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    [Help!] creat a face from edges on existing face

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    • thomthomT Offline
      thomthom
      last edited by

      @heven7_floor said:

      @cir_face = entities.add_face edges ----------> drawing it on existing face

      if not(@cir_face.normal.samedirection? @dir_vec) ---------> get error "undefine method 'normal' on nil "

      This, "undefine method 'normal' on nil means that @cir_face is nil - which means your add_face method failed. When you get such errors it's worth inspecting the values of the variables you use in case they do not contain the data your expect.

      Could it be that the variable edges which you feed add_face does not have valid content to create a face?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • H Offline
        Heven7_floor
        last edited by

        @thomthom said:

        @heven7_floor said:

        @cir_face = entities.add_face edges ----------> drawing it on existing face

        if not(@cir_face.normal.samedirection? @dir_vec) ---------> get error "undefine method 'normal' on nil "

        This, "undefine method 'normal' on nil means that @cir_face is nil - which means your add_face method failed. When you get such errors it's worth inspecting the values of the variables you use in case they do not contain the data your expect.

        Could it be that the variable edges which you feed add_face does not have valid content to create a face?

        Hi Gaieus
        You just helpfully to support my post for looking , I appreciate and thanks for your kindly helpfulness , it was seem very easy to reading 👍

        Hi thom
        Thanks very much , you explain that cause to me clearly ☀ , but I still doubt some time this code is functionally, when I draw this face in empty space and error in very time , when I try repeat drawing new face to existing faces
        In my idea for coding, I attempt to coding a plug-in to help me to draw piping on desirous direction , I use "notepad++" to code plug-in to draw initial circle face in any direction and pull face long to cylinder as desire.
        I got success it to draw in empty space , but fail in repeat with some condition as picture below


        Clip.jpg


        circle_any_plan_&Pull.rb

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        • thomthomT Offline
          thomthom
          last edited by

          I get errors when I try to draw in empty space. Step1.

          @f_point = (1349,912557mm, 1796,5358mm, 0mm) @sec_point = (3105,012557mm, 1796,5358mm, 0mm) inputpoint length = 2 Error: #<NoMethodError: undefined methodnormal' for #Sketchup::InputPoint:0xc380278>
          C:\users\thomas\desktop\circle_any_plan_&Pull.rb:210:in previewShape' C:\users\thomas\desktop\circle_any_plan_&Pull.rb:123:in draw'
          C:\users\thomas\desktop\circle_any_plan_&Pull.rb:210`

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            btw, line 74: group = Sketchup.active_model.active_entities.add_group - doesn't seem to do anything other than adding an empty group... the code terminates there...

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              Line#210 normal=@inputpoints[0].normal - will give an error as a 'point' doesn't have a 'normal' - that's a 'face'/'arc' method ??

              Also to tidy things up, replace @GetPoint - an instance constant - with @getPoint - an instance variable...

              TIG

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              • H Offline
                Heven7_floor
                last edited by

                @tig said:

                Line#210 normal=@inputpoints[0].normal - will give an error as a 'point' doesn't have a 'normal' - that's a 'face'/'arc' method ??

                Also to tidy things up, replace @GetPoint - an instance constant - with @getPoint - an instance variable...

                Thom and TIG  have tried to help me find any error in code, you both  warm me up there :+1: ,  this help is much to me ,  btw I can't find this cause :unamused:  ,however this fill me persistency :tada:   and I must solve this error in finally
                
                 Thanks very much
                
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                • thomthomT Offline
                  thomthom
                  last edited by

                  @heven7_floor said:

                  this help is much to me , btw I can't find this cause

                  The error I got - was due to this line:
                  normal=@inputpoints[0].normal

                  You add InputPoint to the @inputpoints array, then you try to extract a normal from one of them. This is the error. InputPoints doesn't return any normals.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • H Offline
                    Heven7_floor
                    last edited by

                    @heven7_floor said:

                    @tig said:

                    Line#210 normal=@inputpoints[0].normal - will give an error as a 'point' doesn't have a 'normal' - that's a 'face'/'arc' method ??

                    Also to tidy things up, replace @GetPoint - an instance constant - with @getPoint - an instance variable...

                    Thom and TIG  have tried to help me find any error in code, you both  warm me up there :+1: ,  this help is much to me ,  btw I can't find this cause :unamused:  ,however this fill me persistency :tada:   and I must solve this error in finally
                    
                     Thanks very much
                    

                    After I re-thing about Thom & TIG 's commnet , I decide convert last entity to group, before repeat drawing ,it solve error when I draw new object again to last face 😛 , but I still don't know why I can't define method else on new face which close in other face ❓
                    by the way I thanks you Thom & TIG for suggestion 👍 👍 👍

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      If all of your circles are 'flat' then use normal=Z_AXIS.clone and it'll work just fine...

                      TIG

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                      • H Offline
                        Heven7_floor
                        last edited by

                        @tig said:

                        If all of your circles are 'flat' then use normal=Z_AXIS.clone and it'll work just fine...

                        :+1:   Thanks for you suggestion TIG,  I would try as your comment  :smile:
                        
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                        • K Offline
                          kyyu
                          last edited by

                          @heven7_floor said:

                          I just learning ruby code in SU, and found problem about draw a face onto existing face, I can identify any method in new face further , such as

                          <span class="syntaxdefault"><br /></span><span class="syntaxkeyword">@</span><span class="syntaxdefault">cir_face </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_face edges                     </span><span class="syntaxkeyword">----------></span><span class="syntaxdefault"> drawing it on existing face<br /><br />if not</span><span class="syntaxkeyword">(@</span><span class="syntaxdefault">cir_face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">normal</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">samedirection</span><span class="syntaxkeyword">?</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">dir_vec</span><span class="syntaxkeyword">)</span><span class="syntaxdefault">        </span><span class="syntaxkeyword">---------></span><span class="syntaxdefault"> get error </span><span class="syntaxstring">"undefine method 'normal' on nil "</span><span class="syntaxdefault"> <br />  puts </span><span class="syntaxstring">"change to initial direction"<br /></span><span class="syntaxdefault">  </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">cir_face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">reverse</span><span class="syntaxkeyword">!<br /></span><span class="syntaxdefault">end<br /></span>
                          

                          any one please help me to explain why cause of this error , I don't understand why I can't undentify this method

                          thanks everyone in advance

                          I've run into this problem before. Sketchup won't let you make a internal face with the add_face method. For example, if you simply draw a rectangle inside the interior of a face. Delete the rectangle's face. Select the 4 edges. The following code using Jim Foltz's Ruby Web Console won't remake the face:

                          model = Sketchup.active_model
                          ent = model.entities
                          sel = model.selection
                          edges = sel.to_a
                          ent.add_face edges
                          

                          You need to use the "find_faces" method, but that only returns the number of faces made. So you have to go through the trouble of finding the face it made. So rewriting your code, it would work this way:

                          	#@cir_face = entities.add_face edges
                              edges[0].find_faces
                              faces = edges[0].faces
                              for i in (0..faces.length)
                                  result = faces[i].classify_point(@f_point)    
                                  if result == Sketchup;;Face;;PointInside
                                    @cir_face = faces[i]
                                    break
                                  end
                              end
                          

                          I found this plugin very interesting. Here are some extra stuff, I cleared up at the beginning.

                          The "normal=@inputpoints[0].normal" was giving an error, like everyone pointed out. Looks like to me, its the same vector as "@dir_vec". So I set it equal to that vector:

                          #normal=@inputpoints[0].normal      
                          @dir_vec = find_vec(@inputpoints[0],@inputpoints[1])
                          normal = @dir_vec
                          v_axes = @dir_vec.axes
                          

                          And I found that your pushpull direction only went positive and not negative. So added these extra lines before your pushpull:

                          @pushpull_dir_vec = (@cpt_l-@f_point)
                          if !(@pushpull_dir_vec.samedirection? @dir_vec)
                              @cy_dist = -@cy_dist 
                          end         
                          status = @cir_face.pushpull @cy_dist,true
                          

                          Here is the modified file:
                          circle_any_plan_&Pull(modified).rb

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