give a better control on the number of polygons.

                                          This inspire a conclusion:
                                          Régis is probably right on the polygonal modeling technique.
                                          Sculptris is really nice but can't be the perfect companion to SketchUp which is so weak to manage a high rate of polygons..

                                          😞 simon

                                          1 Reply Last reply Reply Quote 0
                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            And the Thomthom clean up don't make some polygones reductions?

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
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