Most impressive SketchUp modelling
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Every so often you see somebody talking about how they made such and such complex model and only used native SketchUp tools -- first of all that is meant to be bragging... and secondly I have to think they are:
a) Crazy
b) Stupid
c) Ignorant
d) Lyingor all of the above.
Unless you are the type who enjoys shoving splinters under your fingernails to prove how tough you are, you would be a fool not to avail yourself of the tons of free and incredible ruby scripts that are made for SketchUp... they will save you much time and frustration, and possibly open new avenues of creative expression.
Best,
Jason. -
I can create a photoreal image with Paint!
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I can do photoreal with etch-a-sketch.
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I can do photoreal with my camera...wait..
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Very well said Jason.
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i am photo real
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I can create the most amazing and complex SketchUp model with native Autocad tools.
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I can create something completely unrealistic using all the plugins that I don't have a clue about (I can also do it without using any plugins)
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thanks guys..btw you're all very funny..
actually i have downloaded so many plugins after a few days exploring sketchup.
i think i need to do lot more exercise before playing with all the plugins.
its a loooooong way... -
KARANAK strikes again
http://karanak.deviantart.com/
http://www.conceptart.org/forums/showthread.php?t=234083 -
@marian said:
KARANAK strikes again
http://karanak.deviantart.com/
http://www.conceptart.org/forums/showthread.php?t=234083Holy crap! what version of SU is he using, or what rig has he got? My SU 8 pro with tons of ram and i7 will never in a million years handle that complexed model.
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Bookmarked!
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@unknownuser said:
Holy crap! what version of SU is he using, or what rig has he got? My SU 8 pro with tons of ram and i7 will never in a million years handle that complexed model.
It must be something beyond us mere mortals. Besides, I doubt I would ever have the patience to model such a detailed ship.
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..wow....
btw...the word deviantart reminds me of those sexy cgi babes...never thought it has something beyond that "categories" ...until today..
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@solo said:
Holy crap! what version of SU is he using, or what rig has he got? My SU 8 pro with tons of ram and i7 will never in a million years handle that complexed model.
Hmm I think you could handle it with a good use of layers in SU?
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@solo said:
Holy crap! what version of SU is he using, or what rig has he got? My SU 8 pro with tons of ram and i7 will never in a million years handle that complexed model.
There are actually only 3 components, just arranged very well
Killer work indeed.
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@hussel hann said:
actually i have downloaded so many plugins after a few days exploring sketchup.
i think i need to do lot more exercise before playing with all the plugins.
its a loooooong way...In fact I have a whole dir full of pluggins that looked useful, but I never loaded into SU. They are there if in fact I have a need for them, and most importantly, if I remember it is already there.
I also have a bunch of plugins loaded into SU that I have either never used, or used once or twice, again, if I remembered they are there.
But there are a few I use as much as the draw, or move tools, mainly Curviloft, Joint-PP, Pipe-along-path, and a few others I can't remember using; if the tool is indeed a plugin not an SU native tool.
The moral here is only load into SU the plugins that will help you effectively do a task common to what you normally draw. And have the memory to know they are there when you need them.
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@jgb said:
@hussel hann said:
actually i have downloaded so many plugins after a few days exploring sketchup.
i think i need to do lot more exercise before playing with all the plugins.
its a loooooong way...In fact I have a whole dir full of pluggins that looked useful, but I never loaded into SU. They are there if in fact I have a need for them, and most importantly, if I remember it is already there.
I also have a bunch of plugins loaded into SU that I have either never used, or used once or twice, again, if I remembered they are there.
But there are a few I use as much as the draw, or move tools, mainly Curviloft, Joint-PP, Pipe-along-path, and a few others I can't remember using; if the tool is indeed a plugin not an SU native tool.
The moral here is only load into SU the plugins that will help you effectively do a task common to what you normally draw. And have the memory to know they are there when you need them.
Thanks for the tips jgb...
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Wow! Amazing models! Sorry if this has been asked already, but how on earth do you guys get those textures on your models to look so realistic like that? Just on page one alone of this thread...the car by urgen and the guitar pic posted by dale.
Amazing!
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