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    Gray area on design

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    • P Offline
      Photon713
      last edited by

      Good Morning, all...
      I have a pattern that has a small gray area while the rest of the pattern is white. Running the Solid Director does not indicate a problem, but converting to .stl and opening in Netfabb or MinMagics shows the gray area as an error. I apparently need to correct the problem to generate a clean .stl file for 3D printing. What is SketchUp trying to tell me? Thanks

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      • Dave RD Offline
        Dave R
        last edited by

        Without the model or at least an image, it is difficult to say. My guess is that you have a reversed face there. Is it possible what you are describing as gray is blue-gray back face color?

        Etaoin Shrdlu

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        • P Offline
          Photon713
          last edited by

          Good Evening, Dave...attached is an example of the area(s) in question. Would like to be able to resolve the error before it goes out for 3D printing. None of the blue-gray areas raise error messages when using SketchUp plugins. However, when written out to .STL format they indicate an error in MinMagics or Netfabb. ThanksBlue-Gray area in question

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          • Dave RD Offline
            Dave R
            last edited by

            Indeed. It is as I guessed. The blue-gray faces are reversed. You can quickly repair that by right clicking on one of the white faces and choosing Orient Faces.

            Etaoin Shrdlu

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            • Dave RD Offline
              Dave R
              last edited by

              Bob, I meant to add the following.

              Some folks find it difficult to see the difference between the blue-gray back face color and the shaded white/gray face of front faces that aren't facing the camera. If that causes you difficulty, you might change the back face color to something else that is more easily recognized. My default style has the back color set to a green color that I would be unlikely to use intentionally. This makes it easy to quickly detect and correct reversed faces as well as holes. A missing face would give you a view to inside the component. In most cases you probably don't want to see inside, though.

              Etaoin Shrdlu

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              • P Offline
                Photon713
                last edited by

                Thank You, Dave...worked perfectly. It took all of a split second to correct. Maybe I should actually buy that "SketchUp for Dummies"? Regards..Bob

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  If I can stick my big fat nose in here with this unverified factoid:

                  The SU/OpenGL default shading for the "away from camera" faces is either called Gouraud shading or Gooch shading intended for basic modeling to give visual cues on the geometry.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    I thought you had a nice, cute little button nose. 😆

                    Thanks for that info.

                    Etaoin Shrdlu

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Naw, but I might have beady little eyes.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        🤣

                        Etaoin Shrdlu

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