Full numbers displayed on scaling?
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Hi!
My question is simple, yet I didn't find any answer so far:
When you scale an object, there is a little field in the lower right side of the window that tells you by what number you are scaling. Now, I need to know the exact number, and all SketchUp gives me is a "~23.3". How can I tell SketchUp to show me the full number?Thanks!
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After performing the scaling operation, you don't like the numerical display with the "tilde" ~. This means approximate. You can type in an exact number and hit enter. You can also set precision in Window> Model Info> Units, I believe.
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You can increase the Precision setting in the Model Info/Units dialog.
And as mitcorb says, you can type in exact values for the scale (1, 2, or 3 axes) regardless of the units precision. Include a units modifier units to scale to an exact length.
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I do not want to type exact numbers in there, I want to get exact numbers out of it!
I need to know the exact scaling number. -
Use FredoScale then - http://forums.sketchucation.com/viewtopic.php?t=17948
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I think you're talking about scaling in the sense of an architect's scale. You want to measure the distance whereas scaling in sketchup (and other apps) means something different.
Problem is, the apps are only so accurate. In sketchup, your precision is limited to .000000" so if your line is .0000007", sketchup can't show you that and it will be displayed as ~.000001".
Set your precision to the finest units in model info > units.
The smallest increments are available if the format is set to decimal. -
Damn it Then I'll try and look if Blender got something like what I need...
Thanks anyway for all the answers!
Cheers! -
No. Blender does not have what you want. Or, at least did not the last time I checked. There was a Blender ProCad plugin done by an Italian gentleman some time back which attempted to apply a set of tools based on measuring with real units.
I think a Blender unit translates to meters in some cases.
Apparently, due to the way in which modeling programs are written, all is proportional, everything emanates from the singularity at 0,0,0.If you want ultimate control over precision, you need to model in Autocad.
Of course, there is no such thing as control--but that's for another forum and another time.
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Yes, Blender had what I wanted; I needed to have the model the size of 512³, and in SketchUp it had something like 23,whatever³, in Blender I was able to scale it up using the properties window.
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Well, then, I sit corrected
I am happy that you were able to solve your issue. However, I obviously did not understand it fully.
Best wishes
mitcorb -
To explain it:
I have created a modular environment for the Unreal Development Kit, but unfortunately I didn't pay any attention to correct scales, and after I made about 150 models, I realized it won't look that good if not scaled right.
However, scaling 150 models in SketchUp is a real pain, especially if you need to reach a certain number (512 Unreal Units = 512 Blender Units), it takes ages.
Therefore, I searched for a quicker route, and found it.
THanks to you guys for helping me out! -
even after your explanation, i'm still not quite sure what you're trying to accomplish
anyway, next time you're trying to scale something to an exact dimension in sketchup, use the (tape measure tool) instead of the (scale tool)
with the tape measure, click on the starting and ending point of a known distance then type your distance in the measurement box.. you'll be asked to scale the entire model or only part of the model (group/component)..
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Thank you, Jeff! I'll try that out awsell, who knows, it might be faster than the Blender method!
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