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    Update problems

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    • kenK Offline
      ken
      last edited by

      Now after updating some plugins, I have the following files in the plugin directory.

      delauney2.rb and delauney3.rb. Should I have both or just one version? What happen to delauney.rb?

      Also have the following error when opening Sketchup after updating various plugin.

      Ken


      ScreenHunter_01 Jan. 16 10.05.jpg

      Fight like your the third monkey on Noah's Ark gangway.

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      • mitcorbM Offline
        mitcorb
        last edited by

        This doesn't have anything to do with the Delaunay/ Delauney dichotomy, does it?

        I take the slow, deliberate approach in my aimless wandering.

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        • kenK Offline
          ken
          last edited by

          @unknownuser said:

          Now after updating some plugins, I have the following files in the plugin directory.

          delauney2.rb and delauney3.rb. Should I have both or just one version? What happen to delauney.rb?

          Also have the following error when opening Sketchup after updating various plugin.

          Ken

          Well, I am bring this to the front again.

          Fight like your the third monkey on Noah's Ark gangway.

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            @unknownuser said:

            Now after updating some plugins, I have the following files in the plugin directory.
            delauney2.rb and delauney3.rb. Should I have both or just one version? What happen to delauney.rb?
            Also have the following error when opening Sketchup after updating various plugin.
            Ken

            That's my tool - please get the latest SKMtools downloaded and report back - there was a brief glitch on material.delete but it's fixed now [?]

            There hasn't been a delauney.rb needed for some long time.
            The delauney2.rb is used by Didier's point_cloud_triangulate.rb... BUT both these scripts have a shortcoming in that their methods a 'bare' - Solo had a recent clash, where he had some other script was making a 'raw' 'triangulate()' method that clashed with these... SO I rewrote both of them as delauney3.rb and TIGpoint_cloud_triangulate.rb with the methods wrapped safely in a Class... the second requires the delauney3... I suggest that you only need one delauney and one points_cloud... - remove the other [mine is safer and groups the mesh etc too]

            TIG

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            • kenK Offline
              ken
              last edited by

              TIG

              Well apparently it was my bad. When I loaded the correct and up-to-date SKMtools20110116a.zip, problem solved.

              However, it appears that delauney2.rb is required, as shown.

              TIG again thanks for the help.

              Ken


              ScreenHunter_02 Jan. 17 16.20.jpg

              Fight like your the third monkey on Noah's Ark gangway.

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                @unknownuser said:

                TIG

                Well apparently it was my bad. When I loaded the correct and up-to-date SKMtools20110116a.zip, problem solved.

                However, it appears that delauney2.rb is required, as shown.

                TIG again thanks for the help.

                Ken

                So it looks like some other tools still use delauney2.rb - this leaves them open to fail when another script uses a different 'triangulate()' method outside of a class or module!

                It pretty easy to rewrite it to use delauney3.rb methods instead... 😉
                Press the author[s]...

                TIG

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