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    • boofredlayB Offline
      boofredlay
      last edited by

      Give him side burns and its Shaft!

      http://www.coroflot.com/boofredlay

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      • urgenU Offline
        urgen
        last edited by

        ...some offtop...Obama in ZBrush. 😄 ..hapy new year again! ☀
        1239303698obama.jpg

        --pupil forever...------

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        • L Offline
          liam887
          last edited by

          lol i second Robert Downey Jr's character in Tropic Thunder

          VISIT MY ONLINE GALLERY
          http://www.robotsvdinosaurs.com/

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          • soloS Offline
            solo
            last edited by

            Yup, it needs work, after seeing that Z-brush version I realise that I need more practice and doubt SU would handle the poly's needed to create such a mesh not to mention the UV mapping thing that SU honestly does absolutely suck at.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • L Offline
              liam887
              last edited by

              @solo said:

              Yup, it needs work, after seeing that Z-brush version I realise that I need more practice and doubt SU would handle the poly's needed to create such a mesh not to mention the UV mapping thing that SU honestly does absolutely suck at.

              I would love somebody to develop precise UV tools to be used with SDS2!

              VISIT MY ONLINE GALLERY
              http://www.robotsvdinosaurs.com/

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              • jo-keJ Offline
                jo-ke
                last edited by

                @liam887 said:

                I would love somebody to develop precise UV tools to be used with SDS2!

                that would be perfect!

                http://www.zz7.de

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Obviously there're better apps for this job (portrait sculpting)
                  But what you did pete with this tool is impressive. As its a cartoon like approach and its almost perfect.
                  About UVs, I agree, SUs weak point. Here I have something for the wish list. Two simple and useful methods for wrapping.

                  1. projection via normals (camera). This is how a gradient simple map is transforming to zbrush "matcaps" materials. Its how a simple picture can work as 'fake' hdr reflections.
                  2. a cubic blurred edges method. Simple, seamless and effective with lot of seamless maps (easy to create in Ps)

                  A full UV editor is great but I don't believe that we see this in SU. Some great UI is needed to support this. Some powerful and expensive apps are weak here. Blender is great as a UV editor IMO, 3dcoat is even better. Lot of expensive plugins for max etc etc.

                  And
                  Have a great and creative 2011, all of you.

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                  • S Offline
                    SHAHEEN
                    last edited by

                    U R AMAZING SOLO ... WISH TO BE SOME DAY LIKE U ... 💚

                    " An eye for an eye only ends up making the whole world blind "
                    Gandhi

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      @Urgen:
                      While I know your excellent capabilities from your posts here in the forum, how would I detect that your image of Obama is indeed originating from a model done in zbrush, or Blender, or Modo?
                      Technically brilliant image by the way.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • urgenU Offline
                        urgen
                        last edited by

                        @mitcorb said:

                        @Urgen:
                        While I know your excellent capabilities from your posts here in the forum, how would I detect that your image of Obama is indeed originating from a model done in zbrush, or Blender, or Modo?
                        Technically brilliant image by the way.

                        ... guys, this is not my work! 😮 😕 but I know: it's ZBrush 😉
                        ...is the work of really ZBrush professionals ...

                        --pupil forever...------

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                        • D Offline
                          dacad
                          last edited by

                          Hi Solo

                          Nice Oddie models. I would like to ask you if you always make the arms (members) separate meshes from the body and place them in position after sculpting? wouldn't be better to sculpt them as on single meshs with nice loops around the junctions or is this better workflow for sketchup?

                          I've try that some time ago but the problems for me starts when we have to pose them, either in skethcup with plugins or at other software. So normally I try to model everything in the final position but also try to keep a clean mesh and loops around it, so that if i have to do any edition in other software it's easier. I just try to use sculping in sk for smaler details and thins (i found that sculpting trough ruby for me doesn't have the responsiveness in the mesh to fell right) The funny thing is that i found that modeling this in sketchup trough the regular box modeling approach can have advantages like keeping the unsmoth lines as guides (does this make sense?).

                          You can see below an example of what i mean (one of mine old never endind personal projects).


                          03.jpg

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                          • soloS Offline
                            solo
                            last edited by

                            Dacad,

                            The only way is to keep an undivided version with limbs grouped seperately, then when you need to re-pose, you adjust as needed, explode, intersect and divide, clean (keeping the original as base template for future changes)

                            The ears are intersecting model?

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • D Offline
                              dacad
                              last edited by

                              Solo

                              Hmmm, it seems to much time and work lost in cleaning to be a good approach, but I think it must depend in the model we're working on. In a model with fewer articulations it can work, but something as complex as a hand or an octopus tentacle in can be hard to justify, specially if the final mesh won't have good quality after the posing.

                              And yes, the ears are intersecting the model. I just wanted the ears, at that stage, to have a good connection to the head, and was going to clean everything up after all the details were done (and if you notice, the mesh topology in them, are really rough and heavy).

                              Thanks

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                              • L Offline
                                lapx
                                last edited by

                                Solo,
                                You must draw in sketchup 24/24. I am simply amazed at how you come up with this in su. Ofcourse I have never played to much with the scripts your talking about. Your skills with su are amazing.
                                How would you begin to even make the clothes that you show so skillfully!

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by

                                  @Urgen: 😳 mine.
                                  @Solo: please excuse my clutter 😳

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    very impressive as always.

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Without UV tools or texture brushes I'm only really able to make a caricature of his face, need to use Z-brush or 3D coat if I want more realistic results.


                                      Obama progress.png

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Lift the upper lip just a bit and that is a dead ringer for Don Cheadle.
                                        http://www.celebrityring.info/images/pictures/Don-Cheadle-5.jpg

                                        Edit: Oh, and well done sir 👍

                                        http://www.coroflot.com/boofredlay

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Well that settles that, Don Cheadle plays Obama in the movie 👍

                                          Okay moving on, Yoda in progress, still lots to do.
                                          I'm loving SDS2.

                                          yoda SU.jpg


                                          yoda.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • L Offline
                                            liam887
                                            last edited by

                                            Ha thats great, have you ever tried any of the 3d sculpting tools such as zbrush or mudbox anyway? I cannot wait for SDS2 now!

                                            VISIT MY ONLINE GALLERY
                                            http://www.robotsvdinosaurs.com/

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