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    Jpg textures in *.skp

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      fwiw, you might want to check out file juicer for ideas:
      http://echoone.com/filejuicer/

      that apps extracts all image files from a .skp (file thumbnails, scene thumbnails, textures, images etc.) [and it will extract other file types if they happen to be in the .skp]

      i made a post about this before in which i posted a sample output from a juiced .skp:
      http://forums.sketchucation.com/viewtopic.php?p=276979#p276979

      [edit] hmm.. maybe it's osx only.. surely there's something similar for windows?

      dotdotdot

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      • thomthomT Offline
        thomthom
        last edited by

        @soldatino said:

        The size of image or the offset of the end of jpg file?

        The size. After that 4 byte int, just read the next immediate chunk given that size and you should have your image.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • S Offline
          soldatino
          last edited by

          @unknownuser said:

          fwiw, you might want to check out file juicer for ideas:
          http://echoone.com/filejuicer/

          that apps extracts all image files from a .skp (file thumbnails, scene thumbnails, textures, images etc.) [and it will extract other file types if they happen to be in the .skp]

          Thaks, I think to add other types of files also. Usually they have the header that it is more legible than the JPG...

          r3nDer tools

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          • S Offline
            soldatino
            last edited by

            ok, it'is working
            http://www.imitidicthulhu.it/skp2jpg.zip
            probably a lot of bugs ...
            very slow on large file (I will improve the scan using blocks-buffer...)
            and the filenames of jpg supplied by SketchUp have to clean from some starting characters (it need a table of SU files)

            ps: at the end of each jpg there is garbage (SU notes)... but usefull for the debug, and it does not corrupt the file...

            update 002 extract fast!
            update 003 SU default Materials filenames fixed

            r3nDer tools

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            • S Offline
              soldatino
              last edited by

              require 'sketchup.rb'
              if( not file_loaded?("skp2jpg.rb") )
              UI.menu("Plugins").add_item("skp2jpg execute"){UI.openURL("skp2jpg.exe")}
              end
              file_loaded("skp2jpg.rb")
              

              this plugin run skp2jpg.exe in the drawing session (checked on XP)
              skp2jpg.exe and 3Drgb.dll have to be in system32 or windows

              r3nDer tools

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              • S Offline
                soldatino
                last edited by

                Current skp2jpg.exe version 5, same link
                http://www.imitidicthulhu.it/skp2jpg.zip
                allows you to extract PNG files also (checked with few SU models...)

                EDIT version 5b (large PNGs slow fixed) 😳

                r3nDer tools

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                • S Offline
                  soldatino
                  last edited by

                  skp2jpg Updated at version 7a
                  Some lost jpg now are succesfully extracted
                  All jpg filenames are saved, instead of xxx_num.jpg

                  r3nDer tools

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                  • S Offline
                    soldatino
                    last edited by

                    bug found! πŸ˜•
                    if the model has two files primarily stored by the autor in two different folders but with the same filename the program is confused and fails attempting to save the two files ... I am working about it to fix this unusual but possible recurrence..

                    [EDIT] fixed in vers 0.0.8


                    Clipboard01.jpg

                    r3nDer tools

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                    • S Offline
                      soldatino
                      last edited by

                      Added in the zip the stand alone utility T-Magnifier.
                      You can see better the selected picture that you study and/or edit.
                      This is the v.0, next I will add the Extract button about the current picture.
                      This trick requires SU 8, English or Italian languages
                      (skp2jpg.exe extracts actually only all the files of the SKP)
                      NOTE: not checked with SU version 8 Pro.


                      T-Magnifier000.jpg

                      r3nDer tools

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                      • S Offline
                        soldatino
                        last edited by

                        another FIX in vers 0.0.8a http://www.imitidicthulhu.it/skp2jpg.zip

                        case : missing path, jpg file found in SU RootDir(?)
                        no slashes found, possible prefix to filename (at end of SU file block) = &FF &FE [&??] [&??]
                        it seems working, anyway a possible error involves only the exact filename...

                        r3nDer tools

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yea - occasionally texture filenames doesn't have a path. The ones that bundle with SU never does.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • S Offline
                            soldatino
                            last edited by

                            yes, this is now the way that I use to find the pointer of the jpg end.

                            
                            DefStr endj
                            DefStr endjH
                            endj="."+chr$(0)+"j"+chr$(0)+"p"+chr$(0)+"g"+chr$(0)
                            endjH="."+chr$(0)+"J"+chr$(0)+"P"+chr$(0)+"G"+chr$(0)
                            DefStr slash1$ ; slash1$=chr$(0)+"/"+chr$(0)
                            DefStr slash2$ ; slash2$=chr$(0)+"\"+chr$(0)
                            DefStr slash3$ ; slash3$=chr$(&hFF)+chr$(&hFE)
                            

                            then, looping block of 200 bytes, then, if the block has endj or endjH then, looping in the block

                            
                                hh$=File.ReadBinStr(1) ; rd=rd+1
                                File1.WriteBinStr(hh$,1)
                                if hh$="." then
                                  DoEvents
                                  npo=File.position
                                  hh$=File.ReadBinStr(6) ; File.Seek(File.Position-6,0)
                                  chh=REPLACESUBSTR$(hh$,CHR$(0),"")
                                  chh=LCASE$(chh)
                                  DoEvents
                                  IF chh="jpg" then
                                    File.Seek(File.Position-128,0)
                                    name$=File.ReadBinStr(134)
                                    slash1=INSTR(name$,slash1$)
                                    slash2=INSTR(name$,slash2$)
                                    slash3=INSTR(name$,slash3$)
                                    IF (slash1 + slash2 + slash3)<>0 THEN
                                       >>>  FOUND! Then I start the detailed search of the pointer...
                             
                            

                            and now I am waiting for the next file that will fail πŸ˜•

                            r3nDer tools

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Are you sniffing out the image size instead of reading the integer in front of the image data?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                SUMaterialData.png

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • S Offline
                                  soldatino
                                  last edited by

                                  I did not attempt to sniff the jpg size because the compress header has particularity different of other picture formats, it is not a true header, and I dont have enough knowledge about it.
                                  But your screeen shot is very good. I only knew the FF+FE recurrence. Your confirmation is important for me, with your addictionally info also.
                                  Thanks!
                                  ps I now can improve the exact png filename also, that at this moment I did not still search...

                                  r3nDer tools

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @soldatino said:

                                    I did not attempt to sniff the jpg size because the compress header has particularity different of other picture formats, it is not a true header, and I dont have enough knowledge about it.

                                    What header are you referring to?

                                    I'm not sure if we are referring to the same thing - maybe this screenshot will help.
                                    SUMaterialStart.png

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @soldatino said:

                                      I only knew the FF+FE recurrence. Your confirmation is important for me, with your addictionally info also.

                                      Did you look at the text file I attached earlier? with notes on the format.

                                      
                                      SketchUp File Format
                                      Reverse Engineering Attempt by Thomas Thomassen
                                      [thomas@thomthom.net]
                                      
                                      
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// BLOCKS /////////////////////////////////////////////////////////////////////
                                      
                                      There are reoccuring patterns. Looks like block signatures.
                                      Blocks Signature; FF FE FF ??
                                      The next byte gives the size of the block (or block name)
                                      If the UBYTE after the signature is not NULL then it appears to be a UTF-16LE
                                      string. UTF-16LE string signature? Many places there is no string, the ?? byte
                                      is just NULL.
                                      
                                      Some places (FF FF) indicates a new section or area. Bytes before that mark
                                      might be important. For the Material and Layer section there is four bytes with
                                      the total number of Materials and Layers.
                                      (FF FF) appear to be preseeded by four bytes. ID number/signature?
                                      
                                      Apart from the byte indicating the Unicode string there doesn't seem to be any
                                      bytes that indicates the size of the blocks. Looks like it's required to know
                                      the structure to read the file. Even just part of it.
                                      Due to plugins there could be extra information and blocks inserted.
                                      Components also complicates things as they appear as files within the file. Due
                                      to this you can not blindly scan for strings or byte sequences.
                                      
                                      What is the pattern to the file structure?
                                      How do you scan/skip to the interesting data reliably?
                                      
                                      /// THEORY /////////////////////////////////////////////////////////////////////
                                      Blocks (Sections);
                                      2 bytes - Signature (FF FF)
                                      2 bytes - (Short) Block ID or VersionMap referance
                                      2 bytes - (Short) Size of Block Name
                                      ? bytes (Size of Block Name) - Name of Block (ASCII)
                                      
                                      
                                      FF FE FF Signature indicates Sub-Blocks. (Blocks inside the sections)
                                      
                                      
                                      
                                      ================================================================================
                                      
                                      TIME_T - 32-bit value representing date and time in C using the format
                                               'MM/dd/yyyy hh;mm;ss'. time_t is a 32-bit integer representing the
                                      		 number of seconds since 01/01/1970 12;00 AM.
                                      
                                      ================================================================================
                                      
                                      
                                      
                                      /// HEADER BLOCKS //////////////////////////////////////////////////////////////
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// SkechUp File ID ////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size (in characters)
                                      | 28 bytes (14 Unicode Characters) - 'SketchUp Model'
                                      +------------------------------------------------------------------------------+
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// Version Number /////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size
                                      | Variable Bytes (Block Name Size) - Version Number wrapped in curly brackets
                                      +------------------------------------------------------------------------------+
                                      | 16 Bytes - ? (Random every time, even when doing a Save As)
                                      |
                                      |   When doing a Save As the files should be identical, but this section of data
                                      |   differs anyway. (Tested with a file doing Save As two times. Result was
                                      |   three files with the same size but had differences in two areas of this data
                                      |   chunk.
                                      +------------------------------------------------------------------------------+
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// Time Stamp /////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte  - Block Name Size (00)
                                      | 4 bytes - Timestamp of when file was saved. Appears to be UTC regardless of
                                      |           locale. (TIME_T)
                                      +------------------------------------------------------------------------------+
                                      
                                      /// VERSION MAP ////////////////////////////////////////////////////////////////
                                      ////////////////////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 6 bytes - Section Sig (FF FF 00 00 0B 00)
                                      | 11 bytes - 'CVersionMap'
                                      +------------------------------------------------------------------------------+
                                      ~~~ Repeat ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size
                                      | Variable Bytes (Block Name Size) - Name of Capability
                                      +------------------------------------------------------------------------------+
                                      | 2 bytes - ? (Capability ID?) Relates to Short Int after Blocks.
                                      | 2 bytes - ?
                                      +------------------------------------------------------------------------------+
                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size
                                      | 36 Bytes (18 Unicode Characters) - 'End-Of-Version-Map'
                                      +------------------------------------------------------------------------------+
                                      
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// Unknown Data ///////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 16 Bytes - ?
                                      |    00 00 00 00 01 00 00 00 B0 04 00 00
                                      | !  01 or 03
                                      |    00 00 00
                                      |
                                      |     Theory; 4 Ints
                                      |     4 bytes - ? (00 00 00 00) Unsigned Int; 0
                                      |     4 bytes - ? (01 00 00 00) Unsigned Int; 1
                                      |     4 bytes - ? (B0 04 00 00) Unsigned Int; 1200
                                      |     4 bytes - ? (03 00 00 00) Unsigned Int; 3 OR (01 00 00 00)
                                      |
                                      +------------------------------------------------------------------------------+
                                      
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// CDib Block /////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 6 bytes - Section Sig (FF FF 03 00 04 00)
                                      | 4 bytes - 'CDib'
                                      +------------------------------------------------------------------------------+
                                      | 4 bytes - ? (04 00 00 00)
                                      | 4 bytes - Unsigned Int - Size of Image Data (PNG file)
                                      | {PNG DATA}
                                      | 10 bytes - ? (01 00 00 00 00 00 00 00 00 00)
                                      +------------------------------------------------------------------------------+
                                      
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// Camera /////////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size (00)
                                      +------------------------------------------------------------------------------+
                                      | 6 bytes - Section Sig (FF FF 05 00 07 00)
                                      | 4 bytes - 'CCamera'
                                      +------------------------------------------------------------------------------+
                                      | 139 bytes - ?
                                      +------------------------------------------------------------------------------+
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size
                                      +------------------------------------------------------------------------------+
                                      | 236 bytes - ? (!) Does not match for .skp files with V-Ray material
                                      +------------------------------------------------------------------------------+
                                      
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// Materials //////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 4 bytes - Material Count
                                      +------------------------------------------------------------------------------+
                                      | 6 bytes - Section Sig (FF FF 0C 00 09 00)
                                      | 9 bytes - 'CMaterial'
                                      +------------------------------------------------------------------------------+
                                      | 2 bytes - ? (00 00) Or other data if the material has an attribute attached.
                                      +------------------------------------------------------------------------------+
                                      ~~~ Repeat by number of Material Count ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      /// Material Block /////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size
                                      | Variable Bytes (Block Name Size) - Material Name
                                      +------------------------------------------------------------------------------+
                                      | 1 byte - ?
                                      | 1 byte - ?
                                      | 1 byte - Red
                                      | 1 byte - Green
                                      | 1 byte - Blue
                                      | 1 byte - Alpha
                                      +------------------------------------------------------------------------------+
                                      /// Unknown ////////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | EMPTY
                                      +------------------------------------------------------------------------------+
                                      | 21 bytes - Unknown
                                      +------------------------------------------------------------------------------+
                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      
                                      ////////////////////////////////////////////////////////////////////////////////
                                      /// Layers /////////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 4 bytes - Layer Count
                                      +------------------------------------------------------------------------------+
                                      | 6 bytes - Section Sig (FF FF 02 00 06 00)
                                      | 6 bytes - 'CLayer'
                                      +------------------------------------------------------------------------------+
                                      | 2 bytes - ? (00 00)
                                      +------------------------------------------------------------------------------+
                                      
                                      ~~~ Repeat by number of Layer Count ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      /// Layer Block ////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | 3 bytes - Block Signature (FF FE FF)
                                      | 1 byte - Block Name Size
                                      | Variable Bytes (Block Name Size) - Layer Name
                                      +------------------------------------------------------------------------------+
                                      | 1 byte - Visibility (00 or 01)
                                      | 1 byte - ?
                                      | 1 byte - ?
                                      +------------------------------------------------------------------------------+
                                      /// Material Block /////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | REF; Material Block
                                      |      Material block name; Layer_{Layer Name}
                                      | 4 bytes - ? Extra bytes trailing the Layer Material Blocks.
                                      +------------------------------------------------------------------------------+
                                      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      
                                      /// Unknown ////////////////////////////////////////////////////////////////////
                                      +------------------------------------------------------------------------------+
                                      | EMPTY
                                      +------------------------------------------------------------------------------+
                                      | 6 bytes - ? (0C 00 00 00 00)
                                      | 4 bytes - CEdge Count? (Unlikely. Return 18 on model with 12 edges)
                                      | 2 bytes - ? (FF FF)
                                      | 4 bytes - ? (02 00 05 00)
                                      | 5 bytes - 'CEdge'
                                      +------------------------------------------------------------------------------+
                                      
                                      

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • S Offline
                                        soldatino
                                        last edited by

                                        Yes I downloaded it but I did not found jpg blocks and I thought that the markers was the signature only for the structures of objects and the jpgs were an unexplored different attachment.
                                        Addictionally I thought that SU maintained an area of overwriting for the jpg images in the file, because I find garbage (jpg started and not ended, but it is possible that I was wrong) and I got the idea of a single physical space of storage...

                                        r3nDer tools

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                                        • S Offline
                                          soldatino
                                          last edited by

                                          @thomthom said:

                                          @soldatino said:

                                          I did not attempt to sniff the jpg size because the compress header has particularity different of other picture formats, it is not a true header, and I dont have enough knowledge about it.

                                          What header are you referring to?

                                          I'm not sure if we are referring to the same thing - maybe this screenshot will help.
                                          [attachment=0:3ag13v96]<!-- ia0 -->SUMaterialStart.png<!-- ia0 -->[/attachment:3ag13v96]

                                          exactly I was talking of the header of the jpg file itself

                                          updated 0.0.9
                                          faster, filename's search uses only ("jpg" or "IEND" strings) + &FF&FE&FF pointer

                                          r3nDer tools

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                                          • S Offline
                                            soldatino
                                            last edited by

                                            Well I need win API in SU's Ruby because I want write a rb plugin with the same code I use in T-Magnifier, but it seems that I cannot without complicated extensions ! 😲
                                            All the languages can access to the win API...

                                            r3nDer tools

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